Stephen Baxter

THE SCIENCE OF AVATAR

PROLOGUE

“What lab experience do you have?”

“I dissected a frog once.”

—Dr. Grace Augustine and Jake Sully

This book is about the science behind James Cameron’s movie Avatar. And to explore that science we’ll access behind-the-scenes secrets of James Cameron and his team.

But an awful lot of the science in Avatar is right up there on the movie screen. All you have to do is observe it.

Imagine it’s the year 2154, and you’re on Pandora, moon of the gas giant Polyphemus, planet of Alpha Centauri. You are following combat veteran Jake Sully down the ramp from the Valkyrie shuttle that has just brought you down from the orbiting starship Venture Star. You are at Hell’s Gate, the main operating base of RDA—the Resources Development Administration—which is here to mine this world for the supremely valuable “unobtanium.” Jake, though, is to report to Dr. Grace Augustine, to take part in the “avatar” programme she heads: his mind will drive a surrogate body intended to make contact with the Na’vi, natives of this world.

But you’re not thinking about any of this just now. You’ve just arrived, on an alien world. What do you see? What can you hear, smell, feel?

Actually, as you have your exopack mask glued to your face, all you can smell is canned air. Perhaps the sky is an odd colour, due to Pandora’s subtly different mix of atmospheric gases. Maybe there are funny-shaped clouds. You could hardly miss the two suns of Alpha Centauri, and that big old Jupiter-like world hanging in the sky. You might see little of Pandora’s native life, which has been pretty much excluded from Hell’s Gate.

You notice an odd feeling of lightness: a bounce in your step, a feeling that your head is full, like having a cold, a peculiar looseness in your internal organs. If you’ve trained on the smaller worlds of the solar system, the moon and Mars, you recognise these sensations; it was similar there. What you’re feeling is Pandora’s low gravity.

But then a huge mining truck roars past—and, with Jake, you see arrows sticking out of a tyre.

This is Jake’s very first observation of the Na’vi, the natives of Pandora. And this alone tells him, and you, a great deal about them.

To begin with, the Na’vi must be smart, with cognitive skills at least similar to modern humans’. Even an arrow—with a shaft, a head, some kind of flight—is a multi-part tool. On Earth, only humans have ever made such things, as far as we know, not the chimps, none of our hominid forebears with their chipped stone tools. Another proof of smartness is the fact that the Na’vi evidently targeted the tyres, which look like the vehicle’s weak point.

But how did the arrows get there? You already know that the Na’vi have a roughly humanoid form. You saw avatar bodies being grown in tanks aboard the starship from Earth. And given that, you might speculate (correctly) that a bow was used to fire those arrows. But you’re on another planet. How likely is it that an alien life form would develop a bow-and-arrow technology?

Well, on Earth, bow-and-arrow technology was independently invented several times. It seems to have emerged first by 8000 B.C. in Germany, but was separately developed by North American natives, who had no contact with the Old World between around 11,000 B.C. and the arrival of Columbus. The isolation of the continents has provided us with natural laboratories to study cultural evolution. Many things were invented independently, such as farming, wherever the local resources made them possible. Archery is one of these—although it didn’t always occur. The Aborigines of Australia never developed it; instead they used a throwing stick, like the South American atlatl, that they called a “woomera”—a word later adopted for the Australian space launch centre.

So it’s not a great surprise for you to discover the Na’vi using archery, after another independent invention, on another world entirely.

And nor might you be surprised to hear Jake being told by Colonel Miles Quaritch of SecOps, head of security at Hell’s Gate, that the Na’vi like to dip their arrows in a “neurotoxin” poison. The South American Indians similarly fought back against the Spanish conquistadors with arrows and darts coated with deadly frog slime, strychnine, and curare, an alkaloid that causes fatal paralysis.

But, of course, the first thing ex-Marine Jake will have noticed is that the Na’vi are evidently hostile. Just like the Spanish on Earth in pursuit of gold, the twenty-second-century conquistadors of RDA, here in pursuit of unobtanium, have come face to face with hunter-gatherers of the forest.

All this Jake, and you, could deduce just from that very first observation on Pandora, of arrows in the tyres.

Audiences around the world have been enchanted by James Cameron’s visionary movie Avatar, with its glimpse of the Na’vi on their marvellous world Pandora. And, like Jake Sully in his psionic link unit, many haven’t wanted to wake up from the dream: “Avatar withdrawal” has become a common syndrome.

But the movie is not entirely a dream, not entirely fantasy. There is a scientific rationale for much of what we saw on the screen. This isn’t a surprise, as the creators consulted specialists and used their own scientific knowledge to make it so. Take archery, for example. The movie’s designers have given the Na’vi no less than four kinds of arrows and seven kinds of bow, ranging from children’s practice toys to the mighty “X-bow” with two crossed supports, for use at long range in aerial attacks. And Jake will discover that the bows are integral to Na’vi culture; after completion of the Iknimaya initiation trial a young Na’vi hunter is allowed to carve a bow from a branch of Hometree, the clan’s mighty natural home.

Behind what we see onscreen is a fully realised, if imaginary, universe. Much of this we don’t even glimpse, but it all adds to the authenticity of the movie’s vision, and to its cultural value. My own career has been (mostly) built on what’s known as “hard” science fiction: that is, science fiction in which you try to stick to the laws of science as we understand them, with reasonable extrapolations and consistency. The appeal of the best hard science fiction is that it allows us to explore the meaning of our own humanity in the context of the universe revealed by our endlessly unfolding scientific knowledge. And that’s just how it is with Avatar.

Like Jake wondering about the arrows, like Dr. Grace Augustine in her endless quest for “samples,” in this book we will be field explorers of the science of the fictional Avatar universe. We’ll take our lead primarily from what we see onscreen, but we will dip into the rich universe James Cameron and his team have developed behind the scenes. In places you’ll find me speculating about some feature of the Avatar universe without giving a definitive answer. At the time of writing only the first movie has been released; two sequels and tie-in novels are planned, in which we will learn much more about the worlds of Avatar…

This is a book about science, but we will always have to be aware that we’re dealing with a movie: a story, a piece of fiction. James Cameron wrote a first treatment of the movie in 1995, but his vision of the Na’vi, for instance, dates back to paintings he created in the 1970s. His development of the universe of Avatar was a dialogue between this primary visions and the work of artists, designers and consultants, who were encouraged to use real-world scientific knowledge and imagery to flesh out a consistent, credible universe. But at all times the need of the audience was paramount. Cameron urged his creators to “find the metaphor” for each element of the movie. Thus the banshees’ “metaphor” is an ultimate vision of birds of prey.

Every element we see onscreen is there primarily to serve a narrative purpose, or to provide a striking image—and Avatar has plenty of narrative drive and rich imagery. Conversely, if the movie didn’t work in terms of narrative and imagery, all the good science in the world wouldn’t save it. So, as we explore the movie’s universe, we will always allow the creators “creative licence.” They created a world that feels alien, yet with enough points of familiarity that the movie audience is not constantly floundering in strangeness. Thus a Na’vi’s face has faintly catlike or leonine features: elements of the familiar used to give a sense of strangeness.

Incidentally, no doubt you’ll find a few places where you’ll entirely disagree with my interpretations and conclusions. That, too, is part of good science.

If you’re reading this book, I’ve assumed you’re familiar with the movie itself, and that you’re interested in the science, but I haven’t assumed any prior knowledge of the scientific topics involved. If you’re interested in following up further there is a list of further sources at the back of the book, including sources which will give you much more detail on elements of the movie itself; the emphasis here is on the science context. We’ll follow the logic of the movie storyline, but you should be able to dip into the book at any point you’re particularly interested in.

Avatar, among other things, is a story of a journey. Jake Sully travels from Earth to the stars. On Pandora, in his quest to save the Na’vi, he discovers his full humanity. And finally he ventures beyond humanity altogether. Our journey will track Jake’s. And ours will begin where Jake’s does: on Earth, in the mid-twenty-second century…

PART ONE

EARTH

“See, the world we come from: there’s no green there. They’ve killed their mother…”

—Jake Sully

1

THE GREEN APOCALYPSE

In the movie Avatar we see very little of Earth. There are just a few brief scenes of Jake Sully with the body of his twin brother Tommy. What we hear about it makes for a grim scenario, however. As Jake tells Eywa, the forest goddess of Pandora, there’s no green left.

There’s a little more detail in deleted scenes in a draft screenplay by James Cameron (dated 2007 and available online): “Jake stares upward at the levels of the city. Maglev trains whoosh overhead on elevated tracks, against a sky of garish advertising… Most of the people wear filter masks to protect them from the toxic air… It is a marching torrent of anonymous, isolated souls.”

Jake’s Earth is evidently a world where the problems we face today have run to extremes, a world of overpopulation and over-development, of resource exhaustion and climate collapse, of pollution and extinctions. And it’s a world of warfare too. Miles Quaritch and Jake Sully, as serving soldiers, fought in such diverse arenas as Nicaragua and Venezuela—and we see plenty of military technology on Pandora in the course of the movie (see Chapter 20).

Unfortunately this is a future that is all too plausible. And it’s all because of farming.

Ten thousand years ago every human on the planet lived much as the Na’vi do, by hunting, fishing, and harvesting the fruits of the great wildwoods. And there were very few of them, only around three thousand people in the whole of Britain, say.

But with the development of farming much higher population numbers began to appear. The Earth’s resources were exploited much more intensively, including the planet’s mineral wealth. We began this process by digging deep mines to extract the best flint, working chalk seams with reindeer-bone axes.

Today there are around seven billion of us. We are reaching global limits on such essential resources as oil, coal, even fresh water. We use about a third of the planet’s land for our farms and cities, and consume perhaps forty per cent of its biological productivity—an astounding amount for a single species.

And we are increasingly aware of the impact we are having on the planet. There is an intense controversy about the extent to which the climate change we appear to be experiencing is affected by human action, and whether further impact can be averted if we change our ways. I think it’s fair to say that some environmental scientists believe that humans have been affecting the climate since the Industrial Revolution, if not even earlier; some are sceptical.

But whether it has been caused by human intervention or not, the evidence of climate change is all around us, and alarming news about the planetary life-support systems on which we all depend has become all too familiar.

How bad are things, and how bad might they get? It’s not an easy question. The way aspects of the environment interact with each other is poorly understood, and it’s an irony that we are only coming to understand the biosphere just as it is fraying at the seams.

However, in 2009 a team of environment and earth science specialists at Sweden’s Stockholm Environment Institute made a systematic map of the planet’s natural life support systems, to see how far we have pushed them already, and how much further we can go before our own survival is threatened. The exercise was a comparatively cool appraisal of where we are now and where we are going. The team came up with nine “dimensions,” each with an estimated safe boundary.

The bad news is that of the nine dimensions we have already exceeded three boundaries. The team’s measure of climate change is the level of carbon dioxide in the atmosphere. This crucial greenhouse gas occurs naturally in the air, but we are injecting more through burning fossil fuels. The “safe” boundary the scientists established is around twenty-five per cent higher than the “natural” pre-industrial level, but we passed that mark twenty years ago. Our impact on biodiversity is measured by extinction rates, which far exceed the background “natural” rate. We are destroying habitats, introducing alien species like weeds and rats, generating pollution and perhaps causing climate change—or we are just over-hunting. It’s thought that a tenth of all bird species, a fifth of all mammals, and a third of all amphibians are under threat. We know the ecosystems on which we depend, natural communities of plants and animals, rely on biodiversity, but we don’t know how much biodiversity they can afford to lose before they collapse, as happened after the great mass extinctions of the past such as the asteroid strike that killed off the dinosaurs. The nitrogen cycle is a relatively newly identified problem area. Nitrogen is essential for all living things, but only a small proportion of the planet’s inventory (most of the atmosphere is nitrogen) is of a usable form. We are “fixing” far too much of the useful stuff out of the air (by a factor of four) through the industrial manufacture of fertilisers, inefficient farming, and other processes.

The middling–bad news is that we seem to be approaching the boundaries in three other areas. We are using up far too much of the planet’s available fresh water supply—about a quarter of the world’s rivers no longer reach the ocean for at least part of the year. We are devoting too much land to human uses, such as crop-growing and urban development, and as a result we are losing the “ecosystem services” performed by forests, grasslands and wetlands, such as replenishing the air and stabilising the soil. Rising acidity in the ocean is another problem we’ve only recently identified; acidity eventually kills off such species as corals, and a less fertile ocean is less able to absorb carbon dioxide from the air.

In two more areas the science is too patchy even for the boundaries to be established: aerosol loading, the injection of soot, sulphates and other particles into the air through industrial processes and burning, and chemical pollution, where we have a handle on the impact of some pollutants such as DDT but the effect of others is unknown.

At least there is still time for recovery on all the dimensions. And there is actually some good news! The last dimension is ozone depletion: one environmental issue with a (relatively) happy ending.

In 1982 British scientists discovered a thinning of the ozone layer in the stratosphere over the Antarctic. This reactive form of oxygen screens Earth’s surface from the sun’s invisible but lethal ultraviolet radiation. Chemist Paul Crutzen and others confirmed that the culprit was CFCs, chlorofluorocarbon compounds. CFCs were used in spray cans, refrigerators and Styrofoam. Once released into the air, CFCs were broken up by sunlight and released free chlorine that reacted with ozone, thus removing that isotope of oxygen from the stratospheric layer where it collects. Life on Earth has evolved under the shield of the ozone layer, and has no natural protection against the sun’s ultraviolet. If the ozone layer had collapsed completely, allowing the world to be blasted by solar radiation, humans would have been afflicted by skin cancers and cataracts, and whole ecosystems would have been damaged.

However, the danger was recognised in time. In 1987 a protocol banning the release of CFCs was signed, the ozone depletion was halted, and Crutzen and others shared a Nobel Prize. At least this example shows that we are capable of concerted action on a global scale to avert the threats we face.

But—as seems to be the case in the Avatar future—what if we fail? How bad could it get?

2

ECOCIDE

Jake Sully’s Earth is a world where, he says, there is no green—where, we have to infer, the natural order has entirely broken down. Is this possible? And could humanity even survive on such a world?

As we face a bottleneck of resource depletion and environmental collapse, it’s not hard to imagine a nightmarish future of warfare and famine, social collapse, disease and mass migration, punctuated by climate catastrophes like drought, flood, and hurricanes spinning off the warming oceans. Richer countries or groups of countries may become fortified blocs. As always, the poorest will be most vulnerable, for they live close to the limit of sustainability anyhow. But none of us would be immune.

And things could get a whole lot worse than that.

Climate change could stop being gradual. Some scientists predict that if the world’s natural cycles are pushed too far we could reach a “tipping point” into a sudden, much greater disaster. Among the tipping-point triggers could be the abrupt release of deposits of methane and carbon dioxide, currently trapped under permafrost layers around the rim of the Arctic Ocean and elsewhere. These vast volumes of greenhouse gases would make global warming suddenly accelerate.

Another much-discussed tipping point is the possible collapse of the ocean current known as the Gulf Stream, which brings warm water (and air) to the north Atlantic. If this were to fail, coastal regions, including the east coast U.S., Britain and Scandinavia, could suffer a dramatic and sudden cooling. This scenario was (over) dramatised in the movie The Day After Tomorrow (2004). And it may have happened in the real world, triggering the “Younger Dryas” episode beginning around thirteen thousand years ago, in which the world’s emergence from the last Ice Age was interrupted by a thousand-year reversion back to glacial conditions.

A 2003 report commissioned by the Pentagon imagined sudden climate collapse triggered by something like the Younger Dryas. The consequence would be a sharp reduction in the world’s “carrying capacity,” its ability to feed us all. Amid the subsequent wars, droughts and huge population movements there would be a collapse of states and federations like the European Union, and a breakdown of international order. This was an extreme scenario, but then it’s the job of defence departments like the Pentagon to dream up and prepare for the worst case.

The very bleakest future predictions of all make grim reading. In the 1970s James Lovelock devised the famous theory of “Gaia,” our world seen as a network of flows of energy and matter, “a dynamic physiological system that has kept our planet fit for life for more than three billion years” (and perhaps Gaia has a parallel in Pandora’s Eywa; see Chapter 29). Now, Lovelock says in his latest book The Revenge of Gaia, “The world is fighting back… The bell has started tolling to mark our ending… Only a handful of the teeming billions now alive will survive.”

Is there anything we can do about this?

For a start we might go beyond the “green” activities already prevalent in the modern world: recycling, saving energy, conserving the remaining wild.

Perhaps we could rescue threatened portions of the biosphere itself. There are already over a thousand gene banks around the world, storing millions of plant seeds. Animals are being “stored” as frozen tissue samples, for example at the Frozen Zoo at San Diego Zoo in California, in the hope that if all else fails these creatures could be revived as clones some day. The Zoological Society of London is even considering a bank of frozen corals. And some scientists are considering how to preserve ecosystems on a larger scale—whole landscapes, perhaps—in order to allow evolution a large enough arena in which to continue.

But there are gentler possibilities. American environmentalist Paul Wapner argues that we should soften the lines between “us” and “nature.” For example, Wapner suggests, instead of building a fence to divide forest from city, we should create zones of selective logging. Forests would gradually shade into suburbs that would be intentionally wildlife-friendly, and there would be migration corridors for wildlife and plenty of exposed ground. There might be no wilderness, but the suburbs would be wilder, and we would all become wardens of the wild things around us. Ecologist Dickson Despommier has another interesting proposal: we should raise crops and animals in the cities, in “vertical farms,” large high-rise buildings. Then we could afford to allow the countryside to return to the wild—and we would drastically cut the cost of transporting food.

But if the situation continues to deteriorate, such small-scale initiatives might not be enough. We can imagine frantic efforts to put Gaia back together again on a much larger scale. This is geoengineering: rebuilding the Earth.

Geoengineering solutions can be vast in scale, but are generally based on two simple principles. Earth intercepts heat from the sun; and an excess of carbon dioxide in the air traps that heat. So to reduce the retained heat you either reduce the amount of solar energy the planet soaks up in the first place, by reflecting it away—“albedo manipulation”—or you take carbon dioxide out of the air—“carbon sequestration.”

One sequestration method is to liquefy atmospheric carbon dioxide and pump it under pressure into deep rock layers, or into the deep sea. (It was in 1970s studies of solutions like this that the term “geoengineering” was first coined.) This is already being done, for instance at natural gas plants in Norway. The challenge is not to generate more heat in the process than you’re saving by removing the carbon dioxide.

On the other hand the most ambitious albedo-manipulation schemes are to assemble immense solar reflectors in space. In 1929 the German-Hungarian space visionary Hermann Oberth suggested using huge orbiting mirrors to reflect sunlight to the polar regions, to alleviate the Arctic night. The Russians actually tested a twenty-metre space mirror in 1993, unfolded in Earth orbit from the Mir space station. The idea of using space mirrors to deflect light from an overheating Earth has been explored by American energy analysts. There are less dramatic schemes, such as using naval guns to fire aerosol particles into the high atmosphere, and thus to screen out the sunlight. Other possibilities have been explored in science fiction. Kim Stanley Robinson’s Forty Signs of Rain and its sequels (from 2004) dramatised the collapse and artificial restarting of the Gulf Stream, and in my own Transcendent (2005) I had engineers stabilise the methane deposits at the poles.

Many people instinctively recoil from such drastic tinkering with the planet. It feels hubristic, arrogant. In our myths only the gods fooled around with the weather, like the deities in Homer’s Odyssey who created storms to blow Odysseus around the Aegean Sea. And the science is definitely uncertain. As I said, Lovelock’s “Gaia” hypothesis depicts the Earth as a complex web of interlocking feedback processes. Until we understand how this web works it’s hard to be sure if our meddling will make things better, or worse. There is even a danger that a geoengineering solution would actually encourage us to continue to commit our biospheric sins in the mistaken belief that we could clear things up later.

However, there is plenty of serious talk about geoengineering. In 2009 Britain’s prestigious Royal Society produced a major report on the “science, governance and uncertainty” of geoengineering, and in 2011 the idea was debated by the highly influential Intergovernmental Panel on Climate Change (IPCC), the UN’s climate science body.

Your optimism in our ability to handle something like geoengineering might be dented if you read some of the fractious arguments being waged today in public forums about climate change, but at least we are talking. Perhaps even the arguments are a sign of a (slowly) emerging global consciousness, of how we’re groping towards becoming a mature planetary civilisation. Certainly if things deteriorate there might come a point where we have no choice but to try drastic solutions.

But perhaps, in the end, if things got bad enough, a new and shocking paradigm would emerge: let it die.

With enough power and raw materials I suppose it would be possible for mankind, or a large chunk of it, to survive even on a world with little or no ecology left at all. It might be like colonising an alien world, with domes over the cities, and gigantic air-scrubbing machines, and food factories churning out processed blue-green algae. The tremendous energies that had been devoted to failed geoengineering efforts could now be devoted to artificial life-support systems for a planet.

I wouldn’t underestimate what it would take to replace the lost “services” of the ecology. Consider the humble tree, for example—the tree, so central to the Na’vi’s culture and lifestyle. Trees prevent land erosion, they provide a weather-sheltered ecosystem in and under their foliage, they help maintain the atmosphere by producing oxygen and reducing carbon dioxide, they provide crops from apples to rubber—and, when they die, they give us a remarkably flexible building material, in wood. There are thought to be some four hundred billion of these giant servants on the planet (see Chapter 29). We would have to spend some serious money to build mechanical equivalents of all that. (And if we did, perhaps the last trees would end up in a tree museum, as in the Joni Mitchell song.)

How would it be to live on such a world? The fragmentary visions in Avatar give us a hint. There have been all-city planets in science fiction, such as in Isaac Asimov’s 1954 novel The Caves of Steel, which depicted a world of claustrophobic metal-walled corridors. And consider the dismal dead-Earth vision of Cormac McCarthy’s novel The Road.

I imagine a world of vast mines and huge engines, of foul, smog-choked air and dead oceans, where every sip of water and breath of air has to be passed through a filter first. (Maybe the exopacks used on Pandora are based on technology developed to survive on Earth.) I imagine a world still flaring with war over its remaining resources, just as in Avatar. I imagine a world of intense control and surveillance, mediated by the super-powerful artificial minds of the future (see Chapter 19). I imagine a planet like a vast shanty town, where the plight of the poor and the vulnerable would be dreadful.

And we would miss mother Earth badly. Already we are disconnected from the ecology that nurtured us, and don’t fit the world around us. Our brains are still hardwired to avoid long extinct predators, which is why our bodies are flooded with adrenaline in response to everyday hassles, as if they were lethal threats. This is the “pronghorn principle.” The pronghorn is a North American antelope-like creature that runs ridiculously fast, a now useless ability it evolved to flee the vanished predators that once hunted it. We would be desperately unhappy on a dead Earth, and we might not even understand why.

For better or worse however this does seem to be the sort of world into which Jake Sully was born—and a sense of what we’d have lost is dramatised in Jake’s first wondrous reaction to the living world of Pandora. But our world isn’t like this yet.

3

GREEN SHOOTS OF HOPE

We always have to be aware that Avatar is a movie, and what we see onscreen is there primarily to serve a narrative purpose. Avatar is a movie of hopeful awakenings, from Jake Sully emerging from cryosleep (suspended animation) in orbit around a new world, to the movie’s very last frame when he makes a final wakening as a Na’vi, fully committed to his new world. But hopeful awakenings are much more effective, for story purposes, if you have a nightmare to wake up from.

There’s nothing new in dark portrayals of the future. My generation, born in the fifties, was brought up with the Cold War, a mind-numbing stalemate that could have triggered a mass nuclear war: a future terminated by a wall of blinding light. Western culture has a deep-rooted expectation of apocalypse just around the corner that seems to date back at least as far as the Book of Revelation. We’re always fearing the worst; it’s just that the worst we can imagine changes with time.

Perhaps apocalyptic thinking is valuable, in some circumstances. Maybe our habitual pessimism about the future is a kind of folk memory, a grandmother instinct warning us not to be complacent, to make us expectant of drastic future change, as we have experienced change in the past (such as the Ice Ages). None of this minimises the real threat posed by such problems as climate change. But a recognition of our habit of apocalyptic thinking casts a clearer perspective on our hopes and fears.

And as regards the near future, maybe we’ve still got time to avert the green apocalypse.

I doubt we really could kill off our “mother.” I’m lucky enough to live in a rural community in the north of England. Looking out of my window as I write I can see “nature”: hills, a river, forests, fields. But in fact almost everything I see save for the basic shape of the landscape is artificial, made that way by human intervention, and almost all of it is less than two centuries old. The green I see is mostly crops, or grass for the sheep, or the pine trees of the managed forests. But the wild creatures persist, at the edges: in the hedgerows, underground, at the coast, in the river valleys, the birds in the air.

It’s the same even in the heart of our greatest cities. The city of Pripyat was built to house nuclear workers from Chernobyl, and was abandoned after the disaster. After just a couple of decades its open spaces were green, and the paving stones were so smashed and lifted by tree roots they looked as if they had been through an earthquake.

Gaia has proven pretty resilient in the face of mega-disasters such as the impact of asteroids, like the one that knocked out the dinosaurs sixty-five million years ago. The daddy of all extinction events, the “end-Permian” catastrophe possibly triggered by eruptions in Siberia a quarter of a billion years ago, nearly ended multicelled life on Earth altogether. But life, though much depleted, made it even through the end-Permian, and the grand story of recovery and evolution began again.

Compared to such horror shows our feeble efforts at “ecocide” really don’t amount to much. For example we’ve barely touched the hardy old life forms believed to live in the “deep hot biosphere,” inside the rocks, kilometres down beneath our feet (see Chapter 22). Even if we blasted off the topsoil and irradiated the oceans, those ancient survivors would some day emerge to begin the story of life once more. It is a kind of cold comfort that if we were to disappear tomorrow the wild would take back a recovering world remarkably quickly.

There’s no doubt we face a complex and challenging near future. But, as the example of the ozone layer recovery shows (Chapter 1), we are capable of facing up to problems on a global scale, and resolving them. I think we’ll survive the green apocalypse, chastened and changed perhaps, and by the time those now young grow old, their children will have found something entirely new to worry about.

But we may need the resources of other worlds to save this one.

PART TWO

RDA

“Killing the indigenous looks bad, but there’s one thing shareholders hate more than bad press—and that’s a bad quarterly statement.”

—Parker Selfridge

4

DREAM WORLDS

The Resources Development Administration (RDA) is a mighty impressive organisation, judging by what we see of it in Avatar.

Consider its competences. It mounts interstellar missions on a huge scale, transporting and building vast industrial and military infrastructures. It mines an alien world. It wages war against the natives. It brings resources back to Earth—and it turns a profit in doing so.

RDA came about because of the discovery of unobtanium on Pandora. After telescopes in the solar system discovered planets of the nearest star Alpha Centauri (see Chapter 13), with Pandora particularly showing tantalising hints of life and strange magnetic effects, two unmanned spacecraft were sent to the system, using prototype versions of the technologies that would one day power Venture Star (see Part Three). From Pandora, landers sent back images of the floating rock masses that would become known as the Hallelujah Mountains, and the landers sampled an “unidentifiable mineral” (later called unobtanium) that seemed to be involved in the exotic physics that was keeping those mountains afloat (see Chapters 15 and 16).

The potential for industrial development, and huge profits, was immediately obvious. Corporations and governments quickly formed the Resources Development Administration, an international quasi-governmental consortium, to manage the development of resources from Pandora. RDA was to have complete control over operations on Pandora, but is accountable to shareholders (as administrator Parker Selfridge is all too aware), is limited by treaty in its military operations—no weapons of mass destruction—and is obliged to work on Pandora “for the good of all mankind.”

And then a blue face was seen peering intently into one of the landers’ cameras, and things got complicated…

RDA’s skills wouldn’t have come out of nowhere. Before mankind could launch an interstellar mining operation, governments and corporations would have developed off-Earth operations on a smaller scale, starting with the worlds of our own solar system, feeding a resource-hungry Earth—and all the while making a fat profit in the process. What’s interesting about that is, while we’re not likely to see humans reach the worlds of other stars in our lifetimes, we could well get to see proto-RDAs exploiting the worlds of our solar system.

And maybe that will start with another small step on mankind’s nearest neighbour, the moon. A small step, followed by the chewing of a drill-bit in the lunar dirt.

I once met a man who, like Jake Sully, journeyed through space to another world. He travelled only about a light-second, not four light years. The trip took him three days, not six years. He didn’t need suspended animation, though on the way back, exhausted, he did sleep a lot. But, like Jake, he too walked on a low-gravity world. His name is Charles Duke, and he flew to the moon in 1972 aboard Apollo 16.

I interviewed Duke over lunch in a hotel in Bond Street, London. He told me how the handling of the Apollo lunar lander reminded him of the fighter planes he flew earlier in his career: “It was like being a rough acrobatic pilot. Oh, great ride…” Duke’s low-gravity moonwalks were actually typical of our near-future experience in space. Aside from the four gas giants, Earth is the largest world in the solar system; anywhere humans can land in the sun’s family we’ll find the gravity lower, just as on Pandora.

Then, during his journey home, with the spacecraft suspended between Earth and moon, Charlie Duke assisted in a space walk to retrieve instrument records. “As I floated out, the Earth was off to the right, probably about a two o’clock low, real low. I could see it beyond the hatch, beyond the Service Module. And it was just a little thin sliver of blue and white. And then I spun around this way and directly behind me there was this enormous full moon, and it was, I mean it was overwhelming, that kind of feeling. And you could see Descartes, you could see Tranquillity, all the major features, and it just felt you could reach out and touch ’em. No sensation of motion at all. The sun was up above my eye line but it’s so bright you don’t look at it. And everything else was just black…” He mimed for me his spacecraft, suspended between Earth and moon and sun. What an experience! Even a moonwalk would have some familiar features—ground below your feet, a sky above, a horizon. Duke’s walk between the worlds was something no human being had enjoyed before Apollo, in all our evolutionary experience—which is one reason why, in my opinion, we should continue to send humans into space.

But even as Duke was having his astonishing adventure, President Nixon’s administration was making the decision to can the later moon flights. For the foreseeable future American human spaceflight would be restricted to just the low-orbit hops of the space shuttle. It might have been very different: building on the successes of Apollo, Americans might already have reached Mars. But they didn’t.

Forty years later it’s easy to forget that human beings walked on the moon at all. And it’s easy to forget that the Apollo astronauts didn’t just go there “in peace for all mankind,” as the plaque on Apollo 11’s lunar lander said, or just for the science, or even just for national prestige. Just like RDA on Pandora, they went there in search of resources.

And today, would-be prospectors of the sky are again looking out at the solar system with calculating glints in their eyes.

Before 1969 the exploration and colonisation of the solar system, beginning with the moon and working outwards to Mars and beyond, was pretty much a given. In a favourite novel of my boyhood, Leigh Brackett’s Alpha Centauri—Or Die! (1963), this is nicely summed up in a few lines (Chapter IV): “There are men in space again… [The message] was heard and repeated. Inward from Mars it travelled, across Earth and Venus and into the sun-bitten, frost-wracked valleys of Mercury. Outward from Mars it travelled, to the lunar colonies of Jupiter and Saturn, to the nighted mining camps of the worlds beyond…”

Our view of the solar system then, going back centuries to the pioneering telescopic observations of Galileo, was that it was a family of worlds, most if not all of which would host life. Why shouldn’t there be life? Earth is just another planet; if life is here it ought to be everywhere.

And, following old theories of the formation of the planets, it was thought that the further out your world was from the sun, the older it would be. So “young” Venus, blanketed in cloud, was thought to be a world of ocean and swamp, the seas fizzing like soda pop from excess carbon dioxide, the land probably dominated by dinosaur-like monsters. And Mars, further out from the Earth, must be older than Earth, and host to an advanced, ageing civilisation—and, being older, Mars must be drying out. Around 1900, astronomer Percival Lowell put these ideas together with tentative, blurred telescopic observations of Mars to construct one of the most beautiful (if most wrong) theories in the history of science. Lowell believed the Martians were working together on a planetary scale to fix their own climate change crisis, their own ecocide; they had built a global network of canals to use polar cap meltwater to irrigate the drying fields. Lowell believed he saw these canals through his telescope.

This was the Mars that inspired some of the greatest works of early science fiction, including H. G. Wells’ The War of the Worlds (1897), in which the Martians reverse the Avatar story and come to our world for its resources—including human blood!—and Edgar Rice Burroughs’ “Barsoom” novels, beginning with A Princess of Mars, serialised from 1912. In Burroughs’ books “John Carter, gentleman of Virginia” is transported to a Mars of warring tribes and exotic multilegged beasts, and finds a beautiful humanoid girl to fall in love with, “Dejah Thoris, Princess of Helium.” James Cameron says that his absorption in science fiction of all kinds over thirty years fed into the creative process behind Avatar, and he was specifically inspired by Barsoom, and the adventures of John Carter, a soldier on Mars.

Burroughs allowed for Mars’ low gravity, by the way. Like the Na’vi, some of his Martians are taller than humans—“fifteen feet tall.” And on Barsoom there are immense life-sustaining machines of the kind I speculated in Chapter 2 must support a post-ecocide Earth: “Every red Martian is taught during earliest childhood the principles of the manufacture of atmosphere…”

This, anyhow, was the solar system, bursting with life and ripe for colonisation, that shaped the expectations of the early space explorers. So it was quite a shock when the first unmanned spacecraft sailed past Mars in 1964, over an area where “canals” were expected to be seen (even though it was no longer thought they would be artificial)—only to find craters, like the desolate moon.

And then there was the moon itself. It might be lifeless but, before the Apollo missions, space visionaries believed that the apparently barren moon would harbour hidden riches for future human colonists—especially water. As late as 1968, Arthur C. Clarke, in The Promise of Space, wrote, “The most valuable substance of all—as it is on Earth, when in short supply—would be water… [Water] certainly exists on the moon; the question is where, and in what form.” But Apollo brought a grave disappointment. Analysis of the moon rocks seemed to show not the slightest trace of water, either now or in the past. The dark lunar “seas” proved to be made of basaltic dust, not organic sea-bottom scum. To many, even inside the space programme, Apollo, intended as a first step into the cosmos, in the end served only to prove that we cannot colonise space.

So the space planners turned away from the old dreams. Moonwalkers like Charles Duke were suddenly left stranded. And if you wanted to write science fiction about Barsooms and other inhabited worlds, you had better set them among the stars, like Avatar.

But maybe we jumped to conclusions. Since Apollo we have come to suspect that the sky is after all full of riches, even the much-maligned moon. But to reach them, we’ll first have to get off the Earth.

5

A RIDE ON A VALKYRIE

It has always been difficult to make the first step off Earth and into space.

It’s easy on the moon, with its one-sixth gravity. Charlie Duke and his colleague aboard their tiny Apollo lunar module were able to return to lunar orbit with an engine and fuel tanks you could have fitted in a camper truck. By comparison, to climb out of Earth’s gravity well, the space shuttle stack was over fifty metres tall and weighed around two thousand tonnes, most of which was fuel, and oxidiser to burn that fuel. If Earth’s gravity was just a little stronger, in fact, no chemical-fuel rocket system like the shuttle would be able to escape from Earth. And if not for the pressure of military requirements which drove the development of rocketry, we might never have reached space at all; the first astronauts and cosmonauts rode into orbit on converted ballistic missiles.

The space shuttle worked, flying for three decades, despite the design flaws that led to two terrible accidents. But now the programme has been cancelled. And in February 2010 President Obama also dropped funding for NASA’s follow-up “Constellation” programme, which would have replaced the shuttle with a new range of human-rated rockets and spacecraft. The hope is that private industry will step up to the plate with a replacement launch system. Obama’s intention is evidently that the money freed up by not having NASA develop its own vehicles will help prime the pump for a new age of access to space. But for now it looks as if U.S. astronauts will have to hitch rides to orbit on Russian rockets.

Space is an expensive business, however, especially as a start-up. There’s a saying in the business that you need to spend billions to make millions out of space. But there are individuals with such means, and a drive, it seems, to make childhood ambitions come true. Companies like SpaceX and Blue Origin are rushing to develop their own launch systems capable of taking humans safely to orbit. NASA would be a customer, as would companies like Virgin Galactic, with its plans to take passengers on hops into space. SpaceX was established by South African dotcom entrepreneur Elon Musk, one of the creators of Paypal, and Blue Origin was founded by Jeff Bezos, the president of Amazon. This is new money being leveraged to achieve old dreams.

However, while the money might be new many of the designs are relatively conservative: capsules launched aboard chemical-rocket firecrackers, just like Apollo. Even the space shuttle had bits that were either discarded, like the external fuel tank, or had to be fished out of the ocean and rebuilt, like the solid rocket boosters.

What we need is not another throwaway rocket system. What we need is a true spaceplane. What we need is Avatar’s Transatmospheric Vehicle Valkyrie.

The space shuttle was boosted by rockets to orbit, but then could only glide back to Earth, unpowered. A true spaceplane would be capable of taking off unaided from a runway like a conventional aircraft, reaching orbit, and then returning to land. (In the industry jargon this is SSTO—single stage to orbit.)

This is an old dream. Before the development of Project Apollo the U.S. Air Force dreamt of spacecraft with wings. It flew the famous X-15 rocket plane, and it funded extensive research into “lifting bodies,” capable of very high-speed flight. Some of this research fed into the space shuttle programme, and today the USAF is experimenting with a scaled-down spaceplane known as the X-37B.

There are technologies on the horizon that could be developed to achieve a true SSTO craft. One promising technology is the “scramjet”: a supersonic combustion ramjet, which would enable aircraft to reach extremely high speeds within the atmosphere. A conventional “ramjet” draws in air to collect oxygen with which to burn its fuel, but the airflow within the engine is subsonic (below the speed of sound), so if the craft itself is travelling faster than sound, the intake of air has to be slowed down, creating drag. But in a scramjet the air passing through the engine can be supersonic—faster than sound, inside the engine itself. This enables the aircraft itself to reach much faster speeds.

The fastest air-breathing aircraft to date is NASA’s X-43A which has reached Mach 9.8 (that is, 9.8 times the speed of sound) using scramjet technology. In theory it is believed that scramjets could reach almost orbital velocity (which is Mach 25). The great advantage is in weight savings; unlike a rocket such as the space shuttle, a scramjet would need to carry virtually no oxidiser to burn its fuel, extracting it all from the air.

This is how the Valkyrie flies. Four times the size of the space shuttle, with its black heat-resistant tiles and white insulation reminiscent of the shuttle’s bodywork, the Valkyrie returns from orbit using friction with the atmosphere to brake, like the shuttle, and glides most of the way home. But to return to orbit it uses air-breathing turbojet engines to get off the ground, and switches to a scramjet mode at three times the speed of sound. It has rocket engines for the final burn to orbit. All this is powered by a fusion engine.

A compromise design with some potential is Skylon, being developed by a company called Reaction Engines Ltd based in Bristol, UK. Skylon’s engine works like a conventional jet up to five times the speed of sound at twenty-six kilometres altitude, at which point the air inlets close and the engine switches to an internal liquid oxygen supply, working as a rocket to complete the climb to orbit. As of February 2009, ESA, the European Space Agency, announced that it was funding a million-euro development of the engines.

Perhaps when the new private spacecraft start flying we will find ourselves on the verge of a new transport boom, like the spread of the railways in the nineteenth century. Aside from access to orbit, spaceplanes could be used for suborbital hops, such as a two-hour flight from New York to Sydney.

And, I suppose, other applications could be military, as we see in Avatar. Valkyrie-class vehicles acting like sub-orbital C-130s could deliver troops and materiel to combat zones anywhere in the world within hours.

But even if we do start getting into space at some reasonable price—so what? If you’re a budding space prospector, a proto-RDA, what are you supposed to be mining, the vacuum? As we’ve seen, in the wake of the Apollo missions scientists believed that even the closest destination, the moon, entirely lacked the most basic resource, water.

It turns out, though, that they might have been too hasty. And beyond the moon, the sky seems to be full of riches.

6

FOLLOW THE WATER

After Apollo, the space scientists examining the returned moon rocks thought that they contained no trace of water. They concluded that the moon must be dryer than old bones (literally).

But this conclusion has long been questioned. It could be that any evidence of water those early researchers did see was dismissed because of fears of contamination from Earth’s atmosphere; none of the boxes in which the lunar samples were returned kept their vacuum.

The picture began to change significantly in 1994 when a joint NASA–military satellite called Clementine was thought to have detected traces of water frozen in the shadows of a lunar polar crater. This raised great hopes, though doubt was cast on the result later. In 1999 another NASA probe called Lunar Prospector was deliberately crashed into a south pole crater, in the hope of raising a plume of dust laced with sparkling water—but again the results were inconclusive.

Today, however, thanks to discoveries in 2009 from India’s Chandrayaan-1 spacecraft, and NASA’s Lunar Reconnaissance Orbiter and Lunar Crater Observation and Sensing Satellite, we believe there might be three sources of water on the moon. The shadows of polar craters, forever dark, could act as cold traps. There could be trace amounts of water in volcanic glasses. And finally there might be water scattered over the moon’s surface—just traces, the slightest dew in the regolith (the lunar soil), delivered by comet impacts after the moon’s formation.

Water in space would be hugely valuable, far more so than gold, given the cost of hauling water up from Earth. On the moon, water would support life, and using electrolysis (passing an electric current through it) water can be broken down into hydrogen and oxygen to make rocket fuel. The moon could become a filling station outside Earth’s deep gravity field that could be used to support a general expansion into the solar system, just as was dreamed of before Apollo.

Another key resource to be found on the moon is helium-3, the isotope of this light element that is most useful in fusion reactors. Unfortunately, like the water, the helium-3 is implanted thinly in the regolith, having been deposited there by the solar wind over aeons. (In the Avatar universe RDA does in fact maintain a lunar helium extraction facility.)

The moon, however, is only the beginning of our search for water and other resources beyond the Earth. And it may not even be the first place we’ll look. In April 2010 the Obama administration set out a startling and terrifically exciting new vision for the future of American manned spaceflight. The next small step an American astronaut makes on another world might not be the moon, or even Mars, that traditional destination, but an asteroid.

On the very first day of the nineteenth century, a new world was discovered. Smaller than any planet, it was an asteroid, now called Ceres, the first discovered, and the largest of them all, as it turned out, circling in the great waste between Mars and Jupiter. Other asteroids soon followed: more than four hundred lumps of rock and ice were discovered by the end of the nineteenth century. The asteroids are thought to be relics of the solar system’s formation, fossil remnants never gathered up into planets.

Then in 1898 a new type of asteroid was discovered. Christened Eros, this flying mountain can wander within the orbit of Mars, and even comes distressingly close to Earth. Today we know of many asteroids whose paths take them near our planet. Known as near-Earth objects (NEOs), most of them are only a few kilometres across or less. There may be as many as two thousand NEOs more than a kilometre across, and maybe two hundred thousand more than a hundred metres across. About a fifth of them will eventually hit Earth—“eventually,” in this context, meaning over billions of years. The famous impact sixty-five million years ago which appears to have caused the extinction of the dinosaurs was in fact caused by a NEO. Today we are tracking NEOs with programmes run by NASA and other agencies; one day we may be able to push away any threats.

However it is not the threat of the NEOs that interests us here, but their promise.

Obama’s new vision would send astronauts to a NEO. We know we can reach them; already asteroid Eros has been orbited by an unmanned spacecraft. And surprisingly, perhaps, some of the NEOs come so close to Earth that it would take less fuel to reach a NEO and return than it takes to get to the surface of the moon and back. The catch is that it takes much longer to get to a NEO than the moon. In a way that’s a benefit; an asteroid mission could be a rehearsal for the even longer missions to Mars to come. The operation would be tricky; an asteroid’s gravity is so low that “landing” would be more like docking with an immense natural space station. Once there the astronauts could trial technologies for pushing rogue NEOs away from an Earth impact.

And NEOs themselves could prove to be very valuable prizes indeed.

Some NEOs are flying mountains of natural steel and precious metals, such as gold and platinum. The prospect of reaching what is known as a C-type asteroid, full of organic compounds, is even more exciting, because the C-types contain water. Not only that, with suitable engineering, you can also extract from the asteroid dirt carbon dioxide, nitrogen, sulphur, ammonia, phosphates—all the requirements of a life-support system, or a rocket fuel factory. You can also use the asteroid dirt to make glass, fibreglass, ceramics, concrete.

A logical early project using asteroid resources would be the construction of a solar power plant in Earth orbit. The high-technology components of the plant, such as guidance, control, communications, power conversion and microwave transmission systems, would be assembled on Earth. The massive low-tech components, cables, girders, bolts, fixtures, station-keeping propellants and solar cells, would all be manufactured in space from asteroid materials. The plant would produce energy, safe, clean, pollution-free, to be sold back to Earth.

This isn’t fantasy. Schemes to exploit the NEOs are approaching the feasibility of business plans; hard-headed entrepreneurs are considering ways to reach these mines in the sky. And once we get there, resources and power are going to start flowing down from the sky to the Earth.

Perhaps this is how we will save the world from an Avatar-style ecocide. In Part One we looked at the bottleneck we face on Earth: a bottleneck caused by diminishing resources, and the diminishing capacity of Earth’s environment to withstand the disturbances we are causing to extract those resources. If population continues to grow—and, just as significantly, if we continue to aspire to a better standard of living for all of us—we’re going to need economic growth, which means a growth in the usage of resources. And maybe space resources, extracted without further impact to the Earth, could be a way through the bottleneck.

Maybe it doesn’t have to be the way Jake Sully bleakly summarised it to Eywa. Maybe there is a way for us to keep the Earth green, without giving up our civilisation and all the benefits it brings: by using the resources of space.

What if we keep expanding? Beyond the moon, beyond the NEOs, what riches lie waiting further out in the solar system?

Let’s follow the water. We need a lot of ingredients to live, but water is by far the most fundamental.

It turns out that the whole of the inner solar system out to Mars—planets, near-Earth asteroids and all—could supply only enough water for maybe fifty billion people. That’s a lot, but only six or seven times the number of people alive today—or, put another way, seven billion people consuming seven times as much resource each.

Happily there is a lot more water in the outer solar system. There are a vast number of asteroids in the main belt, orbiting between Mars and Jupiter, perhaps ten billion larger than a hundred metres in diameter, and a hundred billion between ten and a hundred metres across. They are rich in water, metals, phosphates, carbon, nitrogen, sulphur. The main-belt asteroids could contribute about half the water available on Earth, vastly expanding mankind’s opportunities for growth.

The main belt may not be the most interesting territory to prospect asteroids, however. The asteroids tend to occur in groups, shepherded by orbital resonances with the planets. Some of the most significant groups are known as the Trojan asteroids. These are not in the main belt but in Jupiter’s orbit, at the so-called Lagrange points, points of gravitational stability. As a result the Trojans are comparatively close together; by comparison, the main belt asteroids are spread over an orbit wider than that of Mars.

And the Trojan asteroids are rich. It is believed that the asteroid mass available in the Trojans is several times greater than that in the main belt itself. Not only that, they seem to be even more volatile-rich than the C-type asteroids and comet nuclei. Some analysts think the Trojans might prove to be the richest single resource pool in the solar system.

Beyond the asteroids, ambitious prospectors could settle on the moons of the outer planets, some of which are little more than giant balls of water-ice. A single ice moon has around forty times as much water as all Earth’s oceans. The last planet to be discovered, Pluto (though it’s no longer regarded as a planet at all) is believed to be but one of a whole cloud of similar objects, icy worldlets and massive comet nuclei, circling silently in the dark. The cloud may extend some hundred thousand times as far as Earth is from the sun—that’s halfway to Alpha Centauri. The cloud may have a mass as much as ten times all the planets in the solar system combined…

What a vision this is! Water is only one of the resources waiting for us out there. Imagine an interplanetary civilisation, the solar system transformed by baby RDAs into a savage competitive arena of giant mining vessels, plying the space lanes and dismantling moons—a sky full of Pandoras.

But you might hope that amid all this industry we will find it in us to preserve the natural wonders of the solar system. Including our very own Pandora.

7

THE WONDERS OF THE WORLDS

We’ve sent unmanned spacecraft to inspect all the planets of the solar system save distant Pluto, and have landed on several of them, including moons. And what we’ve found everywhere we’ve looked is wonderful—even if it’s not always what we expected (though that in itself is great news for a scientist).

Where might we go, not in search of resources, but for the sheer wonder of exploration?

Even the humble moon has its wonders. For example, at the moon’s north pole, at a crater called Peary, there are mountains where the sun never sets. These “Peaks of Eternal Light” are believed to be the only site in the solar system where this is true. It comes about because the moon’s axis isn’t tilted relative to the plane of its (and Earth’s) orbit around the sun, unlike Earth’s tilt, which is the cause of our seasons.

Mars may have no egg-laying princesses as in Burroughs’ books. But it is a small, strange world, very unlike the Earth, with volcanic mountains so tall they stick out of the atmosphere, and a canyon system that stretches around half the planet, and valleys that look as if they were carved by flowing water. Right now there are robots working up there, machines built by human hands rolling across the desiccated seabeds. And, we’re increasingly suspecting, maybe there’s life there after all. (In the Avatar universe there are human colonies on Mars.)

Venus is a world only a little smaller than Earth, but swathed in a monstrous ocean of atmosphere, almost all of it carbon dioxide, a bright layer that utterly blankets the ground from our view. It’s so hot down there that at night the ground glows in the dark. But, astonishingly, despite the (literally) infernal conditions, human craft have made it here too. The Soviets achieved a landing with Venera 7 in 1970, a spacecraft as tough as a miniature AMP suit. A very Russian achievement!

One of the general wonders of the age of planetary exploration is that the solar system is turning out to be full, if not of Earths, at least of abodes where some form of life is conceivable. Consider Jupiter’s second moon out. Europa is close enough to its parent for tides to have melted a deep layer of the moon’s water-ice mantle. Its cracked icy crust looks like nothing so much as ice floes on Earth’s frozen-over Arctic Ocean, beneath which is a sea, tremendously deep, perhaps reaching all the way to the moon’s rocky core. And hydrothermal vents on that black-as-night seabed could provide nutrients for some form of life. A world with a roof.

And, a little further out, is a mysterious world that may be the solar system’s greatest wonder of all.

The furthest any craft from Earth has landed, so far, is on Titan, sixth moon of the sixth planet Saturn, nearly ten times as far from the Earth as the sun. It was an astounding achievement.

And the world the Huygens probe found is the solar system’s own Pandora.

Titan, Saturn’s largest moon, was discovered by the Dutch astronomer Christianus Huygens in 1655. To him it was just a dot of light, glowing dull orange. But in 1944 Gerard Kuiper, another Dutch astronomer, discovered methane gas there. This was a moon with air! Titan turned out to have the most massive atmosphere of any rocky world after Venus. Bigger than our moon but only half the diameter of Earth, Titan is able to retain a fat layer of air because of its extreme cold.

Our first close-up views of Titan came in 1980 and 1981, when Voyagers 1 and 2 flew past Saturn. But Titan was just a ball of smog; we could see nothing of the surface. Then, in 2004, the Cassini spaceprobe arrived, with the Huygens lander, named for the pioneering astronomer, clinging to its side.

Titan really is like Pandora in many ways. Like Pandora it is a low-gravity moon of a giant planet, and, superficially, remarkably Earthlike. Huygens came down on what looked like a relic of a flash flood, a plain littered by worn pebbles. On Titan there are mists and clouds, and slow-falling rain; there are branching river valleys that lead to oceans crossed by waves hundreds of metres tall. One ocean, called the Kraken Mare, is as big as the Caspian Sea.

But Titan is an Earth reimagined in different materials. On Titan water-ice plays the role silicate rock does on Earth, and methane plays the part of liquid water. Those pebbles Huygens saw were ice, not rock. The methane cycle isn’t quite like Earth’s water cycle, so the weather isn’t the same; evaporation is slow, but the air can hold a lot of vapour. The result is long periods of drought punctuated by intense rainstorms. There could even be “cryovolcanoes,” volcanoes spewing liquid water; there is evidence of lava flows in the past. If you stood on Titan you would be a monster of molten lava!

And, like Pandora, Titan is full of opportunities for life.

Out of those layers of clouds, complex organic molecules—the stuff of life itself—continually drift down to the surface below. They are created by electrical storms in the atmosphere, and the reaction of sunlight and Saturn’s magnetism with the upper air. These organic molecules could be the basis of an Earthlike life: carbon-water life, maybe anaerobic (that is, oxygen-hating) methane-eating bugs.

But there could be other kinds of life. Maybe a more exotic sort of carbon-based life form, using ammonia as its solvent rather than water and a metabolism based on carbon-nitrogen bonds, could be found in the stuff bubbling out of the cryovolcanoes. This is the sort of life that might live in the oceans of “roof worlds” like Europa. Most exotic of all could be a community of slime-like organisms that use silicon compounds as their basic building blocks, not carbon as we use; they might live in the surface ethane lakes, so cold they favour the long but fragile silicon-silicon molecular chains on which this form of life depends. Such forms might also find a home on Triton, the even colder moon of Neptune, where there are lakes of liquid nitrogen.

Nowadays we envisage many kinds of life, and many diverse habitats in the solar system. But Titan is extraordinary, for it may be a junction for life forms related to types from deep within the solar system’s warm heart, and from its chill edge. Huygens only glimpsed this; we must go again.

But Titan, like the other bodies of the solar system, might have a value beyond science—and that’s what might put it at risk. Titan is a natural organic-synthesis machine, way off in the outer system. It could become a factory for future colonists, churning out fibres, plastics, even synthetic food, manufactured from carbon, hydrogen, oxygen, nitrogen. Further out in time, it may be possible to export Titan’s volatiles to inner planets lacking them; Titan nitrogen, taken away on a massive scale, could be used to terraform Mars, to make it like the Earth. Just as some once hoped the moon could be a stepping stone to the planets, so Titan, a vital resource pool on the fringe of interstellar space, may some day be a key refuelling dump for ships like Venture Star, on their way to the stars.

But surely the worlds of the solar system are more than just mines in the sky. There are already proposals to preserve the unique value of other worlds. Radio astronomer Claudio Maccone of Turin advocates a “protected antipodal circle” of radio silence covering the moon’s far side. This is the only place in the solar system permanently shadowed from Earth’s clamorous broadcasts and so ideal for radio astronomy, and worth preserving as a park of silence.

Certainly, I personally hope that by the time we get to Titan we will treat it with more respect than RDA treats Pandora.

So we have reached the effective edge of the solar system, and there have been wonders aplenty—but no true Pandora, nothing like Earth. To find life like ours we will have to go on beyond the sun’s family.

But how are we going to get there? Could we ever build a ship capable of reaching the stars? Will a Venture Star ever fly?

PART THREE

VENTURE STAR

“Are we there?”

—Jake Sully

8

A SHIP TO SAIL

The Interstellar Vehicle Venture Star is a starbound freighter, one of a fleet of twelve sister ships regularly plying the route between Earth and Pandora. The frequency of the voyages is why Colonel Quaritch is able to offer Jake a ride home only a few weeks after his arrival. Typically the ship will carry two hundred sleepers like Jake out to Alpha Centauri, and hundreds of tonnes of unobtanium back to Earth. In addition to a fifteen-strong crew there are also ten medical personnel on board, woken at the end of the journey to supervise the waking of the cryosleepers.

If you have your Avatar DVD to hand, take a look at the early scenes featuring Venture Star, as we see it in orbit around Pandora. It certainly looks an impressive piece of engineering, and so it should. James Cameron wrote a “bible,” a ten-page briefing document, detailing how the ship works, drawing on our best understanding today of how to build a starship. (There have been more starship studies than you might think; I’m personally involved in a study called Project Icarus, about how to send an unmanned probe to a nearby star.)

At the rear of the ship is an engine stack. The ship’s main drive is a rocket powered by the annihilation of matter and antimatter—in fact hydrogen and antihydrogen, contained in those big spheres, cryogenically cooled and held safely in magnetic bottles. As we’ll see the rocket engine is only used at the Pandora end of the journey. The engine stack is at the end of a long strut that leads to the crew compartments, which include a rotating arm. These components in turn huddle behind an array of forward-facing shields.

That ship is big, no less that fifteen hundred metres long. One reason for its sheer size is the need to keep the crew separated from the hazardous radiations of the engine. We have no spacecraft of anything like that dimension. Our largest space artefact is the International Space Station (ISS), which is seventy-three metres long and a hundred metres wide, including the solar panels, and masses over three hundred tonnes—a total mass which is in fact less than Venture Star’s cargo capacity.

How does such a ship fly to the stars?

Venture Star undergoes short bursts of acceleration at the beginning and end of the voyage, and then spends most of its transit coasting, with the engines powered down. You can tell it must cruise because you can see that rotating arm turning around the ship’s spine, evidently a device to give the handful of alert crew artificial gravity. This makes engineering sense; Apollo cruised most of the way to the moon and back, with most of the fuel load of its huge Saturn V booster burned up in the first few minutes of the journey. During the boost phases, the fragile rotating arm is folded back against the ship’s spine.

When Venture Star is accelerating from the solar system, it doesn’t rely on its own engines at all. Instead it is pushed by beamed power from Earth, light from a tremendous laser that is caught by a huge sail, a bowl sixteen kilometres across held stable by rotation. The ship carries big mirror shields that in this phase of the voyage protect the habitable compartments from the laser beam’s intense glare. When the acceleration phase is over the sail is folded away. All this is done to minimise the mass of fuel Venture Star must carry.

The “lightsail” is in fact an interstellar propulsion technology whose underlying principles were, remarkably, defined and demonstrated by the end of the nineteenth century, with a theoretical prediction of the pressure exerted by light by the Scottish physicist James Robert Maxwell, followed by an experimental demonstration by a Russian scientist called Peter Lebedev in 1900. Later the American physicist and science fiction writer Robert L. Forward did much to develop the idea. In his novel Rocheworld Forward described a manned starship propelled by the collected light of a thousand laser stations in orbit around planet Mercury. But the basic idea is more elegant, even beautiful; if you didn’t mind a journey time of a few thousand years you could sail to the stars powered by sunlight alone, pushing a huge, filmy sail.

Pushed by the energy beam, Venture Star accelerates at an uncomfortable (for the awake crew) one and a half gravities for a hundred and sixty-eight days. Then it cruises. Jake Sully, having slept away the journey to Alpha Centauri in cryosleep, is told on waking that the journey took five years, nine months and twenty-two days. That’s certainly a long enough time to justify putting most of the passengers in the freezer rather than try to keep them fed, watered and occupied all that way; an active human consumes around two tonnes per year of oxygen, water and food.

But it’s still a pretty rapid crossing. According to my venerable Norton’s Star Atlas, Alpha Centauri is 4.39 light years from the sun. Despite a perhaps confusing name, a “light year” is a unit of distance, not time; it’s the distance a light beam travels in a year, around nine trillion kilometres, or about sixty thousand times the distance between Earth and sun. So it would take a beam of light four years, four months and around nineteen days to reach Alpha Centauri. Any estimate of the ship’s precise speed depends on whether Jake’s five years, nine months and twenty-two days is measured on Earth or aboard the ship—as we’ll see, there is a difference! But you can see immediately that to cross more than four light years in less than six years Venture Star must have been travelling at a respectable fraction of the speed of light. In fact, the cruise speed is seventy per cent of lightspeed, and the ship travels at this speed for five years ten months.

Such a high velocity immediately raises another hazard: interstellar debris. Space isn’t empty, not even between the stars. Out there between the sun and Alpha Centauri the average density of matter is around one hydrogen atom per cubic centimetre. That may not sound a lot, and in the four-light-year-long tunnel bored by Venture Star the ship will only encounter a gram or so of material. But a gram hitting you at seventy per cent lightspeed would be equivalent to the three hundred tonnes of the International Space Station hitting you at Earth-orbital speeds—whammo! So after launch the ship is turned head over heels, so that during the cruise those mirror shields that protected the crew from the laser beam are held ahead of the craft, to act as multi-layer protection against the debris.

As Alpha Centauri approaches, the ship is flipped over again and the great antimatter engine is at last fired up, burning to give a deceleration of one and a half gravities for another hundred and sixty-eight days. On return to Earth, the sequence is reversed, with the antimatter engine pushing Venture Star on its way, and the beamed-energy laser bank slowing it down at the solar system. (Incidentally many candidate designs for starships use hybrid designs like Venture Star, with more than one propulsion system; the huge distances involved push our technologies to the limit.)

How long does the journey take? Well, if you add up all the times I quoted above you’ll find the total one-way mission duration, including acceleration, cruise and deceleration, is about six years and nine months—

Wait. Jake Sully was told he’d been sleeping for five years, nine months and twenty-two days. That’s a discrepancy of a year. What’s gone wrong?

The reason these numbers are different is because of another aspect of that tremendous velocity, those vast distances, that no amount of ingenuity will let you engineer away: relativity.

9

TWINS AND TIME

The timestamp on Jake Sully’s video diary tells us that his adventure among the Na’vi begins in May of the year 2154. But if Jake’s image were beamed directly to Earth—at lightspeed, the fastest possible—it wouldn’t arrive for another four years, four months; his May 2154 journal entry couldn’t be read until September 2158.

Even our nearest neighbour the moon is a bit more than a light-second from Earth. The two-second round-trip delay was noticeable during communications between Houston and the Apollo astronauts. This made little practical difference for Apollo, but it would for RDA on Pandora. It would take a whole four years for a plea for orders from Hell’s Gate administrator Parker Selfridge to reach his superiors back on Earth, and four more years for any reply to come back. Until an effective faster-than-light communicator is invented (see Chapter 11), interstellar colonialism will be much like empires on Earth before the advent of the telegraph and radio, when messages from London, carried overland or by ship, could take weeks or months to reach British outposts in India or Australia. (In fact RDA is rather like the East India Company, used by the imperial British to subdue that subcontinent and open up its resources; the London government profited through taxes while letting private enterprise take the strain.) And, just as in imperial days, because of lightspeed delays interstellar colonial administrators will enjoy a great deal of autonomy—a situation that can go horribly wrong.

But there’s more to lightspeed and time than this kind of administrative challenge. If it’s 19 May 2154 at Alpha Centauri, what’s the date on Earth?—which is, after all, more than four light years away. Come to that, what time is it on the moon right now? If Charlie Duke, who worked as ground communicator at Houston during the landing of Apollo 11, had tried to synchronise his watch with Neil Armstrong’s on the moon, there would have been a comedy of errors as Duke’s “Mark!” reached Armstrong’s ears a whole second later, with Armstrong’s own “Mark!” coming back to Earth a second after that.

I suppose Duke and Armstrong could have agreed between themselves that Houston time is the “master,” and any records made by Armstrong and Aldrin on the moon could reflect this. Perhaps in the Avatar universe some such administrative arrangement will be made, so that on Jake’s video-record time stamps a date of 19 May 2154 as recorded on Pandora will have an unambiguous meaning, whoever’s viewing it, on Earth or Pandora. Similar reconciliations have been made in the past. In the nineteenth century the coming of the railways, and the need to draw up timetables everybody could agree on, inspired the first moves to set up national time frames. In Britain, for a long time, the official time was called “railway time.”

But that’s just bureaucracy. There’s something more fundamental here. When is it “really” 19 May—when it comes up on the calendars on Earth, or on Pandora? Is there some universal time frame we can all appeal to? Can we synchronise our local times by the ticking of some cosmic clock?

Unfortunately (or wonderfully, depending on your point of view) the universe we live in is stranger than that. Albert Einstein proved that not only is there no universal time frame, there isn’t even a universal rate at which time passes. This is all because of relativity.

Relativity is a conceptual challenge.

The trouble is, relativistic effects depend on lightspeed, which is a very high speed (three hundred thousand kilometres a second in a vacuum). So on the scales of the short distances and low speeds on which we generally live our lives, relativistic effects are unimportant, too small to be noticed (but not too small to be measured by fine enough instruments, which is how we know Einstein’s ideas are correct). Relativity isn’t part of our everyday “common sense” universe; we didn’t evolve with it, and so it’s hard for us to grasp.

But special relativity, at least, isn’t terribly hard mathematically. (“Special” relativity deals with the mechanics of motion; Einstein’s later theory of “general” relativity deals with gravity: curved spaces, black holes and wormholes.) After all the theory was dreamed up, at the beginning of the twentieth century, by a young patent clerk in Switzerland with too little to do and too much imagination, who wondered how the universe would look if you could travel with a light beam…

And Jake aboard Venture Star, barrelling through space at over half lightspeed, certainly can’t ignore relativity’s effects.

The basic principle of special relativity is to do with lightspeed itself. Suppose you’re travelling on a train coasting at a uniform hundred kilometres an hour. I choose a more modern carrier, a French TGV perhaps, and on a parallel track I overtake you at a hundred and twenty kilometres an hour. From your point of view, if you measure my motion, you’ll see me pass at the difference of our velocities—my hundred and twenty less your hundred means you see me pass at twenty kph.

This works fine at our everyday scales, but not when lightspeed is involved.

Suppose instead of riding my TGV I fire a laser beam along the track beside you. I would measure the speed of that beam at the standard three hundred thousand kilometres per second (ignoring for now the complication that lightspeed varies in different media, such as air). You, in your carriage, by analogy with the overtaking trains, ought to measure the speed of the same beam at three hundred thousand kps, less your hundred kph. Correct? Wrong—you would derive the same speed as I would for the light beam, even though we are moving at different velocities. I know this defies common sense, but, remember, we are tiptoeing into realms outside our everyday experience.

The explanation derives from physics older than Einstein’s, the theory of electromagnetism developed in the 1860s by Edinburgh physicist James Clerk Maxwell—the same man who predicted that a beam of light can exert a pressure.

Light can be regarded as an electromagnetic wave, and so all its properties, including its speed, are predicted by Maxwell’s theory. But that’s a puzzle. Einstein clung to a basic principle of physics: in a lab moving at a uniform speed, so suffering no acceleration—a lab such as you could set up on your hundred-kph train—you ought to find reality obeying the same physical laws as in any other lab moving at a uniform speed, even if the speed is different. You couldn’t feel the motion, so, said Einstein, it should make no difference to the physics.

And that’s why the speed of light is such an oddity, unlike other speeds such as the speed of a moving train, or even the speed of sound. Lightspeed is a physical constant, a fundamental part of the fabric of the universe, like the charge on the electron. You can measure it as a ratio of other physical quantities that you can determine in the lab. And if two observers measure the speed of the same light beam, even if they are moving at different speeds themselves, they have to get the same answer.

So what happens when you do try to measure lightspeed aboard a moving train? If the speed always comes out at the same answer, your measurements of distances and time must vary, depending on how fast you travel. This is where the famous contraction of space and dilation of time at high speeds comes from. Specifically, as seen from back on Earth, Jake’s rulers shrink in the direction of Venture Star’s motion, and his clocks slow down; “dilation” means stretching. But Jake doesn’t notice, because his body “shrinks” in proportion, and the internal clocks of his body “slow down” too.

I know—it’s extraordinary. But if you hang on to the basic idea that distances and times adjust themselves so that lightspeed always comes out to the same number whatever your own speed, then you have the essence of special relativity.

So what does this mean for Jake on his starship?

Suppose Jake sails off on Venture Star, waved away by his twin brother Tommy. (Yes, I know, if Tommy had been alive Jake wouldn’t be going to Pandora as his replacement at all—but bear with me.)

When he’s woken, Jake is told that he’s been in cryosleep for five years, nine months and twenty-two days. But as Tommy sees it from Earth, Jake’s time slows down and his distance is compressed, and by Tommy’s clocks Jake has taken six years nine months to get to Alpha Centauri. If Jake comes straight home he will arrive back several years younger than his twin, for less time will have passed for him on both legs of the journey. An extraordinary thing: when the twins are reunited, Jake is suddenly younger than his twin. Isn’t he?

You might be troubled by something fishy here. That was Tommy’s point of view. What does Jake see? For him, Earth with Tommy aboard apparently sails off at seventy per cent lightspeed. From Jake’s point of view, isn’t it Tommy whose clocks should be slowed down? And if Jake were to return, shouldn’t it be Tommy who’s younger? This is known as relativity’s “twin paradox”—and the name is why I was so keen to bring Tommy back from the dead, briefly.

The resolution is that the twins’ situation isn’t symmetrical, because of those acceleration phases. Jake undergoes accelerations that Tommy doesn’t; Jake feels the boost phases (or would if he was awake), which Tommy doesn’t. When he got back to Earth Jake would find he was the younger twin—and Tommy would agree.

Because of calculations like this, Einstein, dreaming in his patent office, realised there could be no universal clock, no universal time. Every clock in the universe is in motion, and most of those motions will be different: Venture Star’s chronometers sailing the gulf between the stars, Tommy’s clock on Earth sailing around the sun, Quaritch’s clock in his Dragon gunship as he flies over Pandora, as it orbits its parent world Polyphemus, as it orbits Alpha Centauri A. Each of those clocks is measuring only its own “local” time, which runs at a different rate from the time measured by any other clock, a time with meaning only for those travelling with that clock. In Einstein’s universe there is no grand frame, no tremendous cosmic graph with universally agreed axes. All that exists are events: points in space and time. But there is good mathematics that lets us handle all of this. And relativity helps us understand causality. Because the scattered events can only be connected by effects that travel at lightspeed or less, lightspeed is what makes sure cause and effect occur in the right order.

Whether you think this kind of universe is entrancing or appalling depends on your point of view. But, according to our very best measurements, this is the universe we’re stuck with, and we’ll have to face relativistic consequences if we ever build a working starship.

But that is a big if.

10

THE ULTIMATE ROCKET

Humans have already sent off four interstellar craft, of a sort: the unmanned Pioneer and Voyager probes of the 1970s. Having been launched by chemical-propulsion rocket boosters, they escaped from the solar system after slingshotting off the gravity wells of the giant planets. None of them is heading for Alpha Centauri, but Voyager 2 will pass within a light year of the nine-light-year-distant star Sirius—after a cruise, not of five or six years, but nearly four hundred thousand years.

Our modern chemical-engine rocket technology is clearly far too feeble to challenge the huge distances to the stars. How can we do better?

We’ve already looked at lightsails, interstellar sailing ships pushed by light itself. But what about rockets? All our spacecraft so far have been powered by rockets. Can we get to the stars that way?

Isaac Newton understood that to make any rocket work, you have to throw something out the back, the faster the better, and that applies whether you’re talking about a Chinese firecracker or Venture Star. (This is Newton’s Third Law of Motion.) The velocity increase you get per kilogram of fuel depends on the velocity of your exhaust products. The space shuttle’s oxygen-hydrogen fuel, which is the best possible chemical system, has an exhaust velocity of a weedy few kilometres a second.

We could do better with a starship we could probably build tomorrow, if we really had to. Perhaps mankind’s earliest practical dream of a starship came out of our worst nightmare: a ship driven by nuclear bombs, a whole stream of them, thrown behind a huge spring-loaded pusher plate and detonated. Project Orion was run from 1957 to 1965 by General Atomic, a division of a company that also built nuclear submarines and intercontinental ballistic missiles. It was a time of extravagant dreams inspired by the new technology of thermonuclear detonations, the energies of the sun brought down to Earth. Orion was like putting a firecracker under a tin can to fire it into the air: not pretty, but effective. One analysis predicted that it would be possible to have sent humans as far as Saturn by 1970. However, growing opposition to nuclear weapons through the 1960s caused the Orion concept to be viewed with suspicion. The final straw was an unwise presentation to President Kennedy of a model of a spaceborne Orion-technology battleship, bristling with nuclear missiles. Kennedy was disgusted, and the project was canned.

A more refined version of the Orion idea is a technology called nuclear pulse propulsion. This was used in a conceptual study called Project Daedalus by the British Interplanetary Society in the 1970s. The ship would be driven forward by a series of micro-explosions, pellets of deuterium and helium-3 blasted by lasers and blowing up behind a pusher plate. This kind of drive could throw out its exhaust at something like a thousand kilometres a second, maybe hundreds of times better than chemical technology.

The ultimate rocket exhaust speed, however, is the speed of light—the universe’s speed limit, around a hundred thousand times the shuttle’s exhaust velocity. With such an exhaust velocity you’d have the best rocket you can possibly build.

And this is what must have drawn the attention of RDA’s rocket engineers to antimatter.

Antimatter’s existence was predicted theoretically as long ago as 1928, by a young physicist called Paul Dirac. Dirac was seeking a way to unite Einstein’s special relativity with another theory: quantum mechanics, the theory of matter, energy and motion on very small scales—brand new in 1928, still brain-bending today, and happily we don’t need to look at it too closely in this book. Dirac found that his resulting theory contained a prediction that for every type of subatomic particle there must exist an anti-particle: that is, a particle with the “quantum numbers” that define it all having opposite signs. Thus to the negatively charged electron there is an “anti-electron,” also called a positron, with positive electric charge, and other less familiar properties similarly mirror-image reversed.

Rocket engineers, and other fans of big explosions, soon realised that this “antimatter” had the beguiling property that if a chunk of it came into contact with an equal-sized chunk of normal matter, both chunks would be annihilated completely, in a flash of radiation. This made it stupendously efficient as an energy source, with all the propellant mass turned to energy; even the nuclear fusion processes that power the sun and thermonuclear bombs only turn a few per cent of the fuel mass to energy. A single gram of antimatter could deliver more energy than is contained in a thousand space shuttle external tanks full of fuel.

And because the result of the annihilation is pure radiation, you could stick the stuff in a rocket and immediately get that ideal lightspeed exhaust.

The first conceptual antimatter rocket design was by a German engineer called Eugene Sanger (who, in the 1930s, had sketched a rocket bomber-plane that could have struck New York; happily it was never built). In the 1950s Sanger produced a rocket design based on the annihilation of positrons with electrons; the gamma-radiation “exhaust” would fly out at lightspeed. The problem, however, was directing that exhaust. The gamma-ray photons fly out of annihilation events in all directions. If they were charged particles you could use a magnetic field to point them in the right direction—namely, out the back of the rocket. But as photons have no electrical charge there was no way of controlling them.

In the 1980s Robert L. Forward, of lightsail fame, came up with a workable design based on protons, massive fundamental particles. These annihilate with their antimatter twins, antiprotons, in two stages. First they produce particles called pions, some of which are charged. The pions soon decay to gamma rays—but not before you can use a magnetic field to hurl these charged particles out the back of your rocket as your exhaust. So this is a “pion” rocket rather than a true “photon” rocket, but it’s the closest anybody has come so far to the ideal.

Venture Star’s engine is an advancement on these lines, depending on a hybrid system, using a deuterium fusion process along with the antimatter annihilation.

When dealing with antimatter there are always practical problems of containment. You have to keep your antimatter from any contact with matter, even the walls of any fuel tank, if you want to live through the trip. The only way we know to do this is with magnetic fields, perhaps with the antimatter in the form of plasma, a charged gas. The most famous fictional use of antimatter as a fuel has probably been in Star Trek, in which it provides the energy for the faster-than-light warp field. The antimatter is contained in “pods”; starships are regularly wrecked when the containment fails. In the modern world the “Penning traps” used for such purposes, to contain the tiny amounts of antimatter produced in particle accelerators, are minuscule by comparison to what you’d need for Venture Star. And they’re short-lived. The longest anybody has trapped a handful of antihydrogen atoms so far is a mere thousand seconds, about sixteen minutes.

Aboard Venture Star, this problem has been solved by using Pandoran unobtanium, a room-temperature superconductor, to generate the intense magnetic fields necessary for successful containment (see Chapter 15).

More fundamental than containment, however, is the problem of where the antimatter is going to come from in the first place.

How much antimatter would Venture Star need?

Robert Forward came up with some numbers for his piondrive propulsion system. He figured that to get a small unmanned one-tonne probe to Alpha Centauri at a tenth lightspeed would require around a third of a tonne of antimatter. Venture Star is a lot bigger than that, and goes a lot faster, and, as you can imagine, the fuel load thereby increases; probably the antimatter required is going to be the same order of size as the mass of the ship itself—hundreds of tonnes, perhaps, or thousands. That’s why those spherical fuel pods in Venture Star’s engine stack are so large. Where is RDA going to find that much antimatter?

The trouble is, antimatter doesn’t seem to be easy to find in nature. Here we’re getting into questions of physics and cosmology. Dirac’s equations were symmetrical—they predicted that equal amounts of antimatter and matter should have come spilling out of the Big Bang in the first place. If so, where is the antimatter? How come we don’t see matter-antimatter annihilation events all around us? As far as we can tell the observable universe is basically just matter, aside from traces of antimatter emerging from natural high-energy events like supernova explosions, which leave signatures in cosmic rays.

The answer seems to lie in the subtleties of high-energy physics and the details of creation after the Big Bang. The laws of physics may not be quite symmetrical after all. A bit more matter than antimatter came spewing out of the Big Bang. A carnival of annihilation followed, filling the universe with a bath of radiation, and eliminating all the antimatter, and all but a trace of the matter. The excess of matter over antimatter had only been one part in ten billion, but that was enough to provide all the matter that makes up the galaxies, stars, planets, and you. This is a nice bit of physics, though the details are far from settled. But for a would-be antimatter rocket engineer all that’s important is that nature seems stingy when it comes to coughing up the juice.

Could we manufacture it? At the moment our only antimatter “factories” are particle accelerators, like Fermilab in Chicago. The antimatter produced by slamming fundamental particles into each other at near-lightspeed inside such machines amounts to around one ten millionth of a gram per year. (And that’s at a cost of around a hundred thousand trillion dollars per kilo! This, you will note, is somewhat higher than unobtanium’s twenty million per kilo, as Selfridge quotes to Grace Augustine.) To make a few hundred tonnes at that rate would take millions of billions of years, a time which exceeds the age of the universe by a factor of… oh, let’s not even go there.

There will clearly have to be a revolution in antimatter procurement to make all this work, and maybe that will come. Antimatter does have some practical applications today, such as in the PET (positron emission tomography) imaging system used in medicine. Maybe that will promote advances in its manufacture and storage. And Robert Forward pointed out that a factory dedicated to producing antimatter could be a lot more efficient than high-energy physics experiments producing it as a by-product.

This is what has been achieved in the universe of Avatar, in which a tremendous particle accelerator on the far side of the moon churns out antimatter in the quantities needed to send Venture Star and its sisters to Pandora—and the reason this giant engine is on the lunar far side is to keep the Earth safe from the huge energies it handles.

Interstellar travel is hugely challenging. For now we can say that we know Venture Star could work in principle, but we don’t yet know how to build it, and couldn’t yet manufacture the antimatter needed to run it. But we do believe it could one day exist, and could take us to Pandora.

And, even though Jake Sully sleeps through the whole thing, the journey itself would be a tremendous adventure.

11

STARS TO SAIL BY

Interstellar distances are appalling. To scale, the stars are like grains of sand separated by kilometres.

Thomas Henderson, the first man to measure the true distance to Alpha Centauri in the nineteenth century (see Chapter 12), was so shocked by his result that he hesitated to publish it. It will be daunting even for an interplanetary civilisation; the distances between the stars are hundreds of thousands of times the distances between the planets of the solar system.

That’s why the cruise of Venture Star, even to the nearest star system and even moving at a respectable fraction of lightspeed, will take years. And why the journey itself is a significant challenge.

To begin with, Jake Sully’s five years, nine months and twenty-two days is a long spaceflight. The longest human spaceflight to date was by Valeri Polyakov, a Russian cosmonaut who stayed on the Mir space station from January 1994 to March 1995, during which time, endlessly circling the Earth, he travelled some three hundred million kilometres, or around seventeen light-minutes. That’s why the fifteen-strong crew of Venture Star is rotated in three waking shifts of five each, so nobody has to endure the whole journey.

What about life support? Whether you’re on the moon or on Mars or suspended between the stars, there are common technological challenges in maintaining small habitable volumes for long periods, with closed loops of air, water and other essentials. We don’t know how to do this yet; small systems tend to be unstable, as discovered from the “Biosphere II” experiment in Arizona in the 1990s. Today we are running simulated long-duration “missions” on Earth, such as the Russian Mars500 project, in which six Russians, Chinese and Europeans were locked away in steel tanks without resupply from outside for the length of a near-future Mars mission. The “mission” had such real-life features as communications time delays, and a “landing” in which the crew were separated into “surface” and “orbit” teams. Perhaps soon, according to President Obama’s new vision (see Chapter 6), we will be running real space missions to near-Earth objects that could last hundreds of days away from the Earth.

By the time we launch Venture Star we’ll surely have solved these problems. Even so, to survive more than five years, even with their passengers stored in cryosleep, the waking crew of Venture Star will have to manage their resources with almost one hundred per cent efficiency. It is a supreme irony that to reach their interstellar goal the crew, citizens of an evidently supremely wasteful civilisation, will have to become experts at recycling.

They will also have their own health to think of.

The design of Venture Star and its mission must be constrained by human factors. The higher the acceleration during the boost phase, and the longer it can be sustained, the better, as the overall mission time is reduced. But how much acceleration can a human body stand?

Since the arrival of high-performance aircraft and the space age our tolerance of G-forces has been studied by organisations like NASA and the military. Most of us can withstand a couple of G (Earth standard gravities) for short periods. That’s what you would experience on a mild roller-coaster, though some can pull you through as much as five G, briefly. We are most vulnerable to accelerations when we’re standing, because that drains the blood away from the brain; ten seconds at five G leads to tunnel vision and then blackouts. Fighter jets can impose up to nine G vertically, and pilots trying to stay conscious wear stretchy “G-suits” to force the blood up to the brain. Pilots with the highest tolerance are known in the trade as “G-monsters.” You can improve your G-tolerance with training in centrifuges, like the spinning rotor arm on Venture Star, though turning a lot faster. The secret is to tense your leg and abdominal muscles to force the blood to the upper body; you strain, as if you were suffering a particularly difficult bowel movement.

It seems unlikely however that without major re-engineering the human body is ever going to be able to function effectively in gravity fields of more than a few G. You could move around in an exoskeleton like Colonel Quaritch’s AMP suit if you had to, but your cognitive functions would likely be impaired. The RDA designers probably pushed the G load in the boost phases as high as they could. But even to withstand months at Venture Star’s one and a half gravities, the crew must have been hardened by some serious time in the centrifuge.

Meanwhile the long cruise phase holds its own hazards as well: not too much gravity, but too little.

On Pandora we see Colonel Quaritch ferociously exercising, because, he says, low gravity makes you “soft.” He’s probably right. Without gravity pulling on your body, you would suffer what’s become known as “space adaptation syndrome.” You’d suffer immediate effects such as a redistribution of the fluids in your body, and in the longer term a wasting of your relatively unused muscles, in your legs, for example. There are other effects which appear to be permanent, such as a decrease of bone density.

To compensate, astronauts on the space stations have always tried to exercise, to put their bones and muscles under regular stress. One good recreational way to do this, incidentally, might be through contact sports like wrestling or sumo, where you stress your body against somebody else’s—I can see Quaritch putting his rookies through that, en route to Pandora.

On board Venture Star there is a higher-tech solution. The awake crew have been given artificial gravity during the cruise by that rotating “arm” turning around the ship’s spine.

It certainly would feel like gravity if you stood inside one of the compartments at either end of the arm. On Earth, the planet’s gravity is constantly pulling you down towards the centre of the world; you’re stopped from falling by the reaction of the ground beneath your feet, pushing back at you. Inside the ship’s rotating compartment the floor is similarly pushing at your feet, so it feels like a reaction against gravity. But in fact the floor is pushing to keep you moving in a circle. If the compartment suddenly dissolved and you were released, you’d go flying off in a straight line at a tangent to the circular motion—just like a bolas whirled and released by a Na’vi hunter. The artificial gravity you feel is what the engineers call a “fictitious force”; it is a “centripetal force,” which means “centre-seeking.”

As you can imagine, the faster you are whirled around by the ship’s arm the greater the apparent gravity. And also the longer the arm is, the more “gravity” you would experience—but the greater the engineering challenge, for all that spinning mass would have to be compensated for, if the ship itself wasn’t to start spinning the other way in reaction.

How much gravity is “enough” for the human body—a sixth of Earth’s like the moon, a third like Mars? We know something of the effect of extended periods of zero gravity on human physiology, but we know nothing at all about extended periods of partial gravity, as you might experience in Venture Star’s spin module, or on low-gravity worlds like the moon, Mars and Pandora. We’ll have to find this out before we can design a ship like Venture Star.

And there’s another “fictitious” force to contend with in a spinning environment, called the Coriolis force. This acts on a moving body to curve its motion in the opposite sense to the spin. This has real consequences for us here on the turning Earth, such as the deflection of moving masses of air into weather systems. In a spinning habitat Coriolis effects will interfere with the inner ear, causing dizziness, nausea and disorientation. Experiments have indicated that at two rpm (revolutions per minute) or below, most people will suffer no adverse effects from Coriolis forces; at seven rpm or above, most people will suffer. Venture Star’s arm turns at around three rpm—you can see this in the movie and time it—which looks a sensible compromise.

Maybe the human body is going to prove more adaptable to long-term spaceflight than we think. I once met Sergei Krikalev, the cosmonaut who holds the record for the most time in space accumulated on separate missions, an astounding eight hundred and three days. And I have to say he looked pretty healthy to me.

There would be plenty of work for the crew to do through the long cruise. There would be basic systems maintenance; in a system as complex as a starship, over such a long journey, you can bet that a lot of glitches, and even multiple failure modes where one fault compounds another, are going to crop up. This is one reason an awake human crew will be required, for their flexible problem-solving capability—evidently beating out the capabilities of even the super-advanced artificial intelligences of the twenty-second century.

And, outbound, the most essential work the alert crew will have to undertake is to care for their precious live cargo: the avatar bodies being grown in their tanks, and Jake Sully and the other (human) passengers undergoing “cryosleep,” suspended animation.

The idea of using cold to induce suspended animation—to halt, temporarily, all the body’s functions—has a long history. There have always been cases of humans being saved for example from near-drowning accidents by hypothermia, the deep chilling of the body, which induces a kind of natural cryosleep. In antiquity the pioneering doctor Hippocrates advocated packing wounded soldiers with snow to keep them alive. There is good science behind this. For every six degrees’ drop in your core body temperature your metabolic rate drops by fifty per cent.

Deep cold is already used routinely in medicine. Some tricky heart operations require that the body’s blood flow be cut off entirely, while the surgeons get on with their repair work. But at normal body temperature, brain cells can survive only five minutes or so without oxygen from the blood. After that you get brain damage, and, ultimately, death. This survival interval can be greatly extended if the patient is cooled down, to give the surgeons a chance to do their work. The technique is known as Deep Hypothermic Circulatory Arrest. Suspended animation has other potential applications, for instance for patients waiting for organ donation—or, to go back to Hippocrates, to stabilise soldiers critically wounded on the battlefield.

But there are complications. Cells can be damaged by the cold itself; Jake wouldn’t have been helped to wake up with frostbite. In the Avatar universe RDA scientists have found a way to use microwaves to “jostle” water molecules in cells, and so prevent the formation of damaging ice crystals. But even without actual damage the effects of cooling on the body are complex; humans after all are not animals that naturally hibernate. For example, immunity reactions are slowed.

For now, NASA and ESA are not funding any research into suspended animation, though both appear to be keeping an eye on developments elsewhere.

One last job for Venture Star caretaker crew, and perhaps the most glamorous, is interstellar navigation.

Navigation is the science of figuring out precisely where you are and where you’re heading. And, given the vast distances involved and the relative smallness of the target, you might imagine that navigation and some kind of mid-course corrections will be necessary during Venture Star’s cruise.

To some extent interstellar navigation will be based on principles developed over millennia on Earth, principles we’ve already adapted as we’ve sent probes out beyond the planets, and have landed humans on the moon at target destinations with an accuracy of metres. We’ve all become used routinely to locating our positions with enormous precision thanks to the GPS system of satellites, a system consulted by smart phones and satnav systems. Conceivably, by the time Venture Star carries Jake Sully to Pandora, some chain of interstellar location beacons could be established to help a passing starship figure out its position. The receipt of pulses from beacons on Earth and at Alpha Centauri could also be useful.

Alternatively, many vehicles (and indeed modern mobile phones) carry accelerometers which can sense movement; keeping track of this allows “inertial navigation,” with which a ship computes where it must be in space simply from its internal sensing of motion. But inertial navigation systems tend to accumulate errors.

Venture Star’s principle system of navigation is in fact the very oldest: by the stars. Many unmanned spacecraft have carried star sensors for just this reason; out in space, surrounded by a shell of brilliant stars, it’s easy to pick out target stars by their characteristic light, and so to fix your position in three dimensions.

Before any star mission becomes practical, a vast exercise will be needed in nailing down interstellar distances, star positions and velocities precisely. Work has already begun on such a catalogue of stars, with the first space probes dedicated to “astrometry.” ESA’s Hipparcos space mission (High Precision Parallax Collecting Satellite), which ran from 1989 to 1993, produced a high-precision mapping of a hundred thousand stars. The upcoming Gaia, ESA’s successor to Hipparcos to be launched in 2012, is set to catalogue a billion stars.

For Venture Star it won’t be sufficient to treat the stars as fixed markers, as navigators can on Earth. From the ship, moving among those very stars, the crew will see the stars themselves shift across the sky—though not by much; the distance to Alpha Centauri, four light years, is still relatively short compared to the distances to the furthest visible stars. The stars of the Orion constellation, for example, are scattered through a volume of space a thousand light years deep, and the nearest of them is no closer than five hundred light years from the sun. Perhaps the interstellar navigators will actually measure the shifting of nearby stars against the background to fix their position (this is effectively how Thomas Henderson calculated the distance to Alpha Centauri in the first place (see Chapter 12)).

And, as you might expect, as Venture Star is travelling at a respectable fraction of the speed of light, there will be relativistic effects to take account of.

There will certainly be a “Doppler effect,” the same phenomenon that causes the pitch of a speeding police car’s siren to rise as it approaches you and drop when it drives away; the sound waves are bunched up one way, then stretched out the other. The maths for light at relativistic speed is different from the acoustic case, but the principle is the same. On a starship the Doppler effect will cause the light of the stars you are heading towards to be shifted towards the blue end of the spectrum (the shortest wavelengths), and those you are leaving behind shifted towards the red (the longest wavelengths), phenomena known as blue shift and red shift. If you go fast enough the “visible” stars might become invisible altogether because of this effect, with sullen red stars ahead of you, usually not seen at all, blue-shifted to visibility.

And then there’s an effect called “stellar aberration.” Aboard Venture Star you’re hurtling through a storm of starlight, as if you were running through raindrops. Just as if it would feel as if the rain was beating into your face even if it was falling vertically, so the apparent angle of the starlight is adjusted by your motion. At seventy per cent lightspeed, a star that was along a line of sight at forty-five degrees to your direction of motion would apparently be shifted down to about twenty degrees. Essentially the stars ahead of you would all seem to be bunched together in your field of view.

From the point of view of interstellar navigation, all these effects can be accounted for. But imagine a starscape at interstellar speeds! You would see all the stars in the sky scrunched up into a disc ahead of you, and these are not the familiar stars of our constellations but the much vaster population of cooler stars blue-shifted to brilliance, tens of thousands of stars usually invisible to the human eye. Behind you is only darkness, a part-sphere from which all the light has been deflected by aberration, all save for a point directly to the rear…

I hope Venture Star has an observation dome; it would be quite a view—but one which you might get sick of after the first five years of the flight.

Must it take so long to reach the stars?

If we’re limited by lightspeed, then it will always take a significant chunk of a (non-frozen) crew member’s life even to reach the nearest stars, and much of the Galaxy might forever be beyond us. If we’re limited by lightspeed. But are we? Will a warp drive, like the Enterprise of Star Trek, ever be possible?

The way to break Einstein’s speed-of-light law is to look at the small print. You can’t travel faster than light going through space-time… so what you must do is to go around space-time… or take it with you.

The idea of the space-time wormhole, a short cut through space, has become familiar to us through science fiction shows such as Star Trek: Deep Space Nine. Einstein himself (in his general theory of relativity) taught us that space-time is malleable, shaped by the mass and energy it contains. The idea of a wormhole is to bend space-time so severely that two points which are far apart are drawn together, through a higher dimension, and connected by a wormhole, a short tunnel. It would then be possible to cover immense distances without violating light-speed, by popping through the wormhole short-cut. Surprisingly the idea has a (reasonably!) firm theoretical footing. The astronomer Carl Sagan, wanting to use the idea for his science fiction novel Contact, asked physicist Kip Thorne to put some theoretical flesh on the notion. (Starship dreams are definitely an area where science fiction and science overlap.) Thorne found, to his surprise, that the concept made sense.

Another intriguing possibility is space-time surfing. In 1994 a physicist called Miguel Alcubierre, working at the University of Wales, showed that it may be possible to create waves of space-time. Because these waves are made of space-time they do not travel through space-time, and so aren’t subject to the light-speed law. A spacecraft could “surf” such a wave, and be carried at arbitrarily high speeds. Alcubierre’s surfing would have the advantage that you could go anywhere you liked; wormholes, by comparison, connect two fixed points. Alcubierre himself said in his paper that this is as close to the classic “warp drive” of science fiction that we are likely to come up with—and since that paper a generation of workers have toiled to find ways to make this practical. (Incidentally, because a faster-than-light starship breaks out of lightspeed’s causality cage, all that stuff in Chapter 9 about clocks and simultaneity becomes a lot more complicated. Such a starship can even become a time machine.)

If we ever do build a warp engine it will probably be long after Avatar’s twenty-second century—but there is one small chink of light.

According to Albert Einstein, nothing, not even information, can travel faster than light. But RDA do have a “superluminal” (faster than light) communication channel, which works by “McKinney quantum entanglement encoding.” Not very well, however; the bit rate is very low.

Quantum theory is all about information, specifically the information needed to specify the state of a particle like an electron: its charge, its spin, its velocity and so on. Suppose you have two electrons coming out of some process so that they share a property—spin, say, or momentum. They are said to be “entangled,” the information sets that describe them forever linked. The entanglement still holds true no matter how far they are separated—even if one electron stays on Earth and the other is carried to Pandora. If you now make a measurement of the entangled property of the particle on Earth, the state of its twin is immediately affected, instantaneously, regardless of light-speed. Einstein himself didn’t like this, he was no great fan of quantum mechanics as a whole although he contributed greatly to its development, and he called it “spooky action at a distance.” He was probably comforted by the apparent fact that you couldn’t send any useful information by this channel.

But in the universe of Avatar, a physicist called Albert McKinney has found a way to do just that, by exploiting another quantum property called “tunneling.”

It may be that when we reach for the stars for real, we will have a better theory of physics than we have today. As Dirac and others have argued, relativity, the science of the very big and very fast, and quantum mechanics, the science of the very small, must one day be united in a “quantum gravity” theory, out of which may naturally fall faster-than-light communications, and indeed something like a warp drive.

But this is for a more distant future.

So we’ve come to the end of Venture Star’s interstellar journey. The great engine has fired to slow us. The universe as seen from the observation dome has opened up like a flower in spring.

And laid out before us is a majestic spectacle: Alpha Centauri.

PART FOUR

PANDORA

“You are not in Kansas any more…”

—Colonel Miles Quaritch

12

FIRST PORT OF CALL

The very first interstellar journey we make is likely to be, just as in Avatar, to our sun’s nearest neighbour.

Alpha Centauri is a triple star system. The two principal stars, known as A and B, are bound close together by gravity. The twins don’t orbit each other, but both circle a common centre of mass, just a point in space, following looping elliptical trajectories. Each of the two central suns is similar to our sun, A in particular, but these near-twin stars are no further apart than the planets in our solar system. Alpha B comes about as close to A as the planet Saturn does to the sun, though it loops out to Pluto’s distance.

Imagine standing on a planet orbiting A, the brighter star (as Polyphemus does). From here A looks like our sun in the sky. The companion, B, is a brilliant, orange-ish star. Even at its furthest distance from A, B is about two hundred times brighter than the full moon; at its closest it is over two thousand times as bright as the moon. In fact it shows a disc to a sharp enough naked eye.

And somewhere in the complex sky around you is Proxima, the third star in the system, orbiting the main binary pair four hundred times further away from those twins than they are from each other, trundling around an orbit that takes half a million years to complete. (Proxima is so far out that there’s some controversy about whether it’s really part of the Alpha system at all.) Proxima is actually the closest star of all to the sun, which is why it’s so named: like “approximate,” the name “Proxima” comes from a Latin root meaning “near.” Proxima is an unspectacular red dwarf, a minor component of this system—but of great interest to astronomers, for it is actually more representative of the Galaxy’s stars than either Alpha A or B, or indeed the sun; seventy per cent of stars are like Proxima.

You are here! Alpha Centauri: the first port of call beyond the sun’s realm.

As the closest star system, Alpha Centauri has, not surprisingly, featured in many starship studies, and fictional depictions of interstellar travel. For example there’s Leigh Brackett’s thrilling Alpha Centauri—Or Die! (1963), Encounter with Tiber (1996) co-written by moonwalker Buzz Aldrin with John Barnes, my own Space (2000)—and Footfall by Larry Niven and Jerry Pournelle (1985), about an invasion of Earth from Alpha Centauri, rather than the other way around as in Avatar. Avatar in fact seems to be the first depiction of the system in the movies, although it was the target for the hapless star travellers of the TV series Lost in Space (1965–8).

We’ve known Alpha Centauri is the closest star system for nearly two centuries now. This was established in 1832 by a Scottish astronomer called Thomas Henderson, working at an observatory in South Africa (Alpha Centauri is invisible from the northern hemisphere). He used a method called parallax. If you hold a finger up closely before your nose, and then inspect it through first one eye and then the other, you’ll see it apparently shift against the more distant background. If you know how far apart your eyes are, and you measure the apparent shift, you can do a bit of geometry to work out how far your finger is from your nose. This is the method Henderson used, scaled up a mere hundred thousand trillion times. He knew the diameter of Earth’s orbit around the sun, and by studying the way Alpha Centauri apparently shifted across the background of more distant stars as Earth crossed from one side of its orbit to the other in the course of a year, he was able to establish Alpha’s distance. Parallax was a well-established method at the time, having been used to measure the distances between the sun’s planets. But the interstellar distance Henderson worked out was so large it made him hesitate to publish his result; suddenly the universe was bigger than everybody had thought.

Even so, a starry night seen from Alpha Centauri might seem nostalgically familiar.

Of course if you stand on a world of Alpha A, because of the glare of B, you won’t get many dark starry nights. And if your world is a Pandora, a close-in moon of a giant planet, the glare of that primary world will crowd the sky even more—although you will get a spectacular show as the giant goes through its phases, and eclipses one or other of the suns.

With time however you’ll see B track slowly around the sky, like an outer planet in our solar system. Sometimes B will be in the “night sky” of A, and will banish the darkness. But when B is in the daytime sky, and especially when the suns are close together, they will act as if they are a single point of light, like our own solitary sun, and the day–night cycle will seem normal to a terrestrial like you. You may even see a very strange solar eclipse indeed—the eclipse of one sun by another, as B passes behind A.

And there will be a few nights, when the suns are close together and both below the horizon—and when your local Polyphemus has set too—when the distant stars will at last be visible.

You’re a mere four light years from home. If you look around the sky, just as you saw from Venture Star, the constellations are little changed, because most of the stars are much further away than that. But if you look back the way Venture Star came, you will see a compact constellation familiar to any amateur astronomer. That W shape is surely Cassiopeia, one of the most easily recognisable of our star figures. But there is an extra star to the left of the pattern, turning the constellation into a crude zigzag. That star is our sun: just a point of pale yellow light, bright, but not exceptionally so. And from where you stand, the sun, the Earth and all the planets, and all of human history before the first colonists left for Alpha Centauri, could be eclipsed by a grain of sand.

Alpha Centauri, then, is a spectacular place. But the key question is: are there planets? Could Pandora actually exist?

13

FINDING NEW WORLDS

In the Avatar universe the geography of the Alpha Centauri system has been worked out in some detail.

All the three stars, Alpha Centauri A, B and C, have planets. Even C, the red dwarf, has a close-in gas giant and two rocky worlds. B has one gas giant and five rocky worlds, and an asteroid belt; B’s subsystem is perhaps most similar to our own solar system.

A, the largest star, has three gas giants and three rocky worlds. Polyphemus is one of the gas giants, with similar size and mass to Saturn in our system, though without the rings. It orbits at about the same radius from Alpha A as Earth does from the sun—unlike Saturn, which is about nine times further out from the sun than Earth. Interestingly, rather like the Trojan asteroids in our solar system (see Chapter 6), two rocky bodies share Polyphemus’ orbit, at points of gravitational stability sixty degrees ahead of and behind the planet: one significant rocky world and one planetoid. Polyphemus has fourteen moons (compared to Saturn’s astounding sixty-two, at the latest count, of which seven are spherical). All these (fictional) bodies have names, by the way. All of them await explorations of the imagination, in movies, books and comics…

The world we care most about is, of course, Pandora, fifth moon of Polyphemus.

The larger moons, like Pandora, probably formed from the same swirl of debris that formed Polyphemus itself; the smaller ones may be captured asteroids. There are limits on where big moons might be found in relation to the primary world. Sensible spherical moons need to be outside the primary’s “Roche limit,” within which tidal effects are so strong they pull the moon apart; inside the Roche limit you may get shapeless asteroid-like lumps of rock, but not round worlds. The precise distance depends on the mass and rotation of the primary, and on the composition of the moon, but as a rule of thumb the Roche limit is around two and a half times the primary’s radius, measured from the planet’s centre. Thus Saturn’s innermost spherical moon Mimas is three Saturn radiuses out. You can see from the onscreen size of Polyphemus in Pandora’s sky that Pandora is safely out beyond the Roche limit. Some close-in moons of gas giants are “tidally locked,” so that they keep one face permanently set towards the primary, as the moon does to the Earth. This isn’t the case with Pandora; during its twenty-six-hour day Polyphemus rises and sets.

In real life we’ve yet to detect any worlds of Alpha Centauri. But we have found an awful lot of worlds orbiting other stars.

One of the true scientific miracles of my lifetime has been the discovery of “exoplanets,” indeed in some cases whole other solar systems. When I was a boy not a single planet beyond the sun’s family was known. Some scientists maintained there were no other worlds—that the solar system was a freak, a matter of chance. Now, at the time of writing, we know of more than four hundred other worlds. We’re starting to learn a good deal about the distribution of planets and planetary systems, and are coming up with new theories of planetary formation. And we have new ideas of how planets may be habitable, suitable for life, even if in some cases they are dramatically different from our own Earth. It’s certainly timely for Avatar, a movie of travel to alien worlds, to appear just now. Suddenly we see a sky full of Polyphemuses—and, maybe, Pandoras.

The challenge of detecting worlds beyond our own is formidable, because planets are small and faint compared to their parent suns.

Suppose we were studying the solar system from a planet of the star Altair, in the constellation of the eagle (Aquila), about seventeen light years away. Even mighty Jupiter, the largest of the sun’s planets, would be lost in the sun’s glare. Jupiter’s apparent distance from the sun, from the point of view of an Altairean, would be only one-thousandth the width of a full moon seen from Earth, and its light, which is just reflected sunlight, only a billionth of the sun’s. It was once believed that you would need truly ginormous telescopes flying in space to resolve worlds like Jupiter out of the glare, let alone Earths, smaller, closer to the sun, even fainter. Not so.

While there had been tentative observations of planets orbiting pulsars (small supernova remnants) since the 1980s, in 1995 the scientific world was startled by the first observation of a planet orbiting a star called 51 Pegasi, a “main sequence” star (that is, a star in the middle of its normal lifetime, like our sun). The discovery was made not with giant telescopes but with improved instruments, careful observation and a dash of ingenuity.

An exoplanet is generally detected indirectly: not by observations of the planet itself, but by studying its effects on its parent star. The most productive technique to date has been the “radial velocity” method. As the planet orbits its star, the star itself is pulled out of position, just a little, and if some of this motion is towards or away from Earth you can detect it with a subtle shifting of the lines of the star’s light spectrum. This is the Doppler effect, the same phenomenon that causes the blue shift and red shift so familiar to hardened interstellar travellers like us. Alternatively there is the “transit” method. If the planet happens to pass across the face of its sun as seen from Earth—just like transits of Venus and Mercury, planets inside Earth’s orbit crossing the face of our sun—the dip in the star’s apparent brightness can be detected. Other techniques include using stars in the line of sight as gravitational “lenses.”

As you can imagine, these effects, though detectable, are small and subtle. The more massive the planet, and the closer it is to its parent star, the larger the effect and the more likely it is that the planet will be detected. Thus the first exoplanets found tended to be more massive than Jupiter, yet orbiting (to everybody’s surprise) very close to their parent stars. The very first discovered, at 51 Pegasi, was a “Jovian,” in the jargon, a gas-giant planet like Jupiter, orbiting its sun in just four days (our closest-in world Mercury takes eighty-eight days). Polyphemus is another example, a gas giant not much further from Alpha Centauri A than the Earth is from the sun.

There is an inevitable “observational bias” in our exoplanet detection. For a long time yet we are going to find more large, close-in worlds than small, further-out worlds, and the statistics of the planets we’ve found so far must reflect that. Nevertheless we have enough data now to start to classify the exoplanets and make some tentative predictions.

For example, eighty per cent of the exoplanets discovered have been in multiple-planet “solar systems” (which can be detected by observing the multiple tweaks the planets apply to their parent star’s motion). It’s thought that about a third of all sunlike stars will host planets the size of Neptune (around seventeen Earth masses), or “super-Earths,” worlds somewhere between Earth and Neptune in size. A super-Earth, by the way, would be a spectacular place, despite the higher gravity; the larger the world is the more geologically active it is likely to be, as the Earth is much more active than Mars or the moon. Expect fiery worlds, tremendous volcanoes.

The observational techniques are improving, but we’re still some way from being able to detect an “Earth,” orbiting at an Earthlike distance from a sunlike star. This would produce only a thousandth the deflection of the parent star of a close-in Jupiter (Jupiter has over three hundred times the mass of Earth).

So suddenly we’re seeing all these planets. But what about life?

It used to be thought that if it is to be liveable for creatures like us or the Na’vi, a world would have to be more or less Earth-sized, and would have to occur in the “habitable zone” of its parent’s star—orbiting at a distance from the star that would allow liquid water to occur on its surface, not too hot and not too cold, so at something like Earth’s distance from a star like the sun.

But in recent years we have discovered life surviving in quite extreme environments on Earth: in the deep sea where no sunlight ever penetrates, in conditions of cold and heat, even subject to radiation. Maybe life is more robust and flexible than we used to think.

And we have discovered new kinds of worlds, like Jupiter’s moon Europa, which under a crust of ice has a water ocean, kept liquid by tidal effects. Europa’s ocean seems a prime arena for life, even though it is far outside the traditional habitable zone.

In Avatar’s fictional universe Pandora too is an example. Alpha Centauri A is about fifty per cent brighter than Sol, and its habitable zone is about twenty-two per cent wider than the radius of Earth’s orbit around the sun. Polyphemus with its moons follows an orbit about forty per cent wider than Earth’s, so is just outside the traditional habitable zone of Alpha A—but oxygen, a signature of life, was detected in Pandora’s air anyway. It turns out that Pandora is kept warm by complex effects include tidal heating, and by a greenhouse effect from an atmosphere thick with carbon dioxide, and by other aspects of its complex environment as a moon of a gas giant in a double star system. No doubt we will turn up many other exceptions to the habitable-zone rule in the future.

These days, in fact, we no longer even think the parent star has to be like the sun to support a habitable world. Even red-dwarf stars, like Proxima Centauri, could conceivably have life-bearing planets. Such stars are small and dim, and the planet would have to huddle close to the central fire, probably so close that it would be “tidally locked” like our moon orbiting the Earth, with a single face perpetually presented to the star. You would think that the dark side, a place of eternal night, would be so cold that all the water, and even the air, would freeze out. But it’s believed that even a thin layer of atmosphere would transport enough heat around the planet to keep this ultimate chill-out at bay. From such a planet’s surface the sun would be huge—pink-white rather than red to the vision—and forever fixed in the sky, no sunrises or sunsets. The lack of tides, and the comparatively low-energy sunlight, would surely shape the origin and evolution of life. Perhaps plants would be characteristically black, to soak up all the energy available from the sunlight. It could be a dangerous environment, for stars like Proxima are prone to violent flares.

This may not sound like much fun. But remember that not so long ago people thought that to have life you had to have a sunlike star, with planets at an Earthlike distance. Since, as noted in Chapter 12, seventy per cent of the Galaxy’s stars are red dwarfs, with this model we have multiplied the potential number of habitable worlds in the Galaxy many times over. Not only that, the dwarfs have very long lives as stable stars, perhaps a hundred times as long as the sun’s. Suddenly the universe looks a lot more hospitable for life.

As it happens, the best candidate found so far of another Earth, the fourth planet of a star called Gliese 581, orbits a red dwarf. And as our nearest neighbour, Proxima, is a red dwarf, maybe it’s there we will find a “Pandora,” in reality, not orbiting the more glamorous Alpha A or B.

We may detect signs of life even before we manage to image habitable worlds directly. Spectroscopy, the analysis of the light reflected by a planet, or of starlight passing through a planet’s atmosphere during a transit across the face of its parent, can show evidence of the gases making up the planet’s atmosphere. Some gas giants have already been shown to have methane in their atmospheres. Direct spectroscopy may be possible in the next decade or so, through such missions as ESA’s infrared telescope Spica (to be launched possibly in 2017). Detecting such gases as oxygen in a world’s atmosphere would be a good indicator that life was present, even before we could see the green. This, in fact, in the Avatar universe, was how Pandora’s life was first detected.

The holy grail is to image an Earthlike world—to see its seas and polar caps and continents—as well as to detect the makeup of its atmosphere. This is the goal of future space missions including NASA’s proposed Terrestrial Planet Finder. And if such a world were discovered there would surely be pressure to develop and send a space probe. In the Avatar universe the first discovery of the Alpha Centauri planets prompted a rapid development of technology, leading ultimately to the sending of the first interstellar probes.

But could Polyphemus and Pandora exist? And if they do, given Alpha Centauri is the nearest star system, why haven’t we seen them yet?

Much of what we used to think we knew about Alpha Centauri has turned out to be wrong.

We used to think that in a multiple-star system like Alpha Centauri you might get close-in rocky worlds, but the formation of Jovian gas giants could be inhibited because of the closeness of the suns. After all, Alpha B is sitting at an orbit where Alpha A’s Jovians should have formed, and vice versa. But in October 2002 astronomers in Texas announced the discovery of a Jovian planet orbiting a star of the Gamma Cephei binary system, about forty-five light years from Earth, a system with twin stars with the same kind of spacing as the two suns of Alpha. The Jovian they found is about twice as massive as Jupiter, orbiting happily about twice as far as Earth is from the sun.

Then we used to think that even if multiple star systems like Alpha Centauri grew planets the stars’ gravitational perturbations would destabilise their orbits and throw them out of the system altogether. But recent studies have shown that for planets as close to Alpha A as Earth is to the sun, B’s gravity would have no significant effect on their orbital stability. So Alpha Centauri may not just have twin stars. It may host twin solar systems: two planetary systems just a few light-hours apart, so close that if humans had evolved there we might already have made interstellar journeys.

And we used to think that we would never find a giant planet like Polyphemus so close to its star, as close as Earth is to the sun. When we only had the example of our solar system to study, we believed that gas giants would only be found far from the parent star, beyond the “snow line,” where, out in the stillness and cold and dark, the worlds grow immense, misty, stuffed with light elements like hydrogen and helium that were boiled out of worlds like Earth that formed close to their sun’s heat. Thus in our solar system the closest-in Jovian, Jupiter itself, is five times as far as Earth is from the sun. But as we’ve studied the new exoplanets we’ve found endless examples of gas giants orbiting much closer to their suns than was thought possible. Indeed, as I noted earlier, it’s the very closeness of these huge worlds to their suns that allow us to detect them in the first place.

It seems a Jovian may well be born out beyond the snow line, but then it can suffer a kind of friction with the sun-surrounding disc of dust and gas from which it formed, causing it to lose orbital energy and spiral inwards. Several such planets may be eaten by their sun until at last the growing sun’s radiation and solar wind, or perhaps a blast from a nearby supernova, clears away the last of the debris, leaving the survivors to settle where they are. In our system, perhaps Jupiter and the other three giants are the last survivors of a flock of gassy worlds, most of which were consumed by the young sun.

In other systems we’ve seen “hot Jupiters,” left stranded in stable orbits much closer to their suns than Jupiter is to the sun. The most extreme example found so far, reported in 2010, is a planet of a star called WASP-12, nearly nine hundred light years from Earth. While Jupiter takes around twelve years to orbit the sun, this wretched world orbits in a mere day. The star’s gravity will have pulled it into an egg-shape, its surface temperature must be thousands of degrees, and the star’s heat, boiling away its atmosphere, will some day ensure its break-up altogether.

Even without being a hot Jupiter, being close in would make a difference to a gas giant’s formation, to its weather, and ultimate fate. And indeed Polyphemus has a different composition to Saturn—it is smaller and denser—and it is lot more stormy, with a “great red spot” storm larger than the red spot on Jupiter.

So it’s entirely possible that a Jovian like Polyphemus could indeed be found at an Earthlike distance from Alpha Centauri A, with a nice spherical moon like Pandora. But even if we found Polyphemus using exoplanet-tracking techniques, would we be able to see Pandora? Maybe. One recent computer simulation, of an Earth-sized “exomoon” orbiting a Neptune-sized giant, showed that the moon’s orbit would affect the giant’s path sufficiently for it to be detected by a “transit” observation by a future space telescope.

In reality we haven’t yet detected a Polyphemus orbiting Alpha Centauri, or indeed any worlds in that system, despite its closeness. In the Avatar universe the explanation is simple. The plane of the planets is tipped at sixty degrees to our own; our current detection methods, the transits and Doppler tracking, work best when the planets’ orbits are in our line of sight. There are other factors too, such as the comparative instability of planetary orbits within the system. This could well be the case. Planet-hunting is still a tentative game. But we are planning more subtle exoplanet searches, with powerful spaceborne instruments. I think we can be confident that if Poly-phemus and Pandora, or anything like them, do exist, some day we will see them.

And, someday, maybe, visit them.

14

THE CASE OF THE CYLINDRICAL BIOLOGIST

Polyphemus and Pandora: what evocative names!

In giving these new worlds names from classical mythology, their discoverers followed a tradition that dates back to 1781, when the British astronomer Sir William Herschel discovered the solar system’s seventh planet, the first found beyond the wandering bodies visible to the naked eye that had been known since before humans were humans. Eventually the new planet was named Uranus, in Greek mythology the personification of heaven and the son and husband of Gaia, the Earth goddess—though Herschel had hoped to name it Georgium Sidus, in honour of King George III: a planet called George!

In myth, Polyphemus, with a name meaning “very famous,” was a Cyclops, a cannibalistic one-eyed giant encountered by Odysseus in Homer’s Odyssey. It seems an apt name for a giant world dominated by a single glaring-eye storm. And to the Greeks, Pandora, whose name means “giver of all,” was the first woman. Out of curiosity she opened up the famous “Pandora’s Box” (actually a jar), thus releasing all the evils of mankind, leaving only Hope inside the box as consolation. Certainly it seems appropriate that a world as fecund as Pandora should be given the name of the Greek Eve.

(There are in fact already two astronomical Pandoras in our solar system. One is a main belt asteroid discovered in 1858, a rock about sixty kilometres across. The other is the seventeenth moon of Saturn, an even more battered lump of rock around a hundred kilometres long by eighty wide, which shepherds the outermost of Saturn’s rings, following a very complex and chaotic orbit.)

But if you were to follow Jake Sully down the ramp off the Valkyrie, it’s probably not the moon’s name you’d be thinking of in your first moments on Pandora, but its low gravity.

Colonel Quaritch is suspicious of Pandora’s low gravity. He obsessively pumps iron to avoid being made “soft” as a result.

Pandora’s gravity is about eighty per cent of Earth’s. Its diameter is three-quarters of Earth’s, and its mass about half; in size it’s a world somewhere between Earth and Mars, which has around one-third Earth’s gravity.

But Pandora’s air is thicker, about twenty per cent denser than Earth’s. You might wonder how a low-gravity world can hold on to a thick atmosphere, as Pandora evidently does. On any world air molecules can be heated to “escape velocity” and just fly off into space, like tiny spacecraft. A battering by the solar wind, charged particles from the sun, adds to that leakage as well. The lower the gravity, the more air will escape to space. Thus our moon with around a sixth Earth’s gravity is all but airless.

But gravity isn’t the only factor when it comes to a world keeping its air. Titan has around the same gravity as the moon, but, as we saw in Chapter 7, its atmosphere is more massive than Earth’s. This is because it is so cold out there at the orbit of Saturn; Titan’s air molecules move much more slowly, on average, and fewer escape. On the other hand Venus, only a tad smaller than Earth, has a much more massive atmosphere than the Earth because it’s too hot; all the heavy carbon dioxide that’s locked up in the rocks on Earth is baked out into the air on Venus.

Leakage of an atmosphere can be surprisingly slow too. It’s thought that an Earthlike atmosphere somehow delivered to one-third-gravity Mars (perhaps as part of a “terraforming” project, making Mars into a second Earth) would take around ten million years to leak away. That’s a slow enough process for a civilisation to manage an artificial atmosphere if it had to (recall the air machines on Burroughs’ Barsoom). There are natural inputs to a planet’s air too, from outgassing via volcanoes, and impacts from comets. And there are other special factors. Pandora orbits between radiation belts surrounding its primary Polyphemus, which deflect the charged-particle wind from the sun. This is evidently a complex question; a world’s lower gravity does not imply it must have thinner air.

But what effect would a different gravity have on living things?

Galileo was able to figure out the basic physics of gravity and bodies back in 1638: “It would be impossible to fashion skeletons for men, horses or other animals which could exist and carry out their functions [proportionally] when such animals were increased to immense weight…”

This work was the origin of the famous “square-cube law.” If you double the size of an animal, its cross-section goes up as the square of the size—four times—but its volume, and therefore its mass, goes up as the cube—eight times. This basic rule is central to “biomechanics,” the discipline of how living things are put together mechanically. This means that you couldn’t just double the size of an elephant in some genetic-engineering brainstorm and expect it to function; its four-times-thicker muscles wouldn’t be able to raise its eight-times-greater weight.

Ah, but what if you transported said elephant to a lower-gravity world, like Pandora?

There’s a difference between mass and weight. Mass is a resistance to motion. You would have the same mass even in zero gravity, in space. You get weight in a gravity field. Weight is mass multiplied by the acceleration due to gravity, which is approximately ten metres per second per second on Earth. Weight is the load you have to carry around. In space you would still have mass, but no weight.

We all have a maximum weight we can bear, given the strength of our bones and muscles. But in a lower gravity field, you could carry around more mass: higher mass times lower gravity comes out to the same weight. How much more mass depends on the weakness of the gravity.

Humans have complicated geometries, so let’s simplify things. There’s an old joke about the farmer who’s having trouble with his milk production, and he calls in theoretical physicists from the local university to help. After weeks of intensive study, back comes the report which begins: “Consider a spherical cow…” (Well, it made me laugh.) The point is, to figure out basic principles, scientists will often make simplified models of the real world to make the calculations easier, even if the models are somewhat unlike the real thing.

And in that spirit, consider a cylindrical biologist.

Here’s Dr. Grace Augustine, standing tall on Earth, probably giving some RDA desk jockey a hard time. She could be represented by a pillar a bit less than two metres tall, say twenty centimetres diameter. The pressure she’s exerting on the bones holding her up is her weight divided by her cross-sectional area.

Now let’s suppose we stretch her up by twenty-five per cent, without making her any wider. She’ll still be shorter than the average Na’vi, at around three metres. Her mass has gone up twenty-five per cent, and so has her weight, but her cross-section hasn’t changed. So the pressure on her bones is up twenty-five per cent too.

That could be a problem, if we kept stretching her. Grace’s bones can support only a certain maximum weight, because beyond that the pressure would overcome the binding energy of her bones’ molecules; the bones would splinter and Grace would fall. So, in a given gravity field, and with bones of a given strength, there is a limit on Grace’s height—and indeed her mass—unless you thicken up her bones like an elephant’s.

But now let’s whisk Tall-Grace to Pandora. The gravity here is eighty per cent of Earth’s. And so, though her mass is unchanged, her weight (twenty-five per cent more mass times eighty per cent gravity) is the same as Short-Grace’s back on Earth, because the lower gravity has cancelled out the extra height. And thus the pressure on Tall-Grace’s bones is as low as it was for Small-Grace back on Earth, and she feels no discomfort.

There are plenty of subtleties beyond this simple argument. Even given their height the Na’vi look remarkably slender—narrower bones mean higher pressure—but, as we’ll see in Chapter 25, their bones are strengthened by a naturally occurring carbon fibre.

And we should remember that the Na’vi didn’t have to be as tall as they are. No animal has to grow as large as the laws of physics allow it to. The Na’vi’s apparent close relative, the prolemuris, is no more than a metre and a half tall, just as on Earth our hominid ancestors were all chimp-sized until the emergence of Homo erectus, about as tall as us, a couple of million years ago. The Na’vi are as tall as they are because something in their evolutionary history made it right for them to be so. However their height does illustrate that a human body form that would be impossibly tall and slender on Earth can work on Pandora.

What are the limits? How big could a land animal grow on Pandora?

Pandoran beasts are big. Even the direhorse is larger than any horse on Earth. The heaviest living land animal on Earth is the African elephant; a bull can stand some four metres tall at the shoulder. The heaviest animal of all was the brachiosaurus which died out some hundred and thirty million years ago, and stood around seven metres tall at the shoulder. The largest land animal we see on Pandora in Avatar is probably the hammer-head titanothere at maybe six metres tall—like an elephant scaled up in Pandora’s gravity field. Perhaps greater beasts roam in parts of Pandora yet unexplored.

Pandora’s low gravity would help you fly, especially with the aid of that thick air. On Titan, the air is so thick and the gravity so low that a human could fly by the power of her own muscles, flapping artificial wings. So we could have predicted big flying animals on Pandora.

Earth’s largest flying creature was the winged reptile Pteranodon ingens, which flew over Kansas some eighty million years ago, with a wingspan of around nine metres. On Pandora a mountain banshee exceeds that at around twelve metres wingspan, and a leonopteryx would dwarf it, with a wingspan of thirty metres. The size a flying creature could reach depends on other factors than gravity, such as the density of the air and the oxygen content—the more oxygen, the more energy you have available to keep you aloft.

On Earth you have to look to the sea for the real monsters in size. The blue whale is thought to be the heaviest animal ever to have existed, weighing in at some hundred and ninety tonnes (compared to around five tonnes for an African elephant). If we visit Pandora’s oceans in the future, there will be monsters, I have no doubt.

And what of the tremendous trees of Pandora?

On Earth, the basic physical constraint on tree height is the need for the tree to be able to lift water to its uppermost leaves. The tallest known tree on Earth is a sequoia in northern California, at a hundred and sixteen metres tall. The theory says that a tree could possibly reach as much as a hundred and thirty metres—and there have been historical accounts of trees a hundred and twenty metres tall. By comparison Hometree on Pandora is some three hundred metres tall, nearly three times the size of that big old sequoia. This is more than the simple gravity scaling might suggest, but Hometree evidently has a different architecture from a sequoia, with pillar-like multiple trunks, themselves as sturdy as sequoias, enclosing a large internal hollow.

Pandora’s low gravity would enable some wistful architectural designs: impossibly long arches, impossibly slender columns. We don’t see any native architecture on Pandora; with the hometrees available for habitation I suppose building is unnecessary. And the humans at Hell’s Gate show no imagination in their own functional building schemes. Maybe the Stone Arches are a glimpse of what would be possible.

But in fact the Stone Arches seem to be a product of the single most remarkable physical phenomenon on Pandora: its unobtanium, and the magnetic fields with which it is associated. And if you followed Jake Sully to Pandora you would very quickly learn that unobtanium is the reason you, and RDA, are here.

15

OBTAINING THE UNOBTAINABLE

What is it about unobtanium that makes it so valuable?

Unobtanium is a room temperature superconductor—we’ll find out later what that means. On Parker Selfridge’s desk we see demonstrated one of its apparently magical properties, that a chunk of it can float in the air, defying gravity, over what looks like a magnet. Unobtanium has shaped Pandora’s geology. It is unobtanium’s gravity-defying properties that hold up the floating Hallelujah Mountains. When Jake climbs the “stairway to heaven” on his way to Iknimaya, his mountain-banshee challenge, you can see what look like lumps of rock embedded in the roots and tendrils, straining to rise like trapped balloons, boulders presumably laced with unobtanium.

But the real value of unobtanium lies in its superconducting properties, which have led to a new industrial revolution on Earth, including the building of Venture Star-class starships—and generating vast profits in the process.

Is all this fanciful?

The very name “unobtanium” suggests that we’re dealing with impossible physics. According to science-fiction archivist David Langford, the word is an engineer’s in-joke dating from the middle of the twentieth century, applied to any ideal substance you need to achieve the impossible—frictionless bearings, for example. The word “unobtanium” was actually formally defined in the U.S. Air Force University’s Interim Glossary of 1958 as “a substance having the exact high test properties required for a piece of hardware or other item of use, but not obtainable whether because it theoretically cannot exist or because technology is insufficiently advanced to produce it.” The word has been used in science fiction before, for instance in David Brin’s 1983 novel Startide Rising. Cameron has suggested that maybe the discoverers of unobtanium on Pandora adapted the old tongue-in-cheek name as a joke for this magical stuff, and it stuck.

But in fact there may be nothing unobtainable about unobtanium. Superconductivity is a real property. And a superconductor really can defy gravity, at least in the presence of a magnetic field.

As the name suggests, a superconductor is a material that is a “super” conductor of electricity—so super, in fact, that unlike common conductors like copper wire, it conducts with virtually no resistance at all. This means that no electrical energy is wasted in heating up the conductor, and the current could apparently run for ever, without losses.

This seemingly impossible property was first discovered by accident, as a consequence of research into low temperature physics.

In 1908 the Dutch scientist Kamerlingh Onnes was the first experimenter to turn the gas helium into a liquid. Whereas water liquefies from steam at a hundred degrees centigrade, to liquefy helium you need to reach the astoundingly low temperature of just four degrees above absolute zero—around two hundred and seventy degrees below zero centigrade. Having achieved his liquid helium Onnes tried dunking familiar materials in it, just to see what happened. (Well, you would, wouldn’t you?) And he discovered that in certain pure metals, as they cooled down, electrical resistivity suddenly switched off—or at least, it dropped to values too low to measure.

The industrial applications of such a substance are startling. You could run extremely high currents, for instance to power the very strong electromagnets needed by fusion reactors and starship antimatter traps, without the fear of heat damaging your apparatus. Low-loss power transmission lines are another possibility. Heat produced by electrical resistance is a problem in computers, forcing a limit to how much connectivity you can jam into a finite space—the smaller your computer is physically, the faster it can operate. With superconductivity there would be no heat limitations, in principle.

And superconductors can be used to generate lift: to defy gravity.

A superconductor in a magnetic field has a remarkable property called “perfect diamagnetism”; it expels the magnetic field from its interior by creating an electrical current running on its surface. The magnetic field reacts by pushing back at the superconductor. This is called the Meissner effect, and was first discovered in 1933—and it is presumably the effect we see holding up the lump on Selfridge’s desk, as the magnetic pressure balances gravity.

This effect, “magnetic levitation”—“maglev”—can be harnessed as a friction-free load-bearing mechanism. You could imagine using it for frictionless bearings and flywheels. Larger-scale industrial applications could include lifting heavy weights, and running trains on frictionless tracks. Maglev trains are mentioned in a deleted scene in the 2007 script for Avatar. In fact maglev trains have already been trialled, though using only conventional electrical conductors. In Japan in 2003 such a train reached a speed of nearly six hundred kilometres per hour, faster than the record set by conventional trains. With no friction from the track, the main resistance to the train’s motion comes from the air; if it were run in an evacuated tunnel it’s thought that such a train could reach speeds of thousands of kilometres an hour. This might be very useful on the airless moon, where you could build a “mass driver,” an idea of Arthur C. Clarke’s, basically a train so fast it could take off into orbit…

So superconductivity is a real phenomenon, and superconductors do indeed have enormous industrial potential. The trouble with the first superconductors, however, was that it took extreme cold to trigger the superconductivity in the first place. You couldn’t realistically run a maglev train track through a hundred-kilometre-long tunnel filled with liquid helium.

But unobtanium is self-evidently at room temperature, as we see when Parker Selfridge casually picks up the trophy lump from his desk without having his hand freeze solid. Is this possible?

After Onnes’ accidental discovery, the mechanism of super-conductivity took decades to unravel. In fact it had to wait for a whole new branch of physics to emerge. Once again we must approach the eerie science of the quantum.

Electrical current in a conductor is a flow of electrons. It turns out that at sufficiently low temperatures the electrons in a conductor bond into pairs, called “Cooper pairs.” (Leon Cooper was one of a team that won the 1972 Nobel Prize for figuring this out.) Like entanglement (Chapter 11) these couplings are a typically spooky quantum-physics effect; the electrons don’t have to be physically close to each other, but they are still attached. Physicist and science-fiction author Charles Sheffield compared them to a husband and wife at a crowded party, separated yet always joined.

Crucially, each pair stops behaving like the electrons from which it is composed, and more like another class of particle entirely—called “bosons,” which includes photons, the particles that make up light. And bosons have very different properties from “fermions,” the class that includes electrons. The electron pairs become “correlated,” lined up, as if the whole of the interior of the conductor is a single quantum object. All the photons in a laser beam are correlated in the same way. The way I think of it is that in a conventional conductor the electrons, all loners, are like a jostling crowd, cramming their way through a corridor. Cooper pairs are like a Soviet march-past, synchronised, smooth and slick, and getting by with far fewer collisions with the furniture.

The trouble is, the coupling of electrons into Cooper pairs is a fragile effect that is easily destroyed by heat. For decades it was believed that no such thing as unobtanium, a room-temperature superconductor, could ever be found because of this.

So everybody was surprised when, in the 1980s, certain ceramics were discovered which can remain superconducting at the balmy temperature of ninety degrees above absolute zero—above the temperature at which nitrogen boils, let alone helium. Later, copper-oxide-based superconductors pushed the limit up to over a hundred and thirty degrees above absolute zero. The latest developments include the discovery in 2008 of iron-oxide-based superconductors working at around the same temperatures. The scientific jury is out on how this works, presumably through a high-temperature analogue of the electron-pair correlation effect seen at low temperatures. For now, the grail of a true room-temperature superconductor is still out of reach—but it’s coming closer.

For the sake of the Avatar storyline, unobtanium has some other key properties. It can exclude magnetic fields much stronger than other superconductors can cope with—in a strong enough field most superconductors eventually break down. And it doesn’t just exclude magnetic fields, it also has the ability to anchor strong magnetic fields in parts of its structure, perhaps using non-superconducting components embedded in a superconducting matrix. This is what enables Pandora itself to support very strong magnetic fields, as we’ll see in the next chapter. None of this is entirely implausible, and unobtanium’s superconducting properties at least don’t look unobtainable, in principle, and it certainly would be highly valuable in industry.

Where did Pandora’s unobtanium come from? The answer comes from the peculiar (fictional) history of Alpha Centauri’s formation. As the system’s young stars coalesced they were perturbed by an intruder, a runaway neutron star, the surviving core of a supernova explosion, a lump composed purely of jammed-together neutrons with the mass of a star but the diameter of a city block. The neutron star, itself a source of powerful magnetic fields, ripped into the young Centauri stars, and some bizarre nuclear reactions followed. The result was a system laced with unobtanium. And that’s why unobtanium is not present in our solar system, whose origin was unperturbed by neutron stars.

But even if we could find it, could a superconducting mineral like unobtanium really lift a mountain?

16

MOUNTAINS IN THE SKY

The Hallelujah Mountains, ranging in size from boulders to many kilometres across, float thousands of metres above the ground. The Hallelujahs are a lovely visual concept, inspired in part by the Huang Shan Mountains of China, spectacular karst limestone formations that themselves look too delicately vertical to exist.

The Hallelujahs are lifted by the push of Pandora’s magnetic field on the superconducting unobtanium in the mountains’ rocks. The magnetic field itself is a complex product of the presence of the unobtanium in the ground. Indeed it was an early sighting of the Hallelujahs that led human scientists to suspect the presence of superconducting unobtanium in the first place.

In fiction, flying islands go back at least as far as the eccentric aerial kingdom of Laputa, in Jonathan Swift’s Gulliver’s Travels (1726). And as it happens Laputa is held up by magnetism too. It contains a magnetic rock, “a Lodestone of a prodigious Size… The stone is endued at one of its Sides with an attractive Power, and at the other with a repulsive… When the repelling Extremity points downwards, the Island mounts directly upwards” (Part Three, Chapter 3).

But just how strong would a magnetic field have to be to lift a mountain?

Consider Selfridge’s trophy unobtanium lump on his desk.

If this is equivalent to a ten-centimetre cube, say, and if the density is about that of rock on Earth (a couple of tonnes per cubic metre), then the mass is a couple of kilograms. It is held in the air by a push from a magnet in the base unit. The “push” comes from “magnetic pressure,” which is an energy density associated with the magnetic field. It really is a pressure, a force per unit area, measured in pascals (newtons per square metre) just like air pressure (which on Earth is about a hundred thousand pascals at sea level).

So with a cross-section of ten centimetres squared, and if Pandora’s gravity is eighty per cent of Earth’s, the pressure required to hold up the lump is (weight divided by area) about sixteen hundred pascals.

The standard formula for magnetic pressure (easy to find in any physics text) tells us that the pressure exerted by a magnetic field is proportional to the square of the field strength. And the standard unit of magnetic field strength, or “flux density,” is the tesla (T)—named after Nikola Tesla, a Serbian-American inventor once played by David Bowie, in the 2006 movie The Prestige. (A tesla is equivalent to ten thousand gauss, in other units.)

It turns out that to get a pressure of thirteen hundred pascals you need a magnetic field strength of around sixty mT (milli-teslas—each a thousandth of a tesla). How strong is this? Well, it’s several hundred times the strength of Earth’s magnetic field at ground level (which is only about a ten-thousandth of a tesla; a tesla is actually a pretty large amount). It’s stronger than a toy fridge magnet, at a few milli-teslas, but weaker than the coil gap in a loudspeaker, which might be about a tesla. So it’s certainly plausible that a lump like Selfridge’s desk ornament could be lifted by a magnet of everyday household use.

It seems remarkable that even a toy magnet is so much stronger than Earth’s magnetic field—and, if you use one to pick up a pin, you will witness its magnetism overcoming the gravity pull of an entire planet. But you have to think of magnetic field strength as a kind of density; there’s an enormous amount of energy stored in Earth’s field, which works globally—even if locally, on a very small scale, it is much weaker than the fridge magnet. And on larger scales, whereas electrical and magnetic forces can attract or repel (think of positive and negative charges, north and south poles) gravity only ever attracts. So electromagnetic forces can be strong on short scales but cancel out on larger scales, whereas the attractive force of gravity just piles up and up. That’s why the structure of your body is dominated by electromagnetic forces, but the structure of the universe, such as the orbits of planets and the spiral forms of galaxies, is determined by gravity, not electromagnetism.

Selfridge’s toy is one thing. What about the Hallelujah Mountains?

Just as I imagined a biologist as a cylinder (Chapter 14), now imagine a mountain as a cube, a hundred metres on a side (many of the mountains are a lot larger), with the density of rock. This is a lot more mass than the desk ornament—around two million tonnes—and the pressure needed to keep it up is much greater too, at around one million, six hundred thousand pascals. And the magnetic field strength we need is greater too, around a couple of teslas.

A couple of teslas might not sound much. It’s well within what modern human technology can produce—the big magnetic resonance imaging systems in hospitals can run up to fields of several teslas, on a small scale.

But this is several thousand times Earth’s field strength. It’s stronger than the magnetic field around Jupiter. It’s stronger even than the sun’s field at the location of a solar flare, an event powerful enough to batter the Earth across more than a hundred million kilometres with enough charged particles to crash power grids. But there are stronger magnetic fields in nature; the field at the surface of a neutron star, a compressed supernova remnant of the kind that created unobtanium in the first place, can run to hundreds of millions of teslas. (Robert L. Forward’s novel Dragon’s Egg (1980) and my own Flux (1993) showed life forms shaped by this bizarre environment.)

In the movie Avatar we see visual evidence of strong magnetic fields of a poetic sort. The Stone Arches that congregate over areas of strong flux, such as the Tree of Souls, are reminiscent of “solar prominences,” areas of intense magnetic activity on the surface of the sun where glowing plasma is lifted along flux lines to form tremendous arches—some big enough to straddle the Earth. The Arches are in fact a relic of Pandora’s magnetic fields. During the region’s formation flux loops shaped the rock when it was still molten, and held it there until it cooled and hardened. As a result arch formations can be used to locate unobtanium deposits, and act as warnings for pilots of aircraft of the presence of hazardous magnetic fields.

Regarding the flying mountains, even if you had the field strength, there are also questions of stability. If you experiment with fridge magnets you’ll find that supporting an object by repulsion isn’t so easy, as the object will slide off to one side or another, or flip over so that unlike poles are drawn together. With a superconducting body the effect is different, as the floating body is cushioned by the magnetic field excluded from its interior. Maglev experiments have shown that for stability you need the supporting field to be stronger at its periphery than at its centre, to keep the floating object in place. On Pandora, how could such a shaped field come about in nature? Perhaps there was some kind of feedback effect between the magnetic fields in the floating rocks and the still-molten ground, when the mountains were formed. Or, some researchers in the Avatar universe have speculated, the Hallelujahs could represent a balance achieved by a kind of consciousness, just as Eywa is integral to the balance of the ecology… Even so the Hallelujahs aren’t entirely stable, however. They have been known to collide, hence the Na’vi name for them of “Thundering Rocks”: tktktk.

Certainly Pandora’s intense magnetic fields will add to the hazards of a very hazardous world.

17

A DANGEROUS MOON

Colonel Quaritch likes to welcome newcomers to Pandora with a scary depiction of its dangerous life forms, the plants, the animals, the natives, all of which, according to him, want nothing more than to kill humans.

But Pandora would be a ferociously hazardous place even without any life forms at all.

Pandora is a volcanic world. And it’s that way because of where it orbits.

Consider the moons of Jupiter. Of the four largest moons, discovered by Galileo—Io, Europa, Ganymede and Callisto—closest-in Io is some six Jupiter radiuses from the giant planet’s centre, while furthest-out Callisto is about twenty-six radiuses out. Io has had its orbit tweaked into an ellipse by its neighbours, Europa and Ganymede. As a result Jupiter and the neighbouring moons together raise ferocious tides on Io—and not of water, as our moon raises tides in Earth’s oceans, but of rock. The whole moon is flexed and squeezed, an effect that heats Io from within, just as a rubber ball gets hot if you knead it in your grip. It’s just the same for Pandora, which too orbits a gas giant and has sister moons, so we must expect it to suffer similar tidal flexing.

Because of the heat injected by gravitational kneading, Io is the most volcanic world known. Its calderas spew out a hundred times as much lava as from all of Earth’s volcanoes—and that from a surface area just one-twelfth the size. The whole surface is riddled with sulphurous pits, lava pools and magma-spewing fissures. In NASA spacecraft images Io looks like nothing so much as a vast plate of pizza. This is unusual for a small world. Smaller planets lose their inner heat more quickly, and tectonic activity generally seizes up; that’s the case on the moon and even on Mars. Not on Io—and not on Pandora.

Clearly Pandora is not such an active world as this. But it is an arena of much more intense tectonic activity than Earth: a world of fractured continents, of volcanoes and earthquakes, of hot springs and geysers, and with its air polluted by carbon dioxide, hydrogen sulphide and other volcanic products.

All the volcanism is bad for machinery, because of the ash and gases volcanoes inject into the air. On Earth we had an example of this in April 2010, when air travel across north Europe was closed for days because of an ash cloud emitted by a volcano in Iceland. The eruption wasn’t that big by historic standards, and away from Iceland itself you couldn’t even see the cloud. But an airliner flying through it would ingest sixty billion particles of abrasive ash every second. The worst danger was that particles of silica in the ash would melt and clog up the engines’ cooling systems, which was likely to shut down all the aircraft’s engines at once, rather than one or two dropouts which airliners are designed to handle. Pandora is evidently a tough environment for industry, as we’ll discuss in Chapter 18.

As for humans, the Pandoran air is lethal. “Exopacks on!” barks the crew chief as the Valkyrie passengers prepare to walk on Pandora for the first time. “Remember people, you lose your mask you’re unconscious in twenty seconds and you’re dead in four minutes. Let’s nobody be dead today, it looks bad on my report…”

Thanks to the volcanism, compared to Earth’s atmosphere, Pandoran thick air is stuffed with carbon dioxide, xenon and hydrogen sulphide. It’s the carbon dioxide that keeps the moon warm enough for life. But it’s the carbon dioxide that would kill you—or the hydrogen sulphide, if you gave it a chance. (The xenon is harmless.)

Carbon dioxide is an essential component of our biosphere, but it is toxic in greater concentrations: a silent, odourless assassin. In 1988 in Cameroon, carbon dioxide was expelled from lakes by volcanic events; animals in the area were overwhelmed and killed, as were seventeen hundred people. Coal miners are wary of “blackdamp” in their mine shafts, toxic air in which raised carbon dioxide levels are matched by reduced oxygen. It was to warn of the dangers of blackdamp that canaries were used as a warning system; the birds, more sensitive to bad air than humans, would succumb first.

The carbon dioxide content of Earth’s air is around a fraction of one per cent. From one per cent upwards it can cause drowsiness. At higher concentrations you get dizziness, shortness of breath, difficulty breathing and panic attacks. At eight per cent you lose consciousness after a few minutes. On Pandora, the concentration is nineteen per cent… After Quaritch’s climactic attack with his AMP suit on the link shack, Jake is left exposed to Pandoran air without an exopack, and his rapid near-suffocation is convincing.

Pandora’s high concentration of hydrogen sulphide is a hazard too. This gas is deadly at concentrations of more than a few tenths of a per cent, but capable of causing coughing and skin irritation at much lower levels.

Of course Pandoran life forms are adapted to their air. There is even one sort, the “puffball tree” (Obesus rotundus) which absorbs toxic gases from the atmosphere, for the benefit of the rest of the ecology. Humans, however, will always need protection from systems like their exopacks, which remove the excess carbon dioxide and hydrogen sulphide from a user’s air.

If Pandora’s air doesn’t get you, meanwhile, there’s the magnetism.

Pandora’s own magnetic field is hazardous enough. Locally, as we see onscreen, it is strong enough to affect human technology—which is why regions of intense flux, like the Tree of Souls, are good places for Grace, Jake and the rebels to hide out. As we will see in Chapter 18, one reason why much of RDA’s technology has a heavy, retro look is simply that it has to be robust enough to keep working in Pandora’s intense magnetic environment, amid other hazards.

The magnetic field would also have an effect on living things. Conceivably you would feel the presence of a strong local field if you walked through it. You’ll recall that unobtanium is pushed away by magnetic fields because as a superconductor it has “perfect diamagnetism”—a chunk of it expels magnetic fields from its interior. But to some extent any conductor is diamagnetic, such as your own water-filled body, and can be pushed by a strong enough field. The bodies of frogs and mice can be made to float in magnetic fields, as has been proven by certain researchers with too much time on their hands.

Magnetism has more subtle influences. Life on Earth routinely exploits the planet’s magnetic field. Creatures with internal magnetic “compasses,” which get directional information from the way the field is pointing, include birds, sea turtles, bats, lobsters and newts. Some, including turtles and newts, are thought to have internal magnetic “maps” based on three-dimensional variations of the field. Such animals may “see” aspects of the field superimposed over a more normal visual view of the world, like a pilot’s head-up display. Obviously such senses are useful for migratory species of birds, but “magnetoreception” is widespread beyond that, in non-migratory species such as flies and chickens. Even cows in a field can sometimes be seen to line up with magnetic field directions.

It’s been difficult to identify the receptors for these senses because magnetic fields pass through flesh and blood; an animal’s magnetic sensors could be located anywhere in the body, not necessarily on the surface, the way eyes are. It’s not even clear how magnetic senses work: perhaps through magnetic fields causing a voltage within the body, or through their tugging at a magnetic mineral called magnetite within the body, or perhaps through the fields causing some unusual biochemical reaction within the body. A recent review of the subject in Nature (22 April 2010) summed this up as “a fascinating interplay of biology, chemistry and physics.”

Magnetic-sensitive life forms used to Earth’s gentler fields would probably suffer on Pandora. This has been demonstrated by researchers placing standard bar magnets, much stronger than Earth’s field, on homing pigeons and sea turtles, whose ability to navigate is disrupted. However, native life forms exploit Pandora’s strong magnetic fields for other purposes than direction-finding (see Chapter 21). Life is endlessly ingenious in exploiting the resources offered by its environment.

For humans, the medical effects of long-term exposure to powerful magnetic fields are not well understood. But human workers are now routinely exposed to Pandora-sized fields of several teslas, for instance from working with magnetic resonance imaging scanners in hospitals. In 2007 the European Union’s Health and Consumer Protection department published a study of the “possible effects of electromagnetic fields on human health.” The report pointed out that strong magnetic fields affect biological molecules with magnetic properties such as haemoglobin, and there has been some evidence that the electrical activity of neurons and brain areas can be affected by intense fields.

Pity RDA’s miners. Unobtanium mines tend to be located in the most intense regions of magnetic flux. In fact humans aren’t allowed anywhere near unobtanium deposits; symptoms such as vision distortions and strange tactile sensations are reported hundreds of metres away, along with irregular heartbeats, muscle tremors, nausea and other symptoms. RDA’s mining operations are perforce run by remote control.

Those flying mountains are another hazard for the miners. If you dig out unobtanium in the wrong place you could destabilise the magnetic fields holding up a Hallelujah…

So Pandora’s magnetic field is hazardous enough. Its interaction with Polyphemus’ field only makes things worse.

Jupiter’s magnetic field is ten times the strength of Earth’s. As a result the giant planet is surrounded by a powerful “magnetosphere,” a region of space filled with high-energy charged particles. This magnetosphere extends between fifty and a hundred planetary radiuses, well beyond the orbit of Callisto. This is a big structure; if it was a visible object, from Earth it would look the size of the sun. Inside the magnetosphere there are Van Allen radiation belts, bands of trapped charged particles of the kind known to be a hazard for astronauts orbiting Earth—but Jupiter’s belts are ten thousand times as intense as those around Earth. The magnetosphere has visible effects on Jupiter itself, such as tremendous auroras, caused by charged particles battering the planet’s upper atmosphere: fantastic light displays some sixty times brighter than the northern and southern lights on Earth. And the magnetosphere causes Jupiter to emit huge blares at radio frequencies, more intense than any radio source in the solar system save the sun. Io and the other big moons are all well within Jupiter’s magnetosphere.

The situation is similar at Polyphemus, whose magnetosphere envelops six of its moons, including Pandora. The interaction of Polyphemus’ magnetosphere with Pandora’s is complicated and interesting. The localised magnetic “hot spots” on Pandora’s surface funnel charged particles from Polyphemus’ magnetosphere or from the sun down to the surface. The result is storms from space similar to those on Earth caused by solar flares, violent releases of energetic particles from magnetically active regions on the sun’s surface. On Earth, extreme events can crash power lines, interfere with communications between planes and ground controllers, and affect mobile phone services.

But our own magnetosphere is basically a shield. It generally deflects the worst of the solar storms, pushing aside the charged particle flows. Pandora’s complex magnetosphere actually delivers the storms to the surface. An intense enough storm could be lethal for life forms; in the very worst case death could come instantly as the brain’s tissue is ionised, and you just “short out.”

Another remarkable feature Pandora shares with Io is a flux tube. Io is connected to its parent Jupiter by a tremendous trail of plasma, a natural conductor that carries a current of five million amps across a potential difference of hundreds of thousands of volts, with a power seventy times more than all of Earth’s generating capacity. This astounding structure pours additional heat energy down onto Io’s roiling surface. Pandora’s flux tube is more intermittent, but when it works it creates massive electrical storms, auroras, and other phenomena.

Quaritch is right. Pandora is a very hazardous world.

But RDA is on Pandora despite the hazards. The wealth to be found under Pandora’s surface makes it worth braving the hazards. And RDA is very efficient at extracting that wealth.

PART FIVE

HELL’S GATE

“This is why we’re here. Unobtanium. Because this little grey rock sells for twenty million a kilo. No other reason.”

—Parker Selfridge

18

DISTURBING THE WORLD

Among Avatar’s many striking images are aerial views of RDA’s great unobtanium mine on Pandora. It looks like a lunar landscape cut out of the green, across which giant machines crawl. The sheer scale of all this is brought home to us in Jake’s first scenes on Pandora, when, fresh off the Valkyrie shuttle from orbit, he is tiny beside dump trucks, their wheels taller than a standing human—but in other shots we see how the trucks themselves are dwarfed beside the tremendous excavators in the pit.

The size of an RDA excavator, a DD40 Heavy Duty Class Wheel Loader, is staggering. You could fit seventeen soccer pitches on its mighty back. At five hundred metres long, it is over a hundred metres longer than the largest ships currently operating on Earth’s oceans (Maersk E-class container vessels). And it’s over three hundred metres high: there are only about fifty taller skyscrapers in the world today. An excavator is a single machine the size of a city block.

There is something awesome in the sight of huge, single-purpose engines like these. As a boy in the 1960s I was struck by the futuristic machines in Gerry Anderson’s Thunderbirds, such as the Crablogger in the episode “Path of Destruction,” which crashes through the jungle pulling out trees with its gigantic claws like a child pulling up blades of grass. Even today I can’t help but be awed when I glimpse the machines that clear-cut the big managed pine forests close to my home in northern England. A “harvester” will fell a tree with its chainsaw, rollers force the tree stem between “delimbing knives” that strip the trunk of its branches, and logs are cut to a specified length. A huge twenty-year-old tree can be processed in minutes. Later a “forwarder” picks up the logs to carry them to great heaps by the roadside for collection. There are humans in the cabs of these machines, but not a lumberjack’s foot touches the ground. It’s not quite the gigantic slash-cutter we see in Avatar, but the principle isn’t far away.

The unobtanium mines on Pandora resemble open-cast mining operations here on Earth—and especially the huge operations now underway around the world to extract oil sands.

Oil sands (also known as tar sands) are a kind of bitumen deposit. Bitumen is a dense and sticky form of petroleum that can collect in layers of sand or clay and water. Such deposits occur around the world, and in fact were exploited in ancient times in the Middle East for the water-proofing of reed boats, and creating Egyptian mummies. The world’s largest deposits are in Canada and Venezuela, each of which is said to have reserves equivalent to the world’s total reserves of crude oil. (Maybe this is why Jake Sully was sent to fight in Venezuela.) The Athabasca Oil Sands, in Alberta, Canada, have been the scene of the commercial extraction of bitumen since 1967. The Athabasca operation employs what are said to be the biggest power shovels and dump trucks in the world. The oil sands themselves are typically in a layer fifty or so metres deep, sitting on top of limestone strata. To mine them you have to clear the land of trees and brush, then remove what the miners call the “overburden,” the topsoil and layers of peat, sand and gravel, and then the extraction is done. This is roughly the technique used in the Pandoran unobtanium mines.

The modern extraction process, which requires huge amounts of energy for steam injection and refining, was until recently considered uneconomical—but that’s changed through a combination of better technology and rising oil prices. Production in Canada has grown to the extent that the country has become the largest contributor of oil and refined products to the United States. Environmental issues are regularly raised. State and national governments apply strict rules; for instance all such projects are required to implement a land reclamation plan. But environmentalists object that oil sands extraction processes generate more greenhouse gases per barrel than the production of conventional oil.

Meanwhile, at the time of writing there are plans to open up a huge iron ore mine in Arctic Canada, far to the north of any operation of a similar scale previously—an opportunity provided, ironically, by the global-warming retreat of the polar ice. Just as on Pandora, there is native fauna to be moved out of the way, including caribou, Arctic foxes and polar bears, and local people to deal with in the Inuit.

I suppose that if the world suffers the ecocide we looked at in Chapter 2 we can expect such operations to proliferate. Nobody would care about the impact on the environment, because there would be no environment to save, any more than on the lifeless moon. Certainly satellite views of the operations in Athabasca and elsewhere are starkly reminiscent of Avatar’s scenes of unobtanium mining on Pandora.

The principal unobtanium mine, humanity’s most distant industrial operation, is known as RDA ESM 01—RDA Extra-Solar Mine 01. Operators in sealed cockpits use chemical charges to break up the overburden, which is then removed with excavators, dozers and dump trucks. The unobtanium ore is removed with excavators and trucks, but a pure enough deposit can spontaneously levitate, requiring specialised belt diggers to feed into covered trucks. Over the thirty years of its expected lifetime the three pits of ESM 01 will eventually merge into a crater four kilometres across. But RDA is already looking at further deposits to develop.

All this is very plausible. Today we’re pretty competent at mining the Earth. And we are already working out how to mine other worlds.

In Avatar’s 2154, human colonies exist on the moon and Mars. And in our time there have been several studies on how you might mine these new worlds.

What is there to mine on the moon? Well (see Chapter 6), there’s water, maybe in trace amounts in the lunar soil, and helium-3, the right isotope of the element for the most effective operation of fusion plants, which is lacking on Earth. But these treasures are thinly scattered—it would be like harvesting dew—and strip-mining on a vast scale would be required. Imagine robot tractors crawling across the lunar surface, scooping up the regolith, processing tonnes of the stuff to sift out the minute fractions of water and helium-3, and perhaps baking the rest to extract oxygen. As for power, the unshielded sunlight is an obvious energy resource; perhaps areas of the wide, flat lunar seas could be melted to form gigantic solar-energy collectors.

The lunar conditions will invalidate much of our terrestrial experience of heavy industry and manufacturing; we will have to rethink everything. Moon dust, shattered by meteorite rain but unweathered, is extraordinarily abrasive, as the Apollo astronauts learned when they tried to make their spacesuit seals for their second or third moonwalks. The vacuum makes most lubricants useless; they would just boil away. And the low gravity causes problems with simple things like fluid flow, because of novel bubble effects in liquids. Lessons we learn on the moon, however, could be transferred to other worlds. It’s strange to think that low-gravity adaptations made to the feed lines on a Samson rotorcraft to enable it to operate on Pandora, for example, might have been learned on the humble moon.

In the Avatar future, in fact, RDA does maintain a lunar helium-3 facility. And the mining operations must have left a mark. Maybe by Jake Sully’s day the face of the moon in the sky, more or less unchanged for billions of years before humans came along, is pocked and scraped by mines, and the dust seas gleam, covered by tremendous solar-panel mirrors.

Meanwhile the best plans we have to get to Mars and back involve industrial processing of Martian resources from the very first landing—in fact, we would need to make a start even before humans get there. According to Robert Zubrin’s “Mars Direct” proposal, Mars would be reached with a wave of spacecraft capable of manufacturing their own return fuel from Mars’ carbon dioxide atmosphere, at a fraction of the cost of hauling that fuel all the way from Earth (the Apollo craft carried their own return fuel to the moon).

The key ingredient to support life, however, is as always water. And there seems to be plenty on Mars. As Percival Lowell suspected there is water-ice on Mars’ surface at the poles, just waiting to be scooped up. At lower latitudes, the spaceprobes have found evidence of water in the past: for example, what appear to be the remnants of gigantic, catastrophic flooding episodes, and perhaps even the tide marks of ancient seas. Where did all the water go? Perhaps it was drawn into aquifers in Mars’ interior by geological processes like the great subduction flows on Earth; Mars, smaller than Earth, cooled more rapidly, making its crust and mantle more able to trap and store water. Thus the first large-scale industrial operations on Mars are likely to be drilling for water—and the technical challenges there are almost as severe as on the moon.

From 2004 to 2007 I worked with a team from the venerable British Interplanetary Society on a design study of a manned base at the Martian north pole. It was a weighty study; project leader Charles Cockell is a professor of astrobiology at the Open University. And in the course of the study we worked on proposals on how you’d drill on Mars, specifically in our case because we wanted to extract an ice core. Just as on Earth, such cores, drilled from ice caps built up by snowfall year on year, contain records of climate variations reaching deep into the past.

Deep drilling, the kind you’d need to go down kilometres to a low-latitude Martian aquifer, is hugely challenging in terms of mass, power and manpower. Rotary drilling as we use on Earth is a tested technique, relatively low power, mechanically simple, and easily fixed in case of failure. But it requires a heavy support infrastructure, and in the dusty, cold, high-friction Martian environment any moving-part system would be vulnerable to many failure modes—lubrication failures, abrasion of bearings, loss of seal integrity.

A deep borehole will always require stabilisation to keep it from collapsing. The way this is done on Earth is to pump in a “working fluid” such as water or mud slurry. Water or mud will not work in Martian conditions; either would freeze immediately. Possibly some low-temperature lubricant oil would be suitable, but it would be very expensive to import such a fluid from Earth: you’re looking at tonnes of material, and if lost such a fluid load could not be replaced. The trick is to use working fluids produced from local materials, and the best bet may be to liquefy Mars’ carbon dioxide atmosphere. Unfortunately, carbon dioxide plus liquid water yields carbonic acid, a weak acid but corrosive; you would have to keep temperatures low enough throughout the borehole that ice chips do not melt, which will affect drilling rates, and to use corrosion-resistant materials.

This brief experience taught me a lot about the challenges of transferring heavy industrial operations to another world. In Pandora’s low gravity and toxic air, every tool, every machine, every material used will have to be redesigned, every technique re-examined.

And on Pandora the intense magnetic fields around unobtanium deposits are a novel significant problem for industry. Machines and tools can’t contain any ferromagnetic elements such as iron, cobalt or nickel because they would become so strongly magnetised their moving parts would seize up. Even some non-ferromagnetic elements like manganese become magnetic when combined with other elements, which limits the use of steel alloys and other materials. There are compounds that will work, such as tungsten carbide, but these are exotic and expensive. In addition, whenever you move a conducting material in a magnetic field electrical currents are induced. These can heat the material, interfere with circuitry, and interact with the global magnetic field to produce a resistance to motion. A miner swinging a pick would feel like he was underwater, and the faster he moved the hotter the pick would get—not that a human miner would be allowed anywhere near an unobtanium lode.

Still, by the time RDA reaches Pandora it will be able to build on decades of experience of mastering hostile environments in the solar system. And everything we learned on Earth, since the days thousands of years ago when we were chipping flint nodules out of chalk beds, will have been rethought.

19

COPIES, CELLS AND COMPUTERS

In the movie Avatar we only glimpse Earth, but we see a lot more of the human colony on Pandora, the “Resources Development Administration Extra-Solar Colony,” more popularly known as Hell’s Gate.

And here we get to see some of the technological advances achieved by mid-twenty-second century Earth.

One challenge of the operations we see on Pandora is the sheer mass of the machinery required, such as the mining gear, the military hardware, the fixed structures at Hell’s Gate and elsewhere. Interstellar flight is always likely to be expensive, and the more mass you have to haul out, the more expensive it gets.

Given this, it would make sense to manufacture as much of your equipment as you could on Pandora using in situ resources. To get things up and running quickly you might bring out smart but lightweight components such as electronics from Earth, while manufacturing dumb but heavy components on Pandora.

And the way RDA achieves the latter is by using a much-advanced version of a novel manufacturing technique called stereolithography, or “3D printing.”

This is a kind of photocopying of solid objects, in which computer-controlled machines build up a component by spraying on layer by layer. Typically, systems working today have used plastics, but there have been experiments using metals and ceramics. Advantages of the technique are its ability to construct more complicated and intricate shapes than any other primary manufacturing technology, and its flexibility—one system can turn out any component you like, whereas otherwise you’d have to bring along specialised plant for each type.

Today, commercial systems are used to manufacture items like jewellery, but they are also being trialled on a larger scale, for example in projects where buildings are constructed layer by layer by robots pouring fast-setting concrete. There are also home-workshop experiments you can download, such as the “Reprap” project, the Replicating Rapid-prototyper, devised by Adrian Bowyer of the Buckinghamshire Chilterns University College in England. As you can imagine, there are fascinating intellectual property rights issues to be resolved around this technology.

Even on Earth, if we could manufacture a lot of what we need at home we might cut transport costs significantly. And stereolithography certainly cuts the cost of transport to Alpha Centauri, where the RDA manufactures its own ground vehicles, mine equipment, weapons, building elements, even clothing. As we’ll see, however, the use of this technology imposes some constraints on the kinds of machinery that can be used on Pandora.

Remarkably, experiments at the Massachusetts Institute of Technology have tried using the 3D-printing technique to make artificial human bones. In the course of Avatar we get a look at a number of other medical advances.

Former Marine Jake Sully is stranded in a wheelchair, the result of a traumatic injury he suffered on active service. He’s aware that a “spinal” can be fixed, but only at a price beyond the means of his veteran’s benefit. In the context of the movie, Jake’s paralysis serves a key narrative function. Like his eco-devastated Earth it provides another extreme starting point for his personal story; it makes Jake vulnerable to manipulation by Quaritch—and it amplifies the joy he feels, and we share, when he first drives his avatar body, and is able simply to run again.

But it is good to know that in the real world some steps are being taken towards alleviating this terrible condition.

A “spinal” is a spinal cord injury. The spinal cord is a long, thin bundle of nervous tissue that extends from the brain. The cord is contained for protection in the bony vertebral column. Together, cord and brain make up the central nervous system. The cord’s main function is to transmit neural signals between the brain and the rest of the body: “motor information,” data about the body’s movements, travels down the cord from brain to body, and “sensory information,” data recorded by the senses, travels back up the cord from body to brain. The cord also has some independent functions; it serves as a centre for coordinating various reflexes.

It’s estimated that in the United States, for example, there are some forty cases of spinal cord injury per million people per year. The spinal cord can be damaged by trauma, as in Jake’s war injury, or through a tumour, or through a developmental disorder like spina bifida, or a neurodegenerative disease. The vertebral bones or the discs between the vertebrae can shatter and puncture the cord itself. In the more severe cases, such as Jake’s, a patient can suffer a significant loss of motor and sensory functions to major areas of the body, all the way to full body paralysis (quadriplegia) below the site of the injury. In addition a patient can suffer bowel and bladder malfunctions, a loss of sexual function, spasticity and neuropathic pain, and in the longer term muscle atrophy and bone degeneration.

Current treatments amount to administering anti-inflammatory agents or cold saline immediately after the injury. These wouldn’t help Jake walk again. It seems that at present, despite the dreadful outcome of a spinal cord injury, there is comparatively little research being done into new treatments, because of the small (in percentage terms) number of sufferers.

But there are some promising developments. Treatment involving neuronal protection, and even the regeneration of damaged neurons, are being investigated to treat conditions like Alzheimer’s Disease and Parkinson’s Disease, conditions of the central nervous system which have some similarities to spinal cord injuries.

Stem cell treatment seems the most promising approach to neurological regeneration, and attracts a lot of publicity. Stem cells are found in most multicellular organisms. They can renew themselves through cell division, but can also differentiate into a range of specialised cell types. They can be found in embryos, where they go on to produce all the specific tissues the embryo requires. There are also adult stem cells which can act as a repair mechanism for the body, replenishing damaged specialised cells.

In their application in medicine, stem cells are introduced into injured tissues. The cells come from the patient’s own body, so there is no risk of rejection. With proper management the stem cells can be trained to differentiate into the kind of cells needed to repair the damage. The first successful stem cell treatment was as far back as 1968, a bone marrow transplant. It is hoped that stem cell treatments will one day transform medicine by treating conditions ranging from cancer to cardiac failure.

For “spinals” like Jake’s these treatments are in their infancy. It has proved difficult to persuade stem cells to differentiate into spinal motor neuron cells, the type of cell that transmits messages from the brain to the spinal cord. But some success was reported in this in 2005 by researchers at the University of Wisconsin-Madison. And in 2010 the first spinal-injury patient was treated with human-embryonic stem cells.

Another bit of evidence we see of advanced biomedical knowledge in Avatar’s twenty-second century is the creation of the avatars themselves, derived from “human DNA mixed with DNA from the natives”—the Na’vi. This is a topic we will return to in Chapter 31, but for now we can note that this is a remarkable achievement of genetic engineering.

Here at the beginning of the twenty-first century, genetics is another area of rapid advance and great promise for medicine. A gene is a unit of inherited material encoded by strands of the double-helix molecule DNA (that’s how it works in creatures from Earth, at least). The idea of gene therapy in medicine is to insert genes into an individual’s cells to treat conditions such as hereditary diseases, where harmful mutant versions of a gene can be replaced with functional ones. The idea was raised in the 1970s, and the first attempts focused on diseases caused by single-gene defects, such as cystic fibrosis. The first successful treatment in the U.S. took place in 1990, when a four-year-old girl was treated for a genetic defect that left her with an immune system deficiency. In a trial in London in 2007 a patient was treated for an inherited eye disease, and in 2009 researchers in America gave enhanced colour vision to a squirrel monkey, in experiments hopefully leading to a cure for colour blindness.

An interesting review in the April 2010 issue of the journal Nature summed up the decade since the first full decoding of the human genome, all one hundred thousand genes, the “blueprint of life.” Progress in using genetic data in medicine has actually been slower than expected, because of the complex genetics behind many diseases, apparently exaggerated claims after a few early successes in the 1990s—and the death of a patient in 1999, after a severe reaction to attempts to give him repaired genes. At the time of writing, no patients have actually been cured of common genetic diseases by gene therapy.

And then there are ethical and other doubts about the technique, as with so many other areas of modern medicine. For instance, babies can be “screened” in the womb for genetic conditions, possibly treated, or, perhaps, aborted if the parents choose. Many people will have doubts about where to draw the line in terms of such choices. Then there is the question of inheritance. There are two basic types of gene therapy. You can insert the therapeutic genes into the somatic cells of the patient—that is, the non-reproductive cells of the body. In this case any effects will be restricted to the patient only, and not passed on to any offspring. Or you can insert genes into germ cells—that is, reproductive cells, sperm or eggs. These changes would be heritable and can be passed on to future generations. These techniques are so controversial that in many countries, including the UK, tampering with the human germ line is a specific criminal offence.

One very unpleasant offshoot of gene therapy research could be “smart” biological weapons. You could target a specific group or individual with a particular DNA pattern, and trigger a natural or engineered disease. It must be hoped that this doesn’t occur to any SecOps think tanks on Pandora—but it is a possibility, since we know from the creation of the avatars that humans have to some extent mastered Na’vi genetics as well as their own.

The medical treatments discussed here are more or less at the experimental stage today. Perhaps the successful ones will be routinely available by the mid-twenty-second century. But it seems likely they will be costly. Aside from the evident cost of fixing Jake’s spinal injury, we see scientist Max Patel wearing glasses! If you can build an avatar, you’d think you could fix short-sightedness—but, obviously, only at the right price.

Another technological advance obvious in Hell’s Gate is computer technology.

Consider the Hell’s Gate Ops Centre control room. (Avatar’s creative team visited such locations as a real-world oil rig, the gigantic Noble Clyde Boudreaux in the Gulf of Mexico, to use as a model for interiors like this.) We see large-scale wraparound screens that respond to the touch and movement of the operator. In another instance, in the avatar lab, Max Patel swipes one tablet-like screen over another, taking an image to carry away with him to show Grace Augustine, as easily as he might pull a piece of paper from a pin-board. Three-dimensional displays are the norm, and there is an emphasis on graphic and tactile interactions, in an environment saturated with computing. These scenes recall recent experiments in “ubiquitous computing,” in which computers become embedded in the surroundings. Nokia’s Ubice is one prototype. In Microsoft’s Lightspace system, surfaces in a lecture room become screens for displaying documents and images; like Max you can pick up a virtual item from one display and move it to another.

The Ops Centre also features a holotable, with a continuously updated summary of conditions across RDA’s operations on Pandora. This is a very impressive, fully searchable holographic display, which Jake is able to reach into, tracing for Quaritch the internal structure of Hometree with his hands. Holography, the science of 3-D projection, is quite an old technology. The principles on which it is based were first set out in 1947 by the British physicist Dennis Gabor, who got a Nobel Prize for his trouble. Information about the amplitude and phase of light waves—that is, how intense they are and how they relate to each other—are stored as patterns of interference. Computer programs “ray-trace” back from these interference patterns to recreate the light rays that gave rise to those patterns, and so give the illusion that the object that emitted or reflected the light in the first place is present. Indeed, that “object” might only ever have existed in the electronic imagination of a computer.

Human-machine interaction (HMI) is the academic study of the interaction between people and computers. It is the intersection of a number of fields, from ergonomics and human factors to computer design. It arose partly because of bad examples of human-machine interfaces leading to calamity—for instance, it is thought that the Three Mile Island nuclear accident was partly due to operators struggling with a poor and confusing interface. HMI practitioners develop theories of interaction, come up with design methodologies and processes, and invent new kinds of interfaces and interaction techniques. A long-term goal is to minimise the barriers between a human’s cognitive model of what she wants to accomplish and the machine’s understanding of the task.

This makes sense in terms of what we see of the computer interfaces in Avatar, which seem a logical development from modern technology, our tablets and smart phones, with their applications which respond to touch, and can sense physical movements such as tipping and shaking thanks to internal accelerometers and GPS positional awareness. All of this builds an illusion that the computer applications are part of our physical world.

But if the human interfaces look familiar, current trends would suggest that we ought to anticipate huge advances in computer power by 2154.

“Moore’s law” is an empirical observation that thanks to technological advances and commercial pressure the speed of computer systems (as well as other parameters such as memory storage and relative cheapness) is growing exponentially. This was first described by Intel co-founder Gordon E. Moore, who in 1965 noted that the number of components in integrated circuits had doubled every year since the invention of such circuits in 1958. The doubling is cumulative, like compound interest, so in ten years the increase (two multiplied by itself ten times) would be over a thousandfold.

Similar studies based on other ways to calculate computing power give different values for the doubling time, but all of the same order of magnitude. Futurologist Ray Kurzweil has claimed the law has been working since the mechanical calculating machines of the early twentieth century. And it’s still working today, nearly half a century after Moore’s original paper. As of November 2010, according to the “TOP500” list that keeps a rank of such things, the most powerful non-distributed computer system in the world, a Chinese supercomputer called the Tianhe-1A (“the Milky Way”) was capable of around twenty-five hundred trillion elemental mathematical calculations per second (2.5 petaflops, in the jargon). The TOP500 list, maintained since 1993, confirms a version of Moore’s Law based on the big machines’ processing speeds, with a doubling time of fourteen months.

But Moore’s Law makes even mighty machines look dumb very quickly. With a fourteen-month doubling the Law should ensure that a laptop, presumably available for the same kind of comparative price as today, will pass the power of that big Chinese machine in a mere fifteen years. I won’t depress you here by telling you when the supercomputers, or indeed your phone, will become more powerful than your brain. We’ll consider that stuff in Chapter 32; it would certainly help with the tricky business of linking Jake to his avatar to have the whole process buffered by computers much more powerful than either brain.

Moore’s Law must have a limit beyond which it breaks down; in the end it will come up against fundamental physical limits. But by Avatar’s mid-twenty-second century the world will surely be utterly saturated by extremely advanced computer technology. Just as today it’s in your TV and car and phone, by then we must anticipate that it will be everywhere, in your clothes, your home, in every gadget you use—even in the very fabric of your body, which might swarm with tiny smart medical-repair nano-robots.

For much of the movie’s running time, however, humans are occupied with another sort of intelligence—the Na’vi’s—and on waging war against it.

20

APOCALYPSE SOON

War-making features heavily in Avatar, both on Pandora and on Earth. Quaritch and Jake as serving soldiers saw action in theatres such as Nigeria and Venezuela. This is all too plausible. In Chapter 2 we saw that war doesn’t seem likely to vanish from our world any time soon, thanks to pressures from resource depletion and climate change.

And, in Avatar’s future, we have proudly exported war-making to the stars.

RDA needed weaponry on Pandora long before their dispute with the Na’vi started. As Quaritch warned his newbies, the animal life on the moon, from charging hammerheads to pack-hunting viperwolves to plunging mountain banshees, is ferocious enough. But the focus of the movie is the battle with the Na’vi.

The military strategy RDA and SecOps play out on Pandora has some parallels to the recent conflicts in the Gulf and the occupation of Iraq. These contemporary parallels are deliberate on the part of the movie-makers, as signalled for example by Max Patel’s use of the resonant phrase “shock and awe” to describe the assault on Hometree. We see a mixture of the constant threat of aggressive force with efforts to win over the “hearts and minds” of the local people using the avatars.

And, just as in Iraq, privately employed soldiers, like Miles Quaritch of SecOps, a military contractor working under RDA, are a significant part of the Pandoran landscape.

Today, private soldiering is an industry worth globally a hundred billion dollars. Don’t call them “mercenaries,” however. Nowadays they are known by terms like “private military contractors” (PMCs). Many of them are ex-regular service, like Quaritch; indeed the recruiting pool was boosted by the discharging of military personnel in the 1990s following the end of the Cold War.

Around two dozen PMC firms currently supply services to the Pentagon. They are employed to provide supplementary services to regular forces in theatres of operation around the world. In Afghanistan they have been used as guards to the Afghan president. In many parts of the world they are used to support peacekeeping operations in the absence of regular western troops, or to provide training for local forces.

PMCs are also used by private corporations and international and non-governmental organisations. For instance the Irish company Integrated Risk Management Services provides security protection for Shell Oil operations in Bolivia. Thus the use of SecOps by RDA in Avatar to secure mining operations on Pandora is quite realistic.

There are issues around the use of PMCs, including the fact that under some regulatory systems the soldiers could be considered “unlawful combatants,” without the right to prisoner-of-war status, if they use offensive force in a war zone. The position of the Geneva Convention on this seems unclear to me, if only because in 1977 a revising protocol was not ratified by the United States. Still, an officer going rogue like Miles Quaritch—and indeed the PMC firm which tries to mount a coup against the U.S. government in the seventh season of the TV show 24—are surely, hopefully, never going to be typical.

If the use of PMCs to guard the RDA mining operation on Pandora is realistic, the military technology we see deployed there is thoroughly realistic too.

The scenes of war fighting in Avatar, especially the assault on Hometree and the cataclysmic final battle over the Tree of Souls, are memorable and disturbing. And the depiction of the use of flying vehicles is visually very striking.

Quaritch’s warriors ride into action in a variety of specialised aircraft. The craft shown are all capable of VTOL flight (vertical take-off and landing, including the ability to hover). VTOL would work better in Pandora’s lower gravity and thick air than on Earth, in fact. And the use of VTOL was a realistic choice by the designers in tactical terms; VTOL craft would be highly useful for operations in an environment of dense jungle without landing strips.

Some of the aircraft are “rotorcraft,” analogous to modern helicopters, though using ducted fans rather than conventional rotors. The rotorcraft have two contra-rotating rotors in each rotor pod. This stops the craft as a whole spinning in response to a rotor’s turning; single-rotor craft need tail rotors to keep them stable. Meanwhile the Valkyrie space shuttle hovers by swivelling its turbo engines, rather like a Harrier “jumpjet.”

The use of rotorcraft in warfare has developed since the Second World War. Helicopters were used in that war for some medical evacuations, but it was the Korean War that saw their application on a major scale. The rough terrain in Korea made ground evacuations difficult, and the use of helicopters like the Sikorsky H-19, together with mobile army surgical hospitals—the “M.A.S.H.” made famous in the TV show—dramatically reduced fatal casualties on the battlefield. Later, in Vietnam, craft like the AH-1 Cobra attack helicopter, the UH-1 “Huey,” made possible a new kind of warfare in which troops became a kind of “aerial cavalry,” no longer tied to a fixed position but able to be deployed rapidly across the country. The Hueys became an icon of that war, and were involved in fire support for ground troops and were used in aerial rocket artillery battalions.

In Avatar’s design, Cameron wanted the warcraft to be visually striking, but also to reflect real-world technology. As a result many of the craft have analogues in the inventory of U.S. fighting forces today. The Samson is a general-purpose utility aircraft comparable in size and function to the modern UH-60 Blackhawk, which is used for general air support functions such as medical evacuation, transport, command and control, and support for special operations. The Scorpion gunship, heavily armed, is comparable to modern attack helicopters like the AH-64 Apache, used for precision strikes and armed reconnaissance missions—Apaches are seeing a good deal of action in the Libyan conflict at the time of writing. The Dragon gunship is a heavily armed transport, combat and command and control aircraft which is a hybrid of several current types of craft. It is a transport like the C-130 Hercules, but with its heavy armament it is perhaps most similar to the AC-130 Spectre airborne gunship, a variant of the Hercules developed as a weapons platform for ground attack during the Vietnam War.

The Valkyrie space shuttle is pressed into service as a bomber during the Tree of Souls attack. In combat the Valkyrie serves a role like the Boeing C-17 Globemaster III, a large military transport in operation since the 1990s for the USAF and other air forces. The C-17’s purpose is the airlifting of troops and cargo to operating bases; it combines a very heavy lift capacity with an ability to land on short airfields.

Other weaponry in use on Pandora is also thoroughly recognisable from modern parallels. You could surely fire a modern gun in Pandora’s moist, toxic air, as long as its moving parts weren’t corroded or jammed—as indeed you could fire a gun in space. A bullet carries its own oxidising agent in the explosive of the sealed cartridge, so guns aren’t dependent on the oxygen content of the air, if any. As for corrosion, armies have been dealing with the problems caused by warm, soggy environments like Pandora’s for a century or more, through the use of proper lubricants and frequent cleaning. But on Pandora you would always have to watch out for the jamming of components by the intense magnetic fields.

For the assault on the Tree of Souls the engineers put together pallets of mine explosives, to be dropped out the back of the Valkyrie shuttles. It is pilot Trudy Chacon who describes these improvised weapons as “daisycutters.” This is a Vietnam-era nickname for the BLU-82 weapon system, a fifteen-thousand-pound conventional bomb to be dropped from an aircraft like a C-130. It was one of the largest conventional weapons ever used, and was retired in 2008 to be replaced by the even more powerful GBU-43/B MOAB—Massive Ordnance Air Blast. The daisycutter’s original purpose was to flatten an area of Vietnam forest into a helicopter landing zone. Later, in Afghanistan, it was used as an anti-personnel weapon and for intimidation purposes; it has a very large lethal radius, a hundred metres or more, as well as creating an explosion that’s visible and audible over very long distances.

By its charter, RDA is not allowed to deploy any weapons of mass destruction on Pandora, or indeed to use excessive military force. We see ethical dilemmas on these lines played out in the course of the movie, as Jake, Grace and others oppose Quaritch and Selfridge. But fine ethical distinctions might not have been clear to the Na’vi on the receiving end of the RDA’s improvised daisycutter. Still, an organisation with space travel capabilities could easily do a lot more damage if it tried; a small asteroid prodded towards an impact on the Tree of Souls would unleash energies equivalent to a nuclear weapon.

You might ask if the makers of Avatar have been conservative in their depiction of war-making, with vehicles and weapons with such close parallels to modern gear. The assault on Pandora is some hundred and forty years into the future. A hundred and forty years ago, it was the era of the Civil War in the U.S. and the Franco-Prussian War in Europe; war fighting tactics and technologies have evolved hugely since then. In 2154, would armed forces still be using craft and weapons so similar to those in use now?

Well, specific military technology designs can endure a long time if they work well enough (as indeed they can in the civilian world). The Hercules, or variants of it, has been flying for over fifty years already, and the B-52 bomber, first flown in 1952, has a projected out-of-service date of 2050, by which time it will be a century old! And in Avatar the Samson, for example, is a century-old design.

Then there’s the challenge of the environment. The aircraft shown in the film were primarily designed to operate in Earth’s atmosphere, and have now been adapted for Pandora, with its toxic gases and volcanic products in the air (see Chapter 17), and powerful magnetic fields. You would need to retune turbine and rotor systems, remodel intake ducts, recalculate fuel mixes, harden systems against electromagnetic fields. To face the challenge of such a difficult environment you would want to be able to rely on a robust, proven, veteran workhorse. The Samson is just such a workhorse, tested over decades in a variety of environments on Earth, from the Antarctic to the Honduras—including operations where hardening against electromagnetic fields was necessary, which is why on Pandora it responds relatively well over a “fluxcon,” an area of strong magnetic flux.

And recall that all the aircraft we see onscreen, save for their more complex components like missile tracking and guidance electronics, have had to be manufactured in the stereolithography plants on Pandora. It has been necessary to choose designs, however elderly, that did not need the most modern exotic materials technology, such as (in 2154) exotic ceramics and nanomaterials, beyond the reach of the matter printers. Again, the Samson is one such veteran design. A lack of ground support on Pandora for more advanced systems is another factor.

But this is an instance where we also have to allow for some creative licence. Avatar is about a clash of cultures, the heavy-handed technological human civilisation versus the graceful Na’vi, living lightly in their world. The heavier the human tech, and the grungier it looks, the more striking that contrast is going to be, in every shot when we see the two sides in opposition. And the echoes of Vietnam are deliberate, including references to Apocalypse Now (1979), with its famous scenes of helicopter gunships flapping over the jungle.

The depiction of much of the military hardware in the movie, and the way it is used, is thus thoroughly realistic, at least in terms of today’s technology. One item you won’t see walking around modern battlefields, however, is an AMP suit.

Standing four metres tall on two legs and with its two grasping hands, the Mk-6 Amplified Mobility Platform has a sealed cabin within which its operator (wearer?) rides. The suit’s motions are slaved to the operator’s through servo armatures moved by the operator’s arms, as we see when Quaritch “boxes” inside a suit, with the machine’s huge arms aping the colonel’s jabs. Foot-pedals actuate the legs. The suits come heavily armoured, with weapons ranging from automatic cannon to an ugly-looking slasher knife. The suits have a good deal of built-in smartness, such as an autonomous ability to keep their balance, and even a “walk-back” facility if the operator is disabled. But the amplification of strength and range of motion between the operator’s movements and the suit’s response takes a lot of training to master.

The AMP suit is an outcome of modern-day experiments in developing powered “exoskeletons” for military purposes. An exoskeleton would be like a wearable robot, a mobile machine like a suit of armour with limb movement at least partially supported by the power supply. The aims would be to provide greater strength and speed, as well as armour protection and sensory enhancements, with none of the loss of the fine control the wearer would have over her own body movements. Other applications, perhaps of partial exoskeletons rather than complete ones, might include prosthetics and medical care—an aid to nurses in lifting heavy patients delicately, for example.

The first experimental exoskeleton was co-developed by General Electric and the U.S. military in the 1960s. This programme was said to have been inspired by the powered armour featured in the 1959 Robert Heinlein science-fiction novel Starship Troopers, a classic case of the interaction of science fiction and science. Later fictional examples include Marvel’s Iron Man, and of course the “power loader” machines of James Cameron’s own Aliens (1986).

That first GE suit was too heavy, its motions too violent and uncontrolled. A light and capacious power unit has always been a nagging design issue. But developments continue on various fronts. Lockheed Martin’s appropriately named HULC (Human Universal Load Carrier) is a pair of battery-powered hydraulic legs that reinforce a soldier’s limbs, and give her the ability to carry heavy weights at around fifteen kilometres per hour. Exoskeletons are also being studied as part of the U.S. military’s “Future Force Warrior” advanced technology demonstration project—a lightweight, wearable infantry combat system designed to address the needs of the “Army After Next” in the future. There’s even a civilian-grade exoskeleton, the HAL-5 (Hybrid Assisted Limb), a full-body machine made by the company Cyberdyne; this is already on sale in Japan, and is in use as a support by elderly and infirm people.

You might alternatively regard the AMP suit not as an exoskeleton but rather as an example of a “mecha,” a name given to ambulatory manned fighting robots in some genre fiction. The distinction between mecha and exoskeletons is vague, but roughly speaking a mecha is piloted, while an exoskeleton is worn. The tripodal fighting machines of H. G. Wells’ War of the Worlds are early examples of mecha, as are the “Walkers” of the Star Wars films. Unlike exoskeletons, little military investment seems to have been made in mecha—but a subsidiary of John Deere did produce an experimental six-legged walking harvester! I’ve yet to spot any of those in my local forests.

In the Avatar timeline AMP suits were derived from earlier exoskeleton designs deployed in various war theatres on Earth, and developed for off-world use on the moon and Mars. The suits are formidable weapons in the right circumstances, as we see in the movie during the climactic fight at the remote link shack, when Quaritch in his suit is able to defeat a thanator—and then is able to use his suit’s precision of movement to reach inside the shack to interfere with the equipment there. The suit’s bipedal locomotion could be useful in situations such as Pandora’s dense forests, where the mobility of wheeled vehicles would be impaired. But an AMP suit would always be vulnerable to simple trip-wires, and bolas: thrown weighted ropes, like the one the Na’vi warriors use to bring down Jake. The mighty Star Wars Walkers were similarly vulnerable to bolas.

The ability to wage war on the planet of another star is a quite remarkable accomplishment by those interstellar master traders RDA. But ultimately it is not just the Na’vi RDA finds itself fighting, but Pandora itself: a living world.

PART SIX

LIVING WORLD

“Our great mother Eywa does not take sides, Jake; only protects the balance of life.”

—Neytiri

21

A CLIMAX ECOSYSTEM

Among Avatar’s most wondrous sequences are those showing Jake Sully’s first encounter, in his avatar body, with the rich environment of the Pandoran forest. OK, it ended up with a lot of running away from a thanator. But who could forget Jake’s discovery of those big spiral trumpet-like plants (the helioradians) that, at a touch, shrank down into the ground?

How did Avatar’s designers dream up such a marvellous and convincing world?

First impressions: the ecosphere we see on Pandora is evidently a kind of rain forest, dominated by the tremendous trees that are so important to the Na’vi. Various other flora include what look like Earth’s ferns, palms, bamboos and grasses. Pandora is evidently an environment as rich in resources and energy flows as tropical Earth, and natural selection has produced an ecology as diverse and complex as anything on Earth.

However Pandora’s conditions differ from Earth. The lower gravity, thicker air, strong magnetic fields and different day–night cycles have all shaped the evolution of life, as we will see. One obvious example is gigantism; thanks to the lower gravity, many of the plants we see are like terrestrial forms grown huge. As for magnetism, the anemonid is a carnivorous plant that absorbs metals from the soil, giving it the ability to use Pandora’s magnetic field for movement, a feature RDA’s biologists refer to as “magnetonasty.” And a plant called sol’s delight, or Calamariphyllum elegans—“elegant squid-like plant”—is “magnetotropic,” that grows in the direction of magnetic fields. The “delight” name comes from the fact that the plant helps RDA’s miners detect unobtanium deposits by conveniently straining towards them.

But in devising this ecology, as with other aspects of the movie, the designers have always kept in mind the audience’s needs. They have given us a world that is strange, but with elements of the familiar from Earth, twisted and distorted to give an impression of the alien. That’s why Pandora is green! Plants on Earth are green because of the chlorophyll in their cells, the chemical compound that supports photosynthesis, processing the energy of sunlight for growth. Maybe, as sunlight is such an easily accessible energy source, on worlds with transparent atmospheres like Pandora and Earth some kind of photosynthesis is always likely to evolve. But there are different chemical ways to achieve photosynthesis; leaves don’t have to be green. The greenness of Pandora is a design choice.

The trees are the single most important element of the Pandoran forest, as in all forests on Earth. The main canopy tree is called the beanstalk palm, growing as much as a hundred and fifty metres tall. To the Na’vi it is tautral, the “sky tree.”

Earth’s greatest trees, the sequoias, don’t grow as high as this, but they are remarkable organisms in themselves. Today, sequoias are confined to a strip of the Pacific coast of North America. They flourish in the mountains, which trap moisture coming off the ocean; the tallest specimens grow in valleys and gullies where streams flow year-round and there is regular fog drip, which helps keep the trees’ upper leaves supplied with moisture. The sequoias are part of a habitat which supports many species of plants and animals. In the 1990s, tree-climbing biologists discovered a treetop ecology based on soil that had formed high above the ground from leaf mulch and other decayed vegetable matter.

Sequoias can be as tall as a Saturn V rocket, and older than Christianity. They are remarkable inhabitants of planet Earth.

Meanwhile in the undergrowth, deep, rich, dense and luminous, visually the Pandoran forest has something of the feel of the underwater world—you might be reminded of a coral reef, perhaps. In fact on some coral reefs there is a shrinking-trumpet plant like the helicoradians Jake encountered, the “Christmas tree worm,” Spirobranchus giganteus, that does indeed withdraw into a tube when disturbed. The woodsprites, “seeds of the sacred tree,” look a lot like jellyfish. Much larger jellyfish-like beasts float by like natural airships. The Mother Tree in the Tree of Souls has tendrils that resemble the tentacles of sea creatures. This oceanic influence is no surprise. After James Cameron completed the very aquatic movies The Abyss and Titanic, he made six deep ocean expeditions, filming in 3D. At the time of writing he is planning an expedition to the Pacific’s Mariana trench, the deepest point on Earth, a point nobody has visited since 1960.

And Cameron did base his vision of the forests of Pandora (partly) on the coral reefs he encountered in the ocean’s depths. This is appropriate because a coral reef, like a rain forest, is an example of a “climax ecosystem,” a complex and rich environment in which large numbers of animals and plants have coevolved.

It was Charles Darwin himself who first figured out how coral reefs work. Corals themselves are tiny anemone-like organisms that leave behind tough little skeletons. (In the past, reefs have also been built by other organisms such as algae, sponges, molluscs and tube worms.) With time these skeletons can heap up into huge reefs; Australia’s Great Barrier Reef stretches for two thousand kilometres around the north-east coast of Australia.

The secret of a reef as a habitat for life is that it “fills in” what would otherwise be an empty column of water above a flat ocean floor. A reef is a highly complicated three-dimensional structure, full of crevices and folds and cracks, ripe for colonisation by other life forms. On land, forests do the same thing, the tall trees rising up from the ground to vastly increase the effective surface area available for life. And so coral reefs are thick with fish, molluscs, sponges, echinoderms (starfish and sea urchins) and other forms of life, all shaped by evolution into complex chains of symbiosis, competition and cooperation—just as we glimpse in the Pandora forests. (Ironically, on Earth the coral reefs that are such an inspiration for Avatar are dying back. This is an ecological disaster but also a human one, as there will be economic losses for fisheries and tourist resorts, and coastlines will be left less protected from the ocean.)

But on Pandora, within that intricately interconnected biosphere, there are a rather large number of living things that bite.

The first truly spectacular animal that avatar-Jake confronts is a hammerhead titanothere. This is a massive six-legged quasi-rhino, heavily armoured, with a “hammerhead” muzzle reminiscent of another aquatic creature, a hammerhead shark. And the beast has a spectacular threat display, designed to scare off any ambitious predators, and indeed would-be rivals from within the titanothere’s own species; these are very territorial animals.

But the hammerhead, a herbivore, is somewhere near the bottom of Pandora’s land-based food chain. The hammerhead eats the Pandoran equivalent of grass, shrubs, leaves, and in turn is eaten by predators like the viperwolves. These scary beasts are six-legged pack hunters that run like dogs, but are also nifty climbers thanks to their ape-like paw-hands. And they are highly intelligent, as you can tell from onscreen evidence of communication as they hunt Jake. There are evidently creatures that prey on the viperwolves in turn, such as the thanator, a beast like a lion or a panther, a relative of the viperwolf.

Similarly there is a food chain of the air. The mountain banshees, graceful pterosaur-like flyers, are also pack hunters, aerial equivalents of the viperwolves—and again an even scarier hunter preys on them, the mighty leonopteryx.

We always see the thanator alone, like the leonopteryx, and this makes sense from what we know of food chains on Earth. On our planet each step of consumption up the chain is only about ten per cent efficient, in terms of nutrient value. A thousand tonnes of grass can support a hundred tonnes of hammerhead meat, which can only support ten tonnes of viperwolf meat, which can only support one tonne of thanator meat… So if you are an “apex predator,” as a thanator or a leonopteryx is believed to be on Pandora—or a lion, or a tyrannosaurus rex on Earth—the land can only support a small number of your kind. It’s thought that the range of a single tyrannosaur might have been hundreds of kilometres; a thanator’s range is three hundred square kilometres. On Pandora or Earth, for six limbs or four, the rules of the natural economy are set in stone.

This dog-eat-dog (or viperwolf-eat-viperwolf) aspect of life on Pandora is reflected in something else we see onscreen: arms races between predator and prey.

To escape a big fast scary predator, you either evolve to run fast, like the slender deer-like hexapedes, or you evolve heavy armour, like the hammerheads—or you do both, like the direhorses. Another possibility is to use threat displays like the hammerheads, effectively startling away the hunter, if you’re lucky. Meanwhile your hunter in response is evolving to run ever faster, brandishing ever sharper teeth… The end result of an evolutionary arms race is a killing monster like a thanator or a tyrannosaur hunting down a tank-like prey animal like a hammerhead or a styracosaurus—which was a rhino-like dinosaur with a horn on its nose, bony bosses over its eyes and cheeks, and a bony frill over its neck with even more long and pointy horns.

Although Pandora is presented to us as a world of natural harmony, nature is evidently red in tooth and claw here: a world so tough that even apex predators like the thanators need to be armoured. And while the forest has a dreamy oceanic visual feel, the ferocious predators and their heavily armoured prey drew inspiration from the mighty creatures of Earth’s dinosaur age.

But there are gentler elements too. Many of the animals are social, the direhorses, the buffalo-like sturmbeests in their herds, the banshees in their flocks. And we glimpse family groups, the sturmbeest on the move protecting their calves, the direwolf cubs playing.

You’ve no doubt observed that many of Pandora’s animals share common features: six legs, two neural whips (called “queues” in the Na’vi, as they are wrapped in braids of hair), supplementary breathing holes, and four eyes. This applies to flying creatures like the banshee and leonopteryx, as well as to the ground animals from the hammerheads to the thanators. (The exceptions to the general plan are the Na’vi and their apparent relatives the prolemuris, as we’ll see in the next section.) This convincing consistency is a testament to the disciplined imagination of the movie’s designers, and to their inventiveness, such as in the plausible-looking gait of the many six-limbed animals, and the sensible-looking flapping of four wings.

The antenna-like neural whips are used to link the nervous systems of animals, and to link Na’vi to animals, and indeed to link Na’vi to Na’vi. While a Na’vi has just one queue, many animals have two whips. The equine direhorses connect with each other through their whips, bonding emotionally but also passing on information about food sources and threats. We’ll look more closely at neural queues when we come to consider the Na’vi themselves, as well as the Eywa neural network.

What of the multiple breathing holes shown on many of the animals? On Earth some insects have “spiracles,” additional body vents to take in air. On Pandora the vents are for supercharging—taking in more oxygen quickly, a feature that is particularly useful for flying creatures, and we do see prominent vents on the banshees, which, like birds, burn up a lot of energy and need efficient heat-loss systems. But the vents are also a relic of an early stage of the movie’s design process; Cameron wanted some of the animals he envisaged to have the feel of automobiles, and the air vents are a trace of that source of inspiration!

Those multiple eyes are another striking feature. Why would you need two sets of eyes? On Earth, though insects may have many sets of eyes, one pair seems standard issue across the animal kingdom—though a bivalve mollusc known as the “thorny oyster” (Spondylus) has multiple eyes scattered around the edge of its shell. There is a South American fish called the anableps that rises to the water’s surface to seek prey in the air, but while it hunts it is in constant danger of threats from below. So each of its eyes works as two separate optical systems, an upper one for aerial vision and a lower one for aquatic vision; the creature can watch for danger from below while it stares up into the air for its food. These systems have separate retinas, but there is only one optic nerve per eye—two eyes acting as four.

On Pandora the multiple eyes have primarily evolved because of the varying light conditions. Maybe there is no single eye design that can handle the brilliance of a double-sun open sky, the bioluminescent shade of the forest, and the occasional deep dark night. For example a banshee’s primary eyes see in full colour, with vision roughly equivalent to a human’s. Its secondary eyes see in the near infrared, for night hunting: they are like military night-vision technology, capable of detecting prey through its body heat.

Perhaps the most visually impressive of all Pandora’s creatures are the flyers.

The banshees are reminiscent of pterosaurs, the flying reptiles of the past, or of bats, rather than birds. But they are also a little like stingrays or manta rays, another oceanic visual reference, and have jaws rather like fishes’, indicating a possible line of evolutionary descent. Flying is aided on Pandora by the lower gravity and the thicker air, which gives the flyer’s body more impetus with each stroke. But a downside is that the thicker air is harder to move through, and good streamlining is needed to achieve high speeds.

On Earth, flight seems to have evolved independently among three groups of vertebrates (backboned creatures), the birds, the dinosaur-age pterosaurs and the bats (the insects also evolved flight, again independently). All these three groups descended ultimately from the same four-legged bony fish that crawled out of the ocean some four hundred million years ago, to become the progenitor of all vertebrate life on land and in the air. Each of the three groups used adapted forelimbs as wings—but in each group a different evolutionary strategy was used, as if the primordial skeleton was pulled this way and that into new forms. In the birds, the whole forearm flaps; a reduced hand with lost or fused fingers is an anchor for feathers. In the pterosaurs, the wings were sheets of membrane that stretched from a grossly extended fourth finger and were attached to the rear legs. And the bats don’t flap their forearms at all; their wings are membrane sheets attached to a frame made of hugely extended fingers. A bat’s wing is essentially its hand.

The wings of a banshee consist of membranes stretched over a framework of bones, a little like a tent over a frame; they look something like the wings of a bat or a pterosaur. Each main fore-wing has three sail-like structures on the end, stretched over struts of bone. These vanes are used to generate extra lift and give fine control in flight. The wing also has an impressive claw.

But there is the complication that the banshees also have hind wings. There are no vertebrate four-winged animals on Earth, though some insects have four wings—some of the Lepidoptera, for instance, the big group that includes moths and butterflies. These insects have various kinds of coupling mechanisms to ensure the wings work together. Those extra rear wings, plus the wing-tip panels, give the banshee additional control over its flight, as well as providing additional power when required.

Flying animals have differing wing shapes, described by a number called the “aspect ratio”—the ratio of wing length to wing breadth. A long, narrow wing is aerodynamically efficient, but is energy-consuming to flap. So long wings are best suited to creatures that can fly in open airspaces, especially where you can just jump off a ledge to get your lift: these include the albatrosses, and the big pterosaurs of the dinosaur age, and the mountain banshees of Pandora. If you live in wooded country, the ability to take off from the ground, powered lift and manoeuvrability are paramount, so shorter wings are favoured. Thus the forest banshee has a much shorter wingspan than its mountain cousin.

When Jake, undergoing the Iknimaya initiation trial, is taken to the banshee rookery to choose his mount, we see the banshees on the ground, where they look big, clumsy, ill-adapted; with their hind limbs having been adapted to wings they have no “legs” and must stump about on folded leathery wings. The great pterosaurs were similarly poorly adapted to the ground. The banshees have given up everything else for the sake of efficiency in flight, even their manoeuvrability on the ground. But then nothing will prey on them on the ground.

Nothing save the leonopteryx.

The “Last Shadow,” as the Na’vi call it, has a superficial similarity to the banshees, but a quite remote evolutionary relationship. The banshees evolved from four-limbed creatures, but the leonopteryx’s ancestors were six-limbed; it has two sets of wings like a banshee, but also a set of true legs, which the banshee does not. And its wings are composed of individual panes that can separate like a Venetian blind, or close over to form a solid surface; the vanes are a little like the big flight feathers of a bird on Earth.

On a world where even great creatures like the banshees have something to fear, at least on Pandora you rarely need be afraid of the dark.

The first time we really become aware of the ubiquitous bioluminescence of the Pandoran forest, the glowing of the living things, is during Neytiri’s first encounter with Jake as she saves him from the viperwolves. When she douses his torch it turns out he doesn’t need it to see, for almost everything around him shines of its own accord.

The Greek roots of the word bioluminescence are “living” and “light.” Living creatures can emit light by releasing stored energy through chemical reactions, though the details differ from species to species. On Earth, bioluminescence is common in the deep sea, below around a thousand metres. Down there in the eternal dark, too deep for sunlight to penetrate, it’s thought that some eighty per cent of creatures exploit bioluminescence. On land, by comparison, it is used by very few—fireflies, glow-worms, a few fungi.

In our oceans, bioluminescence is used for a variety of purposes. Some creatures use the living light to attract mates. But mostly bioluminescence is used in the endless game of predator versus prey. Many prey animals use the dark to hide in; they will descend into the deep dark during the day, and ascend to the food-laden surface waters only at night. So if you are a hunter, having a built-in headlight, as do many predators among the shrimps, fish and squids, can be very useful in tracking your elusive prey.

Meanwhile some prey creatures like the benttooth bristle-mouth use bioluminescence as a kind of camouflage, to muddle their own silhouettes if they are shadowed against light from above. Another tactic is to raise a “burglar alarm,” to lure an even bigger predator to chase off the guy attacking you. And still another tactic, used by some shrimps and squids, is to startle a would-be predator by releasing bioluminescent material into its face.

On the other hand, some predators use bioluminescence to attract prey. In the ocean, some of the decaying matter drifting down from above can be riddled with glowing bacteria; if you can mimic that glow, your prey animal can swim right up to you expecting to find lunch, only to become your lunch.

In the Pandoran forest, bioluminescence is common among plants, and animals, such as the direhorses, exploit it too. Even the Na’vi have glowing skin-spots, yellow on blue, and they light up their Hometree with sacs of bioluminescent life forms.

Why it is that so many land-based creatures on Pandora have chosen to exploit bioluminescence, compared to so few on the Earth? The answer is that so few nights on Pandora can rarely be truly dark in the first place, thanks to the spectacular light show put on by the two suns of Alpha Centauri, Polyphemus and the other moons. While the banshees for example have developed good night vision with their secondary eyes—and perhaps other animals have developed echolocation, a sound-based detection system like that of bats—many creatures have joined in a kind of cooperative light-based “arms race.” If everybody is kept flooded with light all the time you don’t need to evolve night vision or echolocation.

Visually, the living lights of Pandora are one of the most charming aspects of the movie, even if bioluminescence isn’t used quite the way it is on Earth.

There’s a great deal more detail on Pandora’s flora and fauna available in sources like the online encyclopaedia Pandorapedia. If you check it out you’ll find that Pandora’s invented biosphere has both intellectual and emotional depth.

Intellectually, the designers have given all their creations formal species names: thus the hometree species is Megalopedians giesei, Latin meaning the Great Tree. (And of course the tree has a Na’vi name, Kelutral.) This mirrors the biologists’ classification of life forms on Earth, which sorts out living things into hierarchies: you belong to a species, which belongs to a genus, which belongs to a family, which belongs to an order, which belongs to a class, which belongs to a phylum, which belongs to a kingdom. The five kingdoms, including animals, plants, fungi and bacteria, are at present the highest level of division; all living things on Earth are supposed to belong to one of them. Biologist Peter Ward has suggested that if we do ever discover life on another world we may need to extend the hierarchy upwards to include super-kingdoms, each covering all life on Earth, Mars, Titan, Pandora, the details depending on whether or not life on the different worlds is in any way related.

And emotionally, the designers have tried to give us a visual sense of the interconnectedness of the Pandoran biosphere. Think of the ubiquity of the touch response we see in many of Pandora’s creatures, such as the helicoradian, and the way the mosses on the tree branches and light up in response to Jake’s footsteps, like a Michael Jackson video. Everything reacts to everything else, everything is connected.

This quick tour of Pandora’s flora and fauna has shown us that some aspects of Pandoran life have parallels with Earth life—there are predators and prey, carnivores and herbivores—and some don’t have such parallels, such as the ubiquity of bioluminescence. But we’re in another star system here, on an entirely alien world. Why should life on Pandora have any similarities with life on Earth at all?

And why, indeed, is there life here in the first place? Pandora is evidently habitable. Was it necessary that it should be inhabited?

22

WARM LITTLE PONDS

We would have a much better idea of how likely it is that a world like Pandora will be found to host life if we had a clear idea about how life started on Earth itself. We have lots of plausible theories about that, but there’s no consensus.

The question puzzled Darwin himself. His theory of evolution gives a convincing account of the story of life once it got started, but he says nothing on how that start came about in the first place. An old idea had been that life could simply burst into existence through “spontaneous generation.” For instance it had been believed that rotting meat spontaneously generated maggots. By Darwin’s time such ideas were already under attack from scientists like Pasteur.

Darwin himself believed that for a whole life form to be generated from scratch was too much to swallow. Instead he mused about some kind of chemical evolution which might have led to the building blocks of life: “If we could conceive in some warm little pond, with all sorts of ammonia and phosphoric salts, light, heat, electricity, &c, present, that a protein compound was chemically formed ready to undergo still more changes…”

A century and a half later this is still the essential thrust of thinking about life’s origin. If life emerged spontaneously on the Earth (and later I’ll consider the alternative, that it came from somewhere else), then it must, by definition, have emerged from some prebiotic (non-living) medium. And since Darwin’s time we have made some progress in figuring out how this happened.

When did life form?

Traces of life have been found in very ancient rocks, for example in the old and stable heart of Australia. Life seems to have got going on Earth almost as soon as it could—as the planet cooled from its formation, and as it recovered from the tremendous bombardment it suffered in the late stages of the solar system’s genesis. This leads to optimism about finding life elsewhere; if it started up on this world as soon as it was physically possible, maybe it will start up everywhere.

As to where it first formed, Darwin’s suggestion of a warm little pond has been supplemented by ideas like the “deep hot biosphere,” prompted by the extraordinary discovery in the 1970s of life forms on the deep seabed, living in perpetual darkness, feeding not on sunlight but on heat and mineral seeps from volcanic vents. Some bacteria live even deeper, in the warm womb of the subsurface rocks. Some biologists suggest that even today most of Earth’s biomass may be down there in the rocks (and safe from the depredations of mankind, as I suggested in Chapter 2).

How did life form? With Darwin, we don’t imagine that complete organisms emerged fully formed from some warm little pond, but more basic components of life may have: cells, perhaps, or self-replicating material. Some scientists argue for cells first, some kind of containment, perhaps based on mineral structures, that gave pre-life an isolated environment in which to develop. Others, like Richard Dawkins, believe replication must have come first. After all, replication, the transmission of information from one generation to the next, along with the ability to construct that generation, is the very essence of life.

Baby steps towards working this process out were made through such experiments as that of Stanley Miller and Harold Urey in Chicago in 1952. They took a flask full of what was believed to have composed Earth’s early atmosphere—methane, water, ammonia, hydrogen—simulated lightning by passing electrical sparks through it, and were pleasantly surprised to find that a black sludge that collected in the bottom of the flask contained amino acids, constituents of proteins, which in turn are the building blocks of organic life like ours. This experiment itself turned out to be something of a dead end. An amino acid is a long way away from a protein in terms of complexity, and such acids are actually common in the universe, in interstellar molecular clouds. But still, this was conceptually at least a demonstration of how Darwin’s “warm little pond” might have worked to produce the materials of life from something non-living.

Where did life’s complexity come from, though? Recent years have seen the rise of new ideas of “self-organising systems,” in which the repeated application of a few simple rules can lead to great complication. Examples in mathematics include the famous “Mandelbrot set” of fractal theory, an object of literally infinite complexity generated by applying a simple mapping rule over and over. American biologist Stuart Kauffman has developed ideas on how life might have arisen, and biological complexity developed, from the self-organisation of “auto-catalytic sets,” networks of chemical reactions with self-sustaining feedback loops. A catalyst is a substance that helps a chemical reaction take place. An autocatalytic reaction doesn’t need an external catalyst to work but generates its own, so once it gets started it just keeps going, rather like a spreading fire. Kauffman argues that the propensity of the universe to support self-organisation and the resulting emergence of complexity is the fundamental cosmic property that underpins the origin of life.

Maybe these different threads of research will lead us eventually to a specific picture of how life like ours got started. Richard Dawkins has suggested that when we do figure out the answer, then rather like Darwin’s theory of evolution, it will turn out to be such a simple and compelling idea that in retrospect we will wonder how we missed it for so long.

But until we have that answer opinion will remain divided as to whether life is likely or unlikely, and whether it is rare in the universe or commonplace.

You can see that how likely you think it is that life emerged on a world like Pandora depends on whether you think the origin of life is likely or not. Francis Crick, the co-discoverer of DNA’s spiral structure, once wrote, “The origin of life appears at the moment to be almost a miracle, so many are the conditions which would have to have been satisfied to get it going.” But on the other hand the biologist Christian de Duve believes that life may be a “cosmic imperative,” its formation hard-wired into the laws of the universe, as much as are the formations of atoms and stars.

At least we can cling for comfort to the basic fact that life clearly was created at least once. Otherwise, we wouldn’t be here debating the subject. That proves that the formation is life is possible. Given that undeniable truth, there’s at least a basis for hope that it could happen elsewhere.

And one candidate answer to the question of how life began on Earth is: it didn’t begin here at all. It started up somewhere else, and travelled here…

The idea of “panspermia”—life propagating between the worlds, perhaps even between the stars—goes back to the Greek philosopher Anaxagoras who as long ago as the fifth century B.C. imagined “seeds of life” spreading through the universe. A modern panspermia hypothesis was developed in the 1970s by astronomers Fred Hoyle and Chandra Wikramasinghe, who thought the process might be so commonplace that new viruses might be delivered to the Earth by comets almost daily.

In the 1990s the study of the famous “Mars meteorite,” found in the Antarctic and presented by NASA as containing possible traces of Martian life, gave the idea renewed credibility. This rock had been blasted off the surface of Mars when an asteroid or comet struck, then drifted in space for perhaps millions of years, before happening to fall towards Earth. It endured a severely hot entry into Earth’s atmosphere before landing on the polar ice. Could this horrendously violent process transport, not just fossils as may have been present in the NASA meteorite, but living things between the worlds?

Possibly. Jay Melosh, a specialist in impacts, has shown that a large enough impact can throw rocks off a planet without necessarily overheating them; a giant impact causes the surface rock layers to flex, and boulders are hurled away like dried peas off a trampoline. Melosh showed too that because Earth’s gravity well is a pretty large “target” for a drifting Mars rock, there has probably been quite a hefty transfer of material from the red planet to the blue over the aeons—though not so much the other way.

And, remarkably, it appears that some microbes could survive the multi-million-year journey from Mars to Earth, even without the benefit of cryosleep. On Earth, microbiologists have found fossilised microbes in salt strata two hundred and fifty million years old, some of which, when treated with tender loving care, revived.

All this makes panspermia a terrifically exciting idea once again. And since it seems likely that Mars was “warm and wet” and a suitable haven for life long before Earth ever was, though it has “aged” much faster, and since it’s easier to get from Mars to Earth than the other way around, perhaps Earth life actually originated on Mars. Perhaps we are all Martians!

But what of Pandora? Could the Pandorans be descended from Earth life? Or even, could we all be Pandorans? The latter possibility actually seems the more likely of the two, given that Alpha Centauri is older than the sun by a quarter of a billion years or so (as astrophysicists can tell from the composition of the stars).

But the transfer of material across interstellar distances seems much less likely than between the planets. Mathematical simulations by Jay Melosh showed that over the life of the solar system probably only a handful of rocks from Earth have ever made it to Alpha, and vice versa, and even then the chance of any of them landing on a planet is slight. But it’s not impossible.

And there’s one other extreme possibility, which is referred to by the dry title of “directed panspermia.”

Never mind hitchhiking on rocks. In Avatar the starships of RDA have transported Earth life to another star—and have brought Pandoran life back to Earth too. If we have moved life between the stars, maybe other intelligent species have done it before. Maybe in some sense this is the purpose of intelligence, to be carriers of life between the worlds, whatever else we think we are doing.

I leave it to you to tell Colonel Miles Quaritch that he is actually an interstellar spermatozoon.

Philosophically, panspermia (directed or not) is something of a cop-out. It just puts off the deeper question of life’s ultimate origin. But what a marvellous idea it is: how emotionally satisfying. And if some day we do reach Alpha Centauri, and if we do find life on an Earth-like world, I don’t know if it will seem more wonderful to find our cousins, or a different sort of life entirely.

But even if we knew how life started on Pandora there would be more questions to answer. Whether or not Pandoran life is related to our own, we have been separated by light years, and presumably by billions of years of divergent evolution. How likely is it that Pandoran life will have any similarities to our own?

23

FOUR LEGS GOOD, SIX LEGS BETTER

Some elements of what we see of the living things on Pandora are familiar. There are complex multicelled life forms all over the place. Among the fauna many are vertebrates, with interior skeletons, just like us. Among the flora there are trees and flowers. There are herbivores and carnivores, and food-chain distributions of predators and prey.

Then there are differences. The land animals generally have six limbs where we have four. If they have fingers, unlike us “pentadactyls,” they have three plus a thumb—like the Simpsons of the TV show.

How likely is it that if we were to travel to Pandora, even assuming life got started there, living things would have anything even remotely in common with us? Or, you could ask alternatively, why should we expect the Pandoran biosphere to have any significant differences from our own? Why should the Na’vi look even slightly different from humans?

Exploring such questions is illuminating the history of life on Earth, as well as giving us the means to guess at what we might find on alien planets.

It used to be a given, I think, that other worlds would be inhabited, and probably dominated by humanoids more or less like us. That’s what John Carter found on Barsoom, in Burroughs’ Princess of Mars. Dejah Thoris tells Carter, “Nearly every planet and star having atmospheric conditions at all approaching those of Barsoom, shows forms of animal life almost identical with you and me.” This idea has become known as “convergent evolution,” the notion that similar conditions must mandate similar evolutionary outcomes.

Confidence in this idea was dented during the twentieth century as a result of a growing understanding of the complexity of life from the intricacies of DNA on upwards, and the discovery of the apparent chance events that have shaped life’s evolution, such as the wipe-the-slate-clean asteroid impact that rid the world of the dinosaurs.

By 1985, biologists like Stuart Kauffman were asking what would happen if the story of life were to be rerun from the days of the earliest Precambrian era, when the first life formed. If you could act out the drama again, how much of the result would be familiar, and how much not? Or to put it another way, what properties are “easy” for evolution to produce, and what difficult? What properties of life are “necessary,” and what are “contingent”—just one-off accidents? The debate has intensified since, with the late American biologist Stephen Jay Gould in one corner, who claimed that practically nothing would be repeated, to the British biologist Simon Conway Morris in the other, who has argued for inevitability both at the morphological level—the alien must look more or less human—and the metabolic—it must use something resembling our DNA wet chemistry.

Remarkably enough, the history of life on Earth has provided us with a series of natural experiments to test these ideas.

Thanks to continental drift many landmasses have spent tens or hundreds of millions of years more or less in isolation, including Australia, New Zealand, Madagascar and South America. There is isolation in time too: the long dinosaur evolutionary experiment was cut short by the asteroid, to be replaced by a mammalian equivalent later. It is as if the world has been filled with a series of its own Pandoras, isolated by sea rather than space, years rather than light years—and each has been a laboratory of evolution.

And what we observe in this natural laboratory is that life on Earth does seem to keep rediscovering familiar patterns.

The tree, so important on Pandora, is a classic example of convergent evolution. A “tree” is actually defined, for a biologist, by its form: a woody plant, with secondary branches supported clear of the ground on a single main stem, or “trunk.” And tree forms have emerged in many divergent classes of plants. Most trees today are fruit-bearing (angiosperms) or coniferous, but the earliest trees on Earth were tree ferns, horsetails and club mosses, which grew in the forests of the Carboniferous era some three hundred million years ago. These could be every bit as tall as modern trees. There are still tree ferns around, but the descendants of the horsetails and club mosses no longer have tree-like forms. The tree body-plan is obviously a universal response to similar environmental challenges: trees arise wherever a plant has to grow tall to compete for the light, while staying rooted in the ground for nutrients. So it’s no great surprise to see trees on Pandora.

Among the animals, too, we see divergent creatures evolving similar forms to fill particular roles. Whatever animal kingdom is dominant there are always herbivores and carnivores, grazers and browsers, runners, flyers and swimmers; there are always food chains and predator-prey hierarchies, just as we observed in Pandora. This applied among the dinosaurs as it does among the mammals; it applies in the oceans as well as on land. Thus the mammals, starting from the runty, squirrelly stock that survived the dinosaur era, quickly evolved ferocious predators and fleet prey to fill the stage vacated by the dinosaurs.

One of the most fascinating examples, to my mind, is New Zealand, where there were virtually no native mammals at all aside from bats, and all the usual roles were filled by descendants of the birds and insects and bats that flew there, or were blown over from the mainland. Thus the huge moas were flightless browsers, preyed on by giant eagles. This unique ecology was broken up when humans arrived around thirteen centuries ago.

It is as if there are a series of “niches” out there in evolutionary space, idealised roles which if left empty will be filled by some creature or another, given time for natural selection to work. Evolutionary biologist and science-fiction writer Jack Cohen says there are evolutionary “universals”: features that will usually, perhaps always, crop up in an ecology, and which we could then expect to find in an alien ecosphere.

This applies to features of the body too. Eyes are a famous example. Life on this planet, from insects to crustaceans to humans, seems unreasonably eager to evolve eyes. Nine different physical principles have been used to evolve eyes, each of them occurring many times in nature. Perhaps on a planet with a transparent atmosphere and abundant light, like Earth, like Pandora, eyes are such an obvious advantage they should be considered a universal. As we saw in Chapter 21 another common example of multiple evolution is flapping flight (bats, pterosaurs, birds, insects). We see plenty of flying creatures on Pandora.

On the other hand, there are body features, behaviours and life strategies that have emerged only once on Earth, as far as we know. An example is the diving bell spider. It’s not the only air breather that has taken to the water, but unlike such creatures as dolphins that need to return to the surface to breathe, the spider uniquely (apart from humans) takes down its own air supply with it.

Meanwhile, Jack Cohen says, alongside evolutionary “universals” there are “parochials”: unique solutions, or one-off details the choice of which doesn’t make much difference in the grander scheme of things. Earth’s backboned animals all share a four-legged body plan because we happened to inherit it from the first fishy mud-skipper-like beasts that crawled out onto the shore. If those early ancestors had happened to have six limbs or eight, then, I suppose, so would we—and we can guess that the equivalent pioneer mud-skipper on Pandora must have had six limbs, given the prevalence of that body plan among the fauna there.

But we may be thinking on too small a scale.

I suspect a convergent-evolution sceptic would protest that I’ve been much too narrow in picking examples of convergence mostly from multicellular vertebrate creatures. Well, we are multicellular vertebrate creatures, and it’s natural for us to think that evolution had to produce something like us, and so we look for similarities with creatures like us. But multicellular vertebrates are a small subset of the panorama of possibilities for life—and possibly not an inevitable one.

Consider this. Life on Earth is some four billion years old, and got going here as soon as it could. But multicellular creatures only arose some six hundred million years ago, in the last one-seventh part of life’s long history. Maybe that’s telling us that life is common, for it arose quickly on Earth, but multicellular life isn’t, for it arose so late. Maybe when we get to Pandora we are most likely to find life, but not multicelled complex life—nothing but slime and algae and huge dreaming mounds of bacteria, with not a snail to feed on them.

And even if you have multicelled life, it doesn’t have to have a skeleton. The Na’vi and plenty of other fauna of Pandora evidently do have internal skeletons, as we see from the leonopteryx skull hanging up in Hometree, and the frame of bones, vertebrae and ribs, to which Grace and Jake are strapped during the assault on Hometree. But again, on Earth, vertebrates evolved relatively recently, something like five hundred million years ago. The first vertebrates were the fish, and today the class includes the mammals, the birds, the reptiles and the amphibians. But they, we, represent only five per cent of the planet’s animal species. The majority of the planet’s multicellular organisms, such as sponges, flatworms and mollusc, get along fine without internal skeletons. Maybe if you re-ran evolution it wouldn’t be necessary for vertebrates to evolve on Earth at all—or, indeed, Pandora.

As noted before, in the context of Avatar we always have to remember “creative licence.” The viewing audience needs to be able to recognise what it sees onscreen, and yet have a feeling of alien-ness. There is a tension between the familiar and the strange. Thus the direhorse is recognisably a “horse,” even though once you recognise that you immediately start to spot differences from terrestrial horses. Images of a world without vertebrates would, I suspect, have simply been so strange visually as to baffle us.

As with the issue of the origin of life itself, the jury is out on convergent evolution. There’s only so far you can go with speculations based on the single example we have, Earth. We’re just going to have to go out to Mars and Titan and Pandora to find out.

But certainly we can say that the flora and fauna of Pandora as depicted onscreen, with its mixture of universal features—predators and prey, eyes, wings—and parochials—six limbs and four fingers—do present in many ways a pretty plausible picture of how life on other worlds might appear. And it’s a tribute to the imaginative discipline of the movie’s creators that nothing on the screen is there just because it looks pretty; everything has a role in the greater ecology—everything we see is there because it needs to be there.

On Pandora, however, human explorers found, not just life, but intelligent life.

They found the Na’vi.

PART SEVEN

NA’VI

“I see you.”

—Jake Sully, Neytiri and others

24

HUNTERS OF THE FOREST

In the movie Avatar the Na’vi we learn most about are Neytiri’s Omaticaya clan. There are however many other clans on Pandora, which we glimpse when Jake as Toruk Macto calls on the Na’vi to unite against RDA. Na’vi languages differ to a minor extent, as do their physiologies—details of their height, their skin tone—but they all seem to be of one species, as the many races of mankind are a single species.

The Na’vi live essentially by hunting and gathering, from the natural fruits of the world around them. Hunter-gatherers typically live off a variety of food sources. They really do hunt and gather. Among humans, hunting may be a prestigious male activity, though the women’s gathering of food from sources like roots, fruit, nuts and small animals may actually bring in more nutrition to the group. But it’s wrong to over-generalise and to draw gender stereotypes; every culture is different. Certainly the variety of food we see in Avatar is credible, from avatar-Jake’s first mouthful of fruit when he escapes from the lab, to the teylu larvae he eats during his first encounter with the Na’vi, to the hexapede he hunts down with Neytiri. The Na’vi do however have a kind of incipient agriculture, which they call ska’waylu which means encouragement, a kind of elementary husbandry of favoured plants. This behaviour is thought to have led to the development of full-blown farming on Earth.

Thus the Na’vi. Once, all humans lived as the Na’vi do.

In the long ages before the coming of farming—in Eurasia the period is known as the “Mesolithic,” the Middle Stone Age—everybody on Earth lived as a hunter-gatherer. The makers of Avatar based aspects of their depiction of the Na’vi lifestyle on the lives of hunter-gatherer forest dwellers in South America and Africa.

But surviving hunter-gatherer communities have been pushed to the margins by the spread of farming in prehistoric times, and by empires and colonies later. Today they are only allowed to subsist on land the farmers, loggers and miners can’t use, or haven’t got to yet. Modern examples probably don’t give us an accurate picture of how hunter-gatherers might have lived in the past, on the richest grounds, and before their ecologies and lifestyles were reshaped by contact with the farmers.

In particular, the Omaticaya clan in their Hometree are sedentary; they are based in one place all year round. We think of hunter-gatherers as mobile—nomadic, moving with the herds and the seasons. But there is plenty of evidence from the past that where resources are rich enough hunters would choose to be sedentary, like the Omaticaya. The North American Indians of the Pacific Northwest are an example. Modern hunter-gatherers generally don’t have concepts of “ownership” of the land. Either they are on the move in search of resources, or they live in a land so rich there’s no need for conflict over ownership; there’s enough for everybody. But perhaps the sedentary hunter-gatherers of the past were territorial, as the Omaticaya are, and would have rallied to Jake’s battle-cry of defiance against RDA: “This is our land!”

Similarly, modern hunter-gatherer groups typically don’t have hereditary leaderships or rigid social hierarchies, and here again the Omaticaya, led by a named individual in clan leader Eytukan with a named heir in Tsu’tey, seem to be atypical. More usually “leaders” would be selected on the basis of skill or prestige for specific purposes, such as leading a hunt—rather as when Jake as Toruk Macto, “rider of the last shadow,” assumes the mantle of leader specifically for the fight against the SecOps forces. But again, we do know that stratified social hierarchies could arise among the sedentary hunter-gatherers of the past, and maybe in the Na’vi in that respect too are true to the past on Earth.

What about war? There’s clearly evidence of warfare among the Na’vi. The young male Tsu’tey defines himself as a warrior, and the clans come together willingly to face the external threat of SecOps. Large-scale warfare is thought to have been rare among hunter-gatherers because population densities were too low to support large armies; conflict was smaller-scale, ritualistic.

Among the Na’vi, the Earth explorers learn that warfare is rare unless brought about by external stresses—population displacements because of some natural disaster like a volcano, perhaps. Fighting tends to be fierce but brief, followed by intense efforts to resolve the conflict. Na’vi wars don’t lead to the elimination of whole peoples, as ours do. However, the Na’vi’s past must contain many stories we haven’t yet been told.

As with the Na’vi, human hunter-gatherers generally don’t see themselves as separate from the natural world which sustains them. The Na’vi even sleep cradled by nature. In the womb of their Hometree, the Omaticaya sleep in “hammocks” that are actually living plants. And the Na’vi know their world intimately, as we see onscreen when Neytiri hunts with Jake. In pursuit of their prey Neytiri is able to detect the subtlest clues: trails, tracks near the waterholes, the smallest scents and sounds.

Hunters rely entirely on the bounty of nature to sustain them, and they know it. They are bound into natural cycles of life and death. They will often pay their respects to the animals they have to hunt for meat, just as we see among the Na’vi when Jake, completing his initiation hunt, brings down a hexapede in a “clean kill,” and thanks it for the gift of its body to the people, while its spirit goes with the Great Mother Eywa. This applies to the life and death of people too. The Na’vi believe that spirits are endlessly recycled through Eywa; nothing is lost—and for the Na’vi, this is literally true (see Chapter 29 on Eywa).

Hunters’ mythologies, whose purpose is to establish relationships between humans, nature and the gods, reflect this perception of unity. Hunters may see spirits in the animals and plants, and in the physical structure of the world, in rocks and sky and rain. Myths of creation and the nature of the world are diverse. In North America, however, some types of creation myths are common, with a “Great Spirit” lying behind all creation, like the Gitchi Manitou of the Algonquians, though more definite and active figures are often imagined, like the widespread Mother Earth and Father Sky.

So Eywa the Great Mother is not an uncommon archetype, although, as Grace Augustine learns, Eywa actually has a biological basis. Otherwise Na’vi religion contains elements of many forms of religion on Earth, from monotheism, worship of one true god, to animism, the idea that the gods are immanent in every aspect of the world.

Mo’at, mother of Neytiri, wife of Eytukan, clan matriarch, is tsahik—“like a shaman,” Grace Augustine says. A shaman is a pivotal figure spiritually, able to mediate between the spirit world and the human world, perhaps through trances, dream states or narcotics. This is the role we see Mo’at play in the scenes in the Tree of Souls as she tries to shepherd the spirits of Grace and Jake out of their bodies. In Mo’at’s case there is a physical, observable link between herself and Eywa, but her shamanism is a reflection of widespread religious practices on Earth.

Among the Na’vi, as among similar human groups, there is no clear distinction between religious practices and those of everyday life; they don’t save it all up for Sundays. Initiation rites are common on Earth, doubling as training, testing and indoctrination programmes for the young, and ceremonies to mark the movement from one stage of life to the next—and they are often just as dangerous as those Jake endures to gain acceptance with the Omaticaya, like the Iknimaya, his “stairway to heaven” climb in pursuit of the banshee.

Just as the Na’vi see themselves as bound into nature, so they are bound into their communities. The Na’vi are intensely social. We can see from the evidence of Neytiri’s family that they are monogamous, and that they are close to their children. They eat communally, in one great hall, gathered around a central fire as many human communities would. There doesn’t seem to be much privacy in Hometree, but that’s like dwellings in our own past, even Iron Age roundhouses. And when Jake is accepted into the Omaticaya they touch each other in a web of physical contact that includes the whole clan, and Jake, its newest member. Their wider sociability may be a by-product of their neural linking with each other and with Eywa (see Chapter 29).

Na’vi seem to have few children, compared to most human hunter-gatherer groups which are typically afflicted by high child mortality and a low life expectancy. Perhaps Na’vi children have a better chance in their world than human children do in ours. This would certainly change the demographic mix and the social dynamic of a clan.

So the Na’vi are expert hunters, bound in to nature, intimately social—and, clearly, highly intelligent.

The Na’vi’s intellect is clearly expressed in the art of their artefacts and decorations, such as body paint and clothing. We even glimpse pieces of Na’vi art hanging on the walls of the Hell’s Gate base. The Omaticaya clan particularly pride themselves on their brilliant textiles. Their largest loom, called the mas’kit nivi sa’nok, “mother loom,” has pride of place in Hometree.

They can count. In Dr. Grace Augustine’s images of her time running a school for Na’vi children, we glimpse the Na’vi’s octal arithmetic—that is, a number system using the base eight, derived from their eight fingers, as ours is based on ten.

And the Na’vi know something of their history. Neytiri tells Jake that her “grandfather’s grandfather” became Toruk Macto when the leonopteryx chose him as its rider. This has only happened, says Neytiri, five times since “the time of the First Songs.” Now, her grandfather’s grandfather takes us back four generations, and so “the time of the First Songs,” before all those other Toruk Mactos, must be many generations further back still. The Na’vi don’t have any writing. Is it plausible that a non-literate people could remember events that far back in time?

In fact, on Earth oral traditions can sustain knowledge over many generations. The Trojan War is thought to have happened around 1200 B.C., at the end of the Bronze Age. But Homer, who composed the Odyssey and the Iliad, did not live until around 700 B.C.—twenty generations later, in the Iron Age. Between those dates lay a calamitous interval known as the “Greek Dark Ages,” when the Greeks lost literacy altogether. What seems to have happened is that oral traditions preserved the memory of the Bronze Age wars, in songs and poems, until Homer and his contemporaries and successors wrote down versions of them. Achilles and Hector may not have been real, but scholars today have detected many authentic details of Bronze Age life and warfare in Iron-Age Homer’s words. So non-literate peoples are indeed able to preserve memories across many generations—as long as the story is good enough.

Researchers on Pandora find evidence of a strong oral culture among the Na’vi. Their oral tradition, of songs and story-telling, is thought to go back some eighteen thousand years. Perhaps this is why their basic language is uniform across the planet. Of course the Na’vi have a deep biological connection to that great information store Eywa at their disposal, but personally I like to believe that the Na’vi don’t need Eywa to remember their own heroes.

The music of the Na’vi is another expression of high intellect, and one of the most memorable aspects of the movie. For example, in the scene following the destruction of Hometree and the retreat of the clan to the Tree of Souls, the Omaticaya sing a hymn-like song of loss and imploring, striking and beautiful to our ears. Neytiri associates music with the roots of her culture—“the time of the First Songs”—and the Na’vi appear to use their singing to reinforce their bonds with each other, and with Eywa.

All human cultures seem to make music, though nobody quite knows why, as it’s not as obviously useful as fire-making or cookery. It is used for common purposes, such as in play with infants, and to mark important events like weddings, funerals and religious rites. Musical styles are hugely variant, but it has been shown that listeners can tell whether music from a widely different culture is meant to be happy or sad.

Nobody knows if there are common fundamentals in terms of how we comprehend music. Since the ancient Greek Pythagoras, some theorists have held that notes with simple frequency ratios—like notes an octave apart, made by plucking strings in the ratio of 1:2—are in some sense natural in terms of the evolution of our auditory capabilities, and will appeal to everybody. But there’s much more to music than simple mathematical ratios; even the blues scale features dissonances.

Music is among the most sublime products of our minds. Indeed some have suggested that if we signal to the aliens we should send them, not mathematical codes or history lessons, but Bach fugues. But is it likely that aliens would develop anything like music, or even comprehend ours? Clearly music of our sort works because of the way our bodies and minds process sound. If the Na’vi’s hearing is different from ours (see Chapter 25) then our music would seem distorted to them. And a bat, who “sees” using sound waves, would presumably perceive our music altogether differently—though conceivably an intelligent bat might appreciate its patterns and symmetries, even if it didn’t experience it as we do. Conversely, a species that “heard” electromagnetic radiation rather than acoustic waves could create music that we might see as patterns of light. In the movie Close Encounters of the Third Kind humans try to communicate with the aliens’ mother ship using a simple musical pattern matched by a light display.

You’ll find in sources like Pandorapedia much more detail on how the film makers intricately constructed Na’vi music. The basis is singing and drumming as in many hunter-gatherer cultures, but it incorporates for example tonal and rhythm structures different from what we’re used to in western culture.

It would be fascinating, if we ever do encounter the alien, to learn if something like music really is a universal feature of intelligence—and even more fascinating to hear alien music, the product of minds quite unlike our own. But to the Na’vi, their music is simply a sublime gift of Eywa.

Another interesting aspect of Na’vi culture is their language, often subtitled onscreen. And it’s a “real” language—or at least, it’s a designed one. Paul Frommer, a linguistics professor from the University of Southern California, devised the language for the movie. The new language has its own sounds, syntax and grammar, with elements borrowed from human languages; Frommer coached the actors who would have to speak it.

Constructing languages has a long tradition. You might make up a language in the hope of easing human communication, as a linguistic experiment, or to support the artistic creation of an imagined world, as in the case of Avatar. The earliest non-natural languages were supposed to be supernatural, such as the “Lingua Ignota” of St. Hildegard of Bingen in the twelfth century. The most famous “auxiliary language,” devised for international communication, is Esperanto, introduced in 1887. Some seven hundred such languages have been created worldwide.

It’s a paradox however that even as we are creating new languages we are letting old ones die out. According to the United Nations Permanent Forum on Indigenous Issues, humanity today uses over six thousand languages, of which three-quarters are still spoken by just handfuls of indigenous people—and every two weeks a language goes extinct. If we lose language diversity we will lose key insights into the potential for human thought and expression, and we will lose something of our own past too; history can be traced through language evolution.

In fiction, Burroughs’ A Princess of Mars features Barsoomian words, the first of which John Carter has to learn is “Sak!”—“Jump!” The “Newspeak” of George Orwell’s 1984 was intended as a device to restrict human thought. The most famous science-fictional language to date is surely Klingon from Star Trek. There is now a Klingon Language Institute, and at least one parent is said to have tried to raise his son as a “native” Klingon speaker. There is even a version of Hamlet in Klingon—or rather, as any Trek fan would put it, in the original Klingon.

By comparison the Na’vi tongue is very new, with a still-small vocabulary and rules that are gradually emerging. There is however pressure from a global community of enthusiasts for it to develop further. For one thing, a language expresses the culture that originates it, and Na’vi culture is rather more pleasant than Klingon.

The Na’vi’s culture reflects hunter-gatherer lifestyles once found across planet Earth. And given how long the peoples of the Earth were isolated from each other, in the case of the Australians tens of thousands of years, and yet developed similar life ways, perhaps this is plausible; perhaps we are seeing cultural universals in play.

We have to remember though that by the time Jake visits them, the Omaticaya are already a people transformed, if not traumatised, by their contact with humanity. They have had to coin names for humans and their artefacts: a Scorpion gunship is kunsip. Attempts by RDA to negotiate treaties with the Na’vi have stalled because of fundamental cultural differences; the Na’vi derive all their “rights” from Eywa, who protects all, and so to them there is nothing to negotiate. And the interaction of Na’vi with humans has grown more violent with the years.

Maybe the behaviour of the Omaticaya is already atypical of the Na’vi on the rest of Pandora. In the same way the horseriding culture of the plains Indians of North America, which has provided later generations with a classic image of “unspoilt” pre-contact peoples, was at the time of the Old West only a few hundred years old. Until the European immigrants imported them, there had been no horses in North America since they went extinct many thousands of years earlier.

So the Omaticaya may not be “pure” Na’vi. Still, contact with them shows that they behave like us.

And, not only that, the Na’vi look remarkably like us.

25

OTHER BODIES

Why do the Na’vi have a mere four limbs? Most Pandoran animals have six. And indeed, why only one neural queue rather than two, and only one set of eyes, and no supplementary breathing vents?

Do the Na’vi look more human than they’ve a right to?

In Chapter 23 I noted that the four-limbed body plan that we share with every other vertebrate land animal (not to mention the birds, the flying reptiles of the past and creatures that have returned to the water such as the whales) is a relic of that common wheezing four-limbed fish-grandmother who first hauled herself out of the water many millions of years ago. On Pandora, judging by what we see of the six limbs of animals from the direhorse to the leonopteryx, that ur-mother must surely have been six-legged herself. The Na’vi aren’t unique with their four limbs; the banshee too are quadrupeds, but it’s clearly highly unusual.

There is an onscreen hint of how the Na’vi’s four-limbedness might have come about. The prolemuris, a monkey-like tree-climbing creature, appears to be the closest animal to the Na’vi in form. It too has just one neural whip, no vents, one set of eyes. And its arms are, if not quite like the Na’vi’s, not like the limbs of other creatures either. It has two sets of forearms, but its upper arms appear to have fused, so that the limbs branch from the elbows. Maybe this is a glimpse of the evolutionary trajectory the Na’vi have followed. But we have to remember that the protolemuris is as fully evolved a creature as the Na’vi, and its peculiar fused arms serve a purpose in the particular way it lives its life; its arms help it with mobility as it clambers through the trees. In the same way, while chimps may holds clues as to our own evolutionary history, a living chimp is not an incompletely evolved human—it is a fully evolved chimp.

Our humanoid form converges with the Na’vi’s in a number of other ways, many of them quite subtle. They have reasonably human-looking sets of teeth, for example. Our teeth have evolved in response to the mixed diet we omnivores have to cope with: canines for killing prey and tearing meat, molars for grinding vegetation. The Na’vi evidently have a similarly wide food base. And they needn’t have had teeth at all. Teeth seem to have evolved from the scales of the ancestral fish that crawled out of the sea, but teeth themselves are surely only one engineering solution to the problem of crushing and tearing food prior to digestion.

And the Na’vi have red blood, like ours. You can see this when avatar-Jake punches out warrior Tsu’tey. Why is blood red? The purpose of blood is to deliver essentials such as oxygen and nutrients to the body’s cells, and take away waste. In vertebrates like us, it consists of blood cells suspended in a liquid called blood plasma, which is mostly water with dissolved proteins and other products. The majority of the blood cells in your body are red; the other sort, white blood cells, includes platelets which help your blood to clot. Red blood cells contain haemoglobin, an iron-containing protein. This bonds chemically to oxygen to transport it around the body—and when haemoglobin is oxygenated, the blood is bright red.

As the Na’vi are functioning in an oxygen-rich atmosphere they must need some equivalent of haemoglobin in their blood to transport the oxygen around their bodies, and indeed the active biochemical in their bodies is an iron-based compound like haemoglobin. But it didn’t have to be haemoglobin or anything like it; some molluscs use a molecule called haemocyanin instead.

Of course there are evident differences between Na’vi and human, including the Na’vi’s senses. Na’vi eyes are four times larger than a human’s, and much more sensitive. They can see beyond the human range, into the near infrared. This would be a great help to the Na’vi in their dimly lit bioluminescent forest. A Na’vi’s ears, meanwhile, are mobile, like a cat’s. This would help sense the direction a noise is coming from, another adaptation useful for forest hunters. But Na’vi ears are expressive as well as functional. They move in response to what is said, and emotions expressed. Na’vi ears aren’t just hearingcups; they are part of Na’vi faces.

However the single biggest bodily difference that Jake notices, when he first wakes up in his avatar body, is his tail—and he does a good deal of damage with it before he learns to control it. The Na’vi use their tails for balance and direction changes when running, and to grip tree limbs and vines when climbing.

Why should the Na’vi have tails, and humans not? A tail is certainly useful if you’re planning to live up a tree. All New World monkeys have tails, and in some, like the spider monkeys, it is prehensile, like a Na’vi’s; that is, it can be used like an extra arm. Monkeys can hang from their tails alone, or from any combination of arms, legs and tail.

Our deepest primate ancestors had tails too, but we, and our ape cousins, lost our tails over evolutionary time. Body features which are not used tend to shrink or disappear, even eyes, such as among fish that live in unbroken dark. There are plenty of other creatures who have lost their tails, such as moles, hedgehogs, bears and sloths.

However, the biologists don’t understand quite why we lost our tails. It presumably has something to do with the way we and our cousins have learned to walk on two feet. Monkeys which are very active in tall trees, running along the branches, jumping and swinging, use their tails a lot, including for balance. But creatures that move slowly in the lower branches, like sloths and koalas, are tailless. In Borneo the long-tailed macaque lives high in the trees—and has a long tail, as the name indicates—while its close cousin the pig-tailed macaque lives on the ground, and has a short tail.

With apes, the picture is more complex, and perhaps has something to do with walking on two legs. Chimps after all do climb trees, and so do gibbons, and neither has a tail. But these creatures are often seen to walk bipedally, and perhaps that has led to natural selection against tails. With us the selection pressure must have been more extreme. After our ancestors split from the chimpanzees they became creatures like upright chimps, australopithecines, clinging to the forest edge yet foraging out onto the savannah, gradually becoming more and more committed to bipedalism. Goodbye tail.

As for the Na’vi, their evolutionary trajectory has clearly been different. They have stayed closer to their forest. Compared to us they are terrifically adept in the trees, good at running along narrow branches, at swinging like Tarzan, at leaping huge distances. No wonder they have retained their tails.

Other Na’vi tree-climbing adaptations might include their bone structure, which is strengthened by a natural carbon fibre, an advantage shared by many Pandoran creatures such as the banshee. And perhaps they have better proprioception than we do. Proprioception is the sense of the position of the parts of the body—of place, movement, locomotion. Maybe that’s why the Na’vi, on the backs of their banshees, are such good natural pilots.

We glimpse the Na’vi’s closeness to their trees in one other touching detail. During his first night in Hometree, avatar-Jake sleeps with the Na’vi, curled up in a leaf-hammock high in the branches. In the background we see a family group tucked up in a single leaf-hammock. The leaf-hammock is a plant, an epiphyte, a plant not rooted in the ground but using the tree for support, while extracting nutrients from rainwater and other sources. The Na’vi call the hammock “safe in the arms of Eywa”—Eywa k’sey nivi’bri’sta. Similarly the chimps like to sleep in nests of leaves high above the ground. And, I like to think, maybe our australopithecine ancestors returned to sleep in the green comfort of the high branches, after a day in the brutal openness of the savannah.

Why should the Na’vi be so disconcertingly humanoid, and so different from the background of their own world?

Of course, looking from the outside at the Avatar universe, we can always point to creative licence. Neytiri, with her catlike features, is sufficiently human to be a sympathetic character, but with a mix of familiar-but-incongruous features to give the audience the sense of the alien. Neytiri trying to hug Jake with four arms might have looked distractingly comical!

But within the Avatar universe observers are puzzled too.

Among the hypotheses to explain the Na’vi’s human-ness are convergent evolution, as we discussed in Chapter 23; perhaps the four-limbed humanoid form is an inevitable end-point of evolution on any world. Or perhaps Na’vi and humans are actually related, through some process of interstellar panspermia, either natural or purposeful. Or, some suspect, maybe a divine hand has been at work; perhaps both we and the Na’vi are the result of a process of intelligent design—but the whole subject of the theological status of the Na’vi is fraught. As yet there is no clear answer. Maybe one of these ideas is right; maybe none is. We have much to learn about the Na’vi, and their world.

However humanoid they are, with their language, art, music, hunting prowess and artefacts, the Na’vi are clearly as intelligent as we are—if not more so, despite our more advanced technologies. And as such encountering them is a fulfilment of a very ancient dream: of finding other minds in the universe.

26

OTHER MINDS

The idea of extraterrestrial intelligence has very deep roots in our culture.

Renaissance thinkers were astounded by Galileo’s first telescopic observation of the moons of Jupiter, a system invisible to the naked eye, yet like a miniature solar system in its own right. As the astronomer Kepler said, “Those four little moons exist for Jupiter, not for us… We deduce with the highest degree of probability that Jupiter is inhabited.”

This powerful intuition of the commonness of life has always caused great controversy, just as it does today. Saint Augustine, for example, long ago decided that aliens couldn’t exist. If they did, they would require salvation—a Christ of their own—but that would contradict the uniqueness of Christ, which is theologically unacceptable.

On the other hand there are some who believe that alien visitors have visited the Earth, and may indeed be among us now. Personally I am sceptical about the UFO narrative. I’ve no doubt that many reported sightings are based on something real and observable—odd atmospheric phenomena, sightings of secretive military projects—but I’ve seen or heard of no firm evidence of any extraterrestrial intelligence behind any reported sighting. And it’s just too hard for me to believe that creatures advanced enough to cross the stars would behave in the secretive, vindictive and downright irrational manner many reports claim…

And yet.

If we aren’t programmed by evolution to register something, maybe we simply don’t see it. There is an apocryphal story that Captain Cook encountered islanders who seemed unable to see his great ships, until the crew launched their smaller, more familiar-looking boats to row to shore. The islanders had never seen such huge structures before, and they simply did not have the conceptual equipment to take them in. Similarly, an alien artefact would be in a different category of object to anything previously encountered by a human being, neither of the natural world, nor created by a human. And if a UFO were to visit the Earth, then perhaps elusive, half-seen glimpses, wrongly interpreted in terms of familiar objects, is precisely the kind of “evidence” we should expect.

But don’t quote me on that.

Today, fully trained scientists armed with the most modern equipment are busily searching for evidence of alien minds.

2010 saw the fiftieth anniversary of Project Ozma, the first modern experiment in SETI (Search for Extraterrestrial Intelligence), when, back in 1960, American radio astronomer Frank Drake listened for alien signals from two stars at one frequency for a week. The idea came from a seminal paper published in Nature in 1959 by two physicists, Giuseppe Cocconi and Philip Morrison, who realised that the then relatively new radio telescopes could be used to send signals between the stars: “Few will deny the profound importance, practical and philosophical, which the detection of interstellar communications would have.” In the last few years I’ve become involved with SETI myself, having joined one of the SETI academic task forces, responsible for trying to imagine the consequences of a detection.

But Frank Drake heard nothing in 1960. And after fifty years, surely the most striking thing about modern SETI is that there have been no positive detections. What’s going on?

Advocates of radio-astronomy SETI point out how limited the searches have been so far; only a small number of stars in a small range of frequency domains for limited times have actually been studied. But there have also been unsuccessful searches for other sorts of evidence, such as artefacts at gravitationally stable points in the solar system. Even distant galaxies have been examined, fruitlessly, for signs of cultivation by super-intelligences, as in the Carl Sagan novel Contact and the Robert Zemeckis movie based on it.

Absence of evidence is not evidence of absence; we can’t yet conclude we are alone. Nevertheless it can’t be denied that the sky is not full of radio-noisy, close-by civilisations, as might have been hoped back in 1960.

A paradox is emerging. In Chapter 22 we looked at the origin of life, and ways life could spread naturally from world to world. Life emerged on Earth about as quickly as it could. If it did so here, why not elsewhere? What’s more, our experience of Earth shows us that if life exists, it spreads wherever it can. The Galaxy is big, but old enough for life to have spread across it many times over, even if it travelled at speeds much less than that of light. So where is everybody? This is a development of a back-of-the-envelope argument first made in the 1950s by the great physicist Enrico Fermi (supposedly in the course of a long lunch). It has become known as the Fermi Paradox: if they exist, we should see them.

Possible resolutions of the Paradox have been extensively explored in science fiction, and in science. Perhaps there is some higher form of existence, as unimaginable to us as a Beethoven symphony is unimaginable to a single neuron in its composer’s brain. Or it may be that there are many species—like the dolphins, perhaps—with intelligence but without the opportunity to develop technology, because they live in an aqueous environment, or are spun out among the great rich interstellar clouds. Or maybe they simply aren’t interested. Frank Drake’s radio telescopes would not detect a trace of the Na’vi, inhabitants of the nearest star system, because they have better things to do than build radio transmitters. Or maybe most advanced technological species blow themselves up, as we’ve come close to doing, or exhaust the resources of their world, as in the “ecocide” of the Avatar future.

But to resolve Fermi you have to believe that everybody is the same; all it would take is one exception, one brash, noisy, expansionist, technological species like ourselves to survive the bottleneck of ecocide and war, anywhere nearby, and we would notice them.

Another class of possibilities is that they are indeed here—but they choose not to be seen by us. This kind of notion is generally known as a “zoo hypothesis.” The UFO mythos is an example of this. In Star Trek, the Prime Directive dictates that junior species should be left alone and given room to grow until they have reached star flight capability. Perhaps they really are here, all around us, concealed in some kind of high-tech duck blinds—hiding from us for good intentions, or bad.

A final possible way to resolve Fermi strikes me as the worst of all. What if there are no Na’vi? What if, despite our intuition to the contrary, we are, after all, truly alone? What if our tiny Earth really is the only harbour of advanced life and mind in the cosmos? We saw in Chapter 23 that multicellular life arose quite late in the story of life on Earth. Intelligent life of our technological kind only arose in the last hundred thousand years or so, a tiny fraction (one forty-thousandth) of life’s duration on Earth. So maybe it only happened just the once, right here.

In which case, surely our first duty is not to wipe ourselves out. For if we allow ourselves to become extinct, the universe will continue to unfold according to the mindless logic of physical law, but there will be nobody even to mourn our passing.

You might ask why we so long to discover the alien. Why do we find the idea of meeting the Na’vi so attractive? And why do we long to talk to them?

I have a personal theory that it’s because we aren’t used to being alone. It’s unusual on Earth for there only to be one species of a class of advanced mammal, as humans are unique. There are many species of monkeys, of whales, even of elephants and chimps. The dolphins have complicated social lives that routinely involve interactions between species.

But we have increasing evidence that in the past we did share the world with many other sorts of hominid. The Neanderthals who died out some thirty thousand years ago were probably our closest cousins, but now there is new and exciting evidence of other sorts of humans surviving until quite recently. The diminutive “hobbits” of Indonesia may have lasted until a mere thirteen thousand years ago, and in March 2010 German scientists discovered a bit of bone from a child’s finger, in a cave in Siberia, that came from yet another hominid species that was still around some thirty thousand years ago. So as recently as that we shared the world with at least three cousins, three other twigs from the bushy human family tree, and I wouldn’t be surprised if the future brings more discoveries of this type.

We evolved in a world full of other human types—not just strangers, but creatures of another sort, with minds somewhere between ours and the chimps’. And now that they’re all gone, we know something is missing from the world, even if we don’t know what it is. Maybe we dream of the Na’vi on their world because they remind us of the vanished cousins on our own.

In the universe of Avatar some, at least, of these questions have been answered. But the discovery of the Na’vi on Pandora was a big surprise in many ways.

Humanity is a young species in a very old universe; it was expected that any intelligences out there, if they exist at all, were probably much older than mankind—and perhaps that very advancement was why we couldn’t perceive them. So nobody expected to find stone age humanoids inhabiting a jungle world orbiting the nearest star. But then, nobody expected to find Jupiter-sized worlds orbiting closer to their stars than Mercury does to the sun. The universe is full of surprises; in a way that’s the point of doing science.

But if we do find the alien, will this dream of the future turn into a nightmare of the past?

27

FIRST CONTACT

Jake Sully’s first meeting with Neytiri is not humanity’s first contact with the Na’vi. That came about when the first unmanned probes landed on Pandora, and blue-tinged faces peered curiously into the camera lenses.

But by then the value of unobtanium had already been realised; RDA was already in operation. And RDA was not best pleased. Loud protests were made that the natives must be protected. Cynics assumed that RDA, more or less beyond the control of Earth, would see the Na’vi as nothing but an obstacle in the way of it achieving its own goals.

Meanwhile the first samples from Pandora were returned to Earth: minerals like unobtanium—and living things, plants, animals, heavily quarantined and controlled, specimens of the flora and fauna for scientific studies and zoos, commercially valuable properties such as the basis of novel drugs.

Wherever we’ve travelled we’ve always brought with us a host of fellow travellers from viruses to rats, “invasive” species that have often done a great deal of damage to native biospheres. Pandora’s environment is not identical to Earth’s, and it’s not clear how easy it would be for terrestrial life to gain a foothold there. But I’m willing to bet that some of our hardiest “extremophile” bugs at least, that can withstand extremes of heat and cold, wet and dry, even radiation baths and oxygen deprivation, could survive there. And what if Pandoran life forms got loose on Earth? Maybe the hardier bugs of Pandora, bred on a tougher world, would prosper here, having evaded all attempts at quarantine and escaped, as living things tend to find a way to do.

And what of the Na’vi? Their genetic material must have been transported to Earth for analysis to support the avatar project. Cadavers were needed for dissection. And perhaps some Na’vi were brought back live.

Imagine the sensation a live Na’vi would have made! These tall, skinny, blue-tinted creatures, as ungainly as giraffes in Earth’s heavy gravity, wearing their own exopacks to enable them to breathe our air… The first Indians brought back to Europe by the conquistadors were a similar wonder. Scientists, historians, anthropologists, linguists and other specialists would have pounced on them. Maybe Na’vi ethnic “fashions” were all the rage for a while.

What might have become of that handful of Na’vi, transported across the light years? Perhaps they would have been taught English, and dressed up in suits and ties to be presented to presidents and monarchs. Or perhaps they would have been cooped up in zoo “habitats” with Pandora-like conditions, while their children were taken off to be experimented on, their genetics pulled apart, their bodies mined for such treasures as their carbon-fibre-reinforced bones. Either way they would have been cut off, not just from their people, their culture, but from Eywa—and from the possibility of joining their ancestors after death (see Chapter 29). And after he died the skeleton of the first Na’vi brought to Earth, no doubt given some human name like “Blue George,” would have been set up on a stand in a natural history museum.

Meanwhile, far away, on Pandora, the conflict we see in Avatar would have begun, and the Na’vi would have started to die at human hands.

Does it have to be that way?

And what if we were on the receiving end?

Certainly, if you’re a fan of peace, love and understanding, the precedent of first contact among human cultures is not encouraging.

In 1492 Christopher Columbus “discovered” a new world, and a whole branch of mankind nobody in Europe had any idea existed before. Just like Avatar’s RDA seeking unobtanium, the monarchs who sponsored the early explorers wanted New World gold and other goods to fund their own projects, notably wars with their Christian rivals and Muslim enemies. Columbus himself was a militant Christian who dreamed of finding a new ocean trade route to Asia, and of joining forces with the Mongol emperors to attack Islam from the east. None of this had anything to do with the Native Americans, but the Europeans had the technology to impose their own agenda on the peoples they found.

Perhaps the most single dramatic moment in the astonishing saga of contact and conquest that followed was the encounter in the Peruvian highlands between the Inca emperor Atahuallpa and the Spanish conquistador Francisco Pizarro, in November 1532, just forty years after Columbus. Atahuallpa ruled the most populous and advanced state in the New World; he had millions of subjects and an army tens of thousands strong. Pizarro led less than two hundred Spaniards. Within minutes of their encounter, Pizarro had captured Atahuallpa. And in a subsequent battle, the Spaniards, with no losses, defeated a native army hundreds of times more numerous, killing thousands. In mere decades the Inca empire had collapsed.

The vast numerical superiority of the Inca meant nothing in the face of the Spaniards’ technological advantage. The Spaniards were a gunpowder culture facing essentially a stone age civilisation. Their steel weapons slashed through the thin armour of the Inca. And the Spaniards’ use of hourses terrified their enemy. As the horse had long been extinct in the Americas, when faced with cavalry charges the Inca did not even understand what they were seeing (remember Captain Cook’s ship and the islanders). Worst of all, in subsequent decades the “herd diseases” like smallpox that the Europeans inadvertently imported from home caused a huge implosion of the native populations.

This basic pattern, of the overwhelming advantage afforded by superior technology, and the leveraging of that advantage into conquest and exploitation, appears to be a common theme of human history. It goes on today. James Cameron intended Avatar as, in part, a cautionary tale about the consequences of contact, colonialism and exploitation. Cameron and some of the cast of Avatar visited the Xingu people of Brazil, who live in a part of Amazonia likely to be affected by the multi-billion-dollar Belo Monte hydroelectric dam project. Cameron calls this a “real-life Avatar confrontation… in progress.”

In the past it has even happened to “us” in the western world. Britain was overwhelmed when the Romans arrived, with their superior army discipline, road-building and literacy-based communications. For all the supposed advantages of Roman civilisation that followed—and Britain’s subsequent history is unimaginable without the Roman intervention—it wasn’t a comfortable process to live through, as Queen Boudicca (Boadicea) of the Iceni nation demonstrated in her bloody but futile revolt a generation after the Romans landed.

If it happened to us before, could it happen again in the future? By the end of the nineteenth century one thoughtful witness, H. G. Wells, disturbed by the plight of peoples like the Tasmanians who appeared to have been entirely exterminated during European colonisation, wondered how it would be if humans, specifically the Victorian-era imperial British, were ever on the receiving end. In The War of the Worlds, British army guns facing the Martian heat ray are “bows and arrows against the lightning”—a phrase evocative of the battle scenes of Avatar.

Today some like to imagine, as in Carl Sagan’s Contact, that if the aliens come we will receive wisdom from the stars: an Encyclopaedia Galactica, a cultural adrenaline boost that will raise our society to new levels. But others follow Wells in imagining harsher possibilities. Physicist Stephen Hawking recently said (in a Discovery Channel documentary called Stephen Hawking’s Universe, aired on 9 May 2010), “I imagine they exist in massive ships, having used up all the resources of their home planet. If aliens ever visit us, the outcome could be much as when Christopher Columbus first landed in America, which didn’t turn out very well for the Native Americans.” Which sounds like an Avatar scenario in reverse.

Today there is a ferocious debate going on in the world of SETI, the search for extraterrestrial intelligence, about the wisdom, not just of passively listening for signals from space aliens, but of signalling to them. This is known as “active SETI.” Earth is a noisy place in the radio spectrum; we’ve been leaking radio, TV and radar signals for decades. But the signal strength drops off quite quickly, over a few light years, spanning a few tens of stars, say. Purposeful signals would suddenly make us visible to a much larger chunk of the Galaxy. And signals have been sent before. In 1974, the Arecibo radio telescope in Puerto Rico transmitted a series of radio pulses towards the M13 star cluster, encoding a message from humanity designed by SETI pioneer Frank Drake.

Some have always been unhappy about this. Former Astronomer Royal Sir Martin Ryle warned that “any creatures out there [might be] malevolent or hungry.” And Sir Bernard Lovell, founder of Jodrell Bank, once said, “It’s an assumption that they will be friendly—a dangerous assumption.” Science-fiction writer David Brin speaks of analogies of toddlers shouting in the jungle. Maybe this is the resolution to the Fermi Paradox: everybody else keeps quiet because they know there is something dangerous out there.

But does it have to be this way? Is it in us to learn to love the alien? And could the alien ever love us?

At least we know we ought to behave better.

The “Golden Rule” of ethics, which is embedded in many religions and philosophies, was expressed by Christ this way: “Do unto others as you would have them do unto you.” (This wording, a version of verses from the gospels of Matthew and Luke, first appeared in a catechism in the sixteenth century.) Also known as the “ethic of reciprocity,” the Golden Rule is arguably the basis for the modern concept of human rights: that you should treat everybody, including those not in your own immediate allegiance group, with consideration. It has been criticised. George Bernard Shaw pointed out that the other’s taste may not be the same as yours; how do you know that the others would like having done unto them what you want done unto you. But nevertheless it’s not a bad principle to live by. As Wells pointed out, the imperial British wouldn’t have enjoyed having the Martians doing unto them what the British did to the Tasmanians.

Even during the darkest years of the European colonisation age, there were flickers of empathy. As early as Columbus’ own expeditions, some people back home were appalled by accounts of slavery and massacre. It wasn’t long before the Pope decreed that the Native Americans were fully human, that they had souls, and that the mission of Christians must be to save those souls rather than exploit their bodies. The Christians missionaries that followed did a good deal to disrupt and destroy native culture, but in the context of the sixteenth century I think you must call the Pope’s decree a hopeful sign.

Interesting debates continue today, incidentally, about the theological status of hypothetical extraterrestrial aliens. There is no sign of any Christian or other missionaries working among the Na’vi. The collision with Eywa would be fascinating. Perhaps it might help the Na’vi’s cause if some twenty-second century Pope in faraway Rome were to declare that they too have souls…

But the Na’vi aren’t exotic humans, like the Native Americans. They are alien creatures. We can empathise with human strangers; could we ever empathise with the alien?

Again, precedents from our career on Earth aren’t very hopeful. Consider how we treat the animals. Though the Na’vi respect the animals they take for food, on Earth even our closest surviving relatives, the great apes, are in danger of being driven to extinction through the carelessness of habitat loss and fragmentation—and, sadly, from purposeful hunting.

We tend to measure animals’ worth in terms of how much they are “like” us. Thus we look for signs of human-like cognition in chimps, as expressed in tool-making and sign language. But maybe, as philosopher Jeremy Bentham said as long ago as 1789, we should treat an animal depending not on how well it thinks but on how much it is capable of suffering. Consider the heartbreak of a mother elephant when her baby is taken by the poachers. Scottish psychologist James Anderson has compiled data on how chimps treat their dead. Mothers can carry corpses of their dead babies around for weeks, even though it is clear from subtle reactions that they know the infants are dead. Such observations “make a strong case that chimps not only understand the concept of death but also have ways of coping with it,” Anderson says.

You only have to consider your own feelings when watching the distressing scenes that follow the aftermath of the destruction of the Na’vi’s Hometree to believe, I think, that we will indeed be able to empathise with the alien, when we meet it. After all, though in Avatar there is a Miles Quaritch, there is also a Grace Augustine, wanting to reach out to the Na’vi.

But it would surely make it easier to empathise with an animal if you could plug your mind directly into it.

28

MIND TO MIND

One way in which the Na’vi are entirely unlike us is in their queues.

A queue is a hair braid encasing a neural whip, an intricate mass of active neural tendrils. The Na’vi are able to join this organ to similar structures on other animals to make a neural bond, which the Omaticaya call the shahaylu. Onscreen we see this work with the direhorse, the banshee and the leonopteryx. Through his bond with his direhorse, avatar-Jake can sense the animal’s body, her heartbeat, her breath, the strength in her legs. And his will to some extent overpowers that of the linked animal. At first he commands her with words, but ultimately he is able to control the direhorse with inner “commands,” just as he controls his own body.

As well as a very visible demonstration of the Na’vi’s integration into their ecology, this is clearly a terrifically useful biological technology. It is like a natural version of the comprehensive neural interfaces that must be necessary to run Jake’s avatar body, as we’ll see in the next section. Perhaps avatar technology was in part inspired by the natural version on Pandora.

But we might speculate that in some ways the shahaylu has stifled Na’vi cultural evolution. If you can will a direhorse into submission you don’t need to break it. Perhaps the generations-long process of domestication with which humans have filled their world with more “useful” versions of animals like horses, sheep, cattle and dogs will never occur to the Na’vi.

What’s of more interest to us amateur xenobiologists, however, is how the neural link evolved.

The shahaylu is even more remarkable when you consider what diverse animals it links: Na’vi, direhorse, banshee. Humans are fairly remote relations to horses, and even more remote from birds and pterosaurs. As life on Earth evolved, the family of primates that would one day include humans split off from the “laurasiatheres,” the tremendous group that includes horses (along with camels, pigs, dogs, cats, bears…) as far back as eighty-five million years ago. This wasn’t even in the time of the mammals’ dominance; this was back in the Cretaceous age, the dinosaur summer before the big impact. And we split off from the group that includes leathery flying lizards such as the pterosaurs (and indeed the birds) even further back in time: an astounding three hundred million years ago, back in the Carboniferous age, halfway back to the time of the emergence of multicellular life in the first place. If similar evolutionary gulfs separate Na’vi from direhorse and banshee, how is it possible for them to develop such an intimate link as the shahaylu?

I can think of one terrestrial parallel: bees and flowers.

Like a bee pollinating a flowering plant on Earth, a Pandoran direhorse has a long snout it uses use to feed on sap drawn deep from plants like the direhorse pitcher. Both halves of the partnership benefit. The direhorse gets protein from insects trapped in the sap, and the pitcher plant gets pollinated. This behaviour is shared by some terrestrial animals, such as lemurs and possums. In some senses the link between bee and flower (and direhorse and pitcher plant) is a lot more fundamental even than the shahaylu. The bee has come to rely on the plant nectar for food, and the plant entirely relies on the bee for its means of fertilisation. This cooperation is not just a temporary alliance for horse-riding, but determines life and death for both partners.

But there had been insects around for three hundred million years before the flowering plants, the angiosperms, first appeared on the Earth back in the Cretaceous, the heyday of the dinosaurs. And the split between the plants and the vast family that includes all animals, insects and fungi was extraordinarily far back in time—billions of years ago. But once the flowering plants emerged, they co-evolved with the insects they cooperated with, establishing their extraordinarily intricate interdependence over millions of years.

So it is possible for astonishingly distantly related species to develop a remarkably close degree of cooperation, given enough time for natural selection to work. Perhaps something like this lies behind the shahaylu.

But for a Na’vi, whatever its origin, the neural queue is intimately linked to her experience of sex and death.

To quote the 2007 screenplay: “Neytiri takes the end of her queue and raises it. Jake does the same, with trembling anticipation. The tendrils at the ends move with a life of their own, straining to be joined… The tendrils intertwine with gentle undulations. Jake rocks with the direct contact between his nervous system and hers. The ultimate intimacy. They come together into a kiss and sink down on the bed of moss, and ripples of light spread out around them…”

The love-making between avatar-Jake and Neytiri is the culmination of their strange courtship. The joining of their neural queues is fundamentally involved; this is a joining of minds, of consciousnesses, as well as bodies. And as we see onscreen the outcome of this joining is a lifelong, irrevocable bond, cementing the culture’s monogamy.

But for a Na’vi warrior a queue is also a weakness. At the climax of the battle between RDA and the Na’vi there is a brutal fate for the warrior Tsu’tey, when a human soldier brutally cuts off his queue. The human has heard this is “worse than death” for a Na’vi. Perhaps it would be. Tsu’tey could no longer ride a direhorse or banshee. He would be excluded from sexual intimacy; this is a symbolic castration.

And, worse, Tsu’tey will suffer a deeper death than his ancestors. For his queue is also his connection to Pandora’s greatest mystery of all: Eywa. And through her, immortality.

29

EYWA

As Selfridge and Quaritch prepare to use lethal force against the Omaticaya and their forest, Grace Augustine protests, trying vividly to express what she believes she has learned of Eywa.

Grace has found evidence of “electrochemical communication” between the roots of Pandora’s trees, similar, she thinks, to the synaptic sparking between the neurons in a human brain. This is the basis of a natural neural network, like a human brain, but on a planetary scale: Eywa.

To the Na’vi, Eywa is their mother goddess—and, in a sense, their heaven. She takes them into herself when they die. We see this when the transfer of the essence of dying Grace to her avatar body is attempted in the Tree of Souls. This fails—but “all that [Grace] is” is taken into Eywa. Some essence of the dead Na’vi survive within Eywa, and the living can communicate with them by plugging a queue into a natural “portal” such as the Tree of Voices. This is why the amputation of Tsu’tey’s queue was so cruel; worse even than murder, it denies him immortality among his ancestors.

If Eywa were a human computer, all this is plausible if you believe in the much-anticipated technologies of “mind uploading”—mapping the brain and transferring its contents to a computer store—which we will look at in the next section when we investigate the avatar link process itself. But Eywa isn’t a Cray supercomputer. She has no silicon chips or optical links. She’s not even a human brain, a mesh of intricate biochemistry. As Parker Selfridge protests, “What the hell have you people been smoking out there? They’re just. Goddamn. Trees.”

Is it really plausible that a bunch of trees could be connected up into a network with anything like the “functionality” of a brain? And even if you believe a forest can become a brain, how smart can it possibly be?

Let’s start with Grace’s numbers.

Grace says that each tree on Pandora has “ten to the fourth” connections to the trees around it, and there are “ten to the twelfth” trees on the moon. This, she says, adds up to a global neural network with more connections than the human brain.

Can there really be “ten to the twelfth” trees on Pandora? Ten to the twelfth power means ten multiplied by itself twelve times, a number you’d write down as one followed by twelve zeros, with commas scattered according to taste: 1,000,000,000,000. That’s a million million—a trillion. By comparison, how many trees are there on Earth? In 2008 Nalini Nadkarni of Evergreen State College in Washington published an estimate, based on NASA orbital images of forest coverage. Her number was absurdly precise: 400,246,300,201—four hundred billion, or around sixty trees for every person on the planet. That’s about half of Grace’s estimate for Pandora. And given that much of Earth has been deforested by us humans in the last few thousand years, that’s close enough for me to accept Grace’s number as plausible, even though Pandora is smaller than Earth. Meanwhile the human brain is believed to contain around a hundred billion neurons—that’s ten to the power of eleven in Grace-speak. That’s a factor of ten less than Grace claims for Pandora’s tree number. As regards connections, on average a brain neuron has about a thousand connections to neighbouring neurons: that’s ten to the third, again a factor of ten less than Grace claims for the trees.

So your brain amounts to a total network of around a hundred trillion connections (a hundred billion times a thousand). And on that count, Grace is right that the network on Pandora is indeed bigger than the human brain, by a factor of about a hundred.

How does this compare to modern computers? Each neural connection in your brain can support about two hundred “calculations” per second. So that’s a total of twenty thousand trillion calculations per second, going on in your head, right now. (Granted it may not always feel like it.) That is, in the information technology terms I used in Chapter 19, the brain is capable of twenty petaflops. As we saw in Chapter 19, as of 2010 the most powerful non-distributed computer system in the world, the Chinese “Milky Way,” was capable of 2.5 petaflops—an eighth of the processing speed of the human brain, or about a thousandth the power of Eywa.

That sounds impressive, but you’ll recall from Moore’s Law (Chapter 19) that computing speeds and capacities are multiplying rapidly, doubling every fourteen months according to the TOP500 study. If this goes on, the fastest computer will pass the brain for sheer speed in just four more years—and it will pass the more powerful Eywa in a mere dozen years.

Or will it?

Grace’s estimate of Eywa’s complexity is based on a count just of the physical neural network of trees and their connections. This is quite reasonable from a scientist’s point of view, since it is all that Grace can “sample” and measure. But there is more to the complexity of any computer than a simple count of the links between its components.

One possibility is that the trees themselves are more than simple switches; perhaps they contain some internal processing too—which would up Eywa’s total processing power significantly. There is in fact a theory that the neurons in our brains are similarly more than simple on-off switches. Cambridge biologist Brian J. Ford is developing holistic theories about cells, which are complex organisms in their own right, and are capable of remarkably complex individual behaviours. Amoebas, for example, single-celled organisms, can build glassy shells by picking up sand grains from the mud. The cells of our bodies can perform similarly complex acts in support of body functions. Why, then, asks Ford, should we not expect that some kind of processing goes on within neurons, brain cells, themselves? Even the details of their output firings seem to include delays, nonlinear responses and other subtleties. “My hunch,” says Ford, “is that the brain’s power will turn out to derive from data processing within the neuron rather than activity between neurons.”

And what about connections beyond the intertwining of trees roots? The woodsprites are “the seeds of the sacred tree.” When they settle on avatar-Jake, during his first encounter with Neytiri, the Na’vi girl takes it as a sign from Eywa of great significance. But we see no physical connection between the trees and the woodsprites, no obvious neural links—and nor, indeed, have we any hint of how Eywa can predict Jake’s future. And later during the SecOps attack, the animals of Pandora, the viperwolves, banshees, hammerheads and thanators, join in the fightback. This is another expression of the will of Eywa, but again we see no evidence of a simple physical connection between trees and animals. In another odd incident, Mo’at, as tsahik, the shaman, presumably the closest of all the Na’vi to Eywa, tastes Jake’s blood on first encountering him. Is she sampling some kind of biochemical data to transfer to Eywa?

There’s clearly much to Eywa that isn’t obvious. But we do witness one remarkable expansion of Eywa’s apparent power beyond the limit of the core forest infrastructure.

In the Tree of Souls, when Grace and Jake are being taken into the Eye of Eywa to be transferred to their avatar bodies, the Na’vi of the Omaticaya clan all plug their queues into a glowing, dispersed root mass in the ground. The clan evidently becomes a kind of internet of the mind, with distributed computing going on in the “PCs” of the Na’vi brains in addition to the “mainframe” processor of the tree network.

Such networks can be extraordinarily powerful. According to an estimate published by Wired Magazine in June 2008, the billion PCs that are today connected by the Internet—along with smart phones, tablets and a host of other devices—amount to a single computer with a power equivalent to twelve thousand petaflops. That’s thousands of times the power of that top-end Chinese machine. A project called SETI@Home is an example of how this distributed power can be used. SETI searches of radioastronomy data for signals from extraterrestrial intelligences can be very hungry for computing power; there is a lot of sky to search and a lot of radio frequencies to listen on. Since the 1990s the task of sifting through the tremendous volumes of raw data has been parcelled out to a network of volunteers’ PCs, each of which contributes a fraction of its total power to the SETI quest. It’s an attractive project that offers you the chance of being the one to make first contact, at home…

To some extent a physical networking as in the Tree of Souls scenes is the ultimate expression of the Na’vi’s close sociability with each other—yet it’s much more than that. How must this linking feel? What would it be like, to be part of an internet of the mind?

A group mind might be a new layer of processing, superimposed on top of the central nervous systems of each of its members, passing information in a different, faster way. It would be a growth of consciousness, perhaps like the mind-expanding feeling you get when solving a puzzle, or finding the right strategy in a chess game—or when a scientist sees her hypothesis confirmed by a bit of new evidence, and the world makes a little more sense than it did before. Joined in Eywa, you would no longer be alone. You would share thoughts, feelings, memories. What would it matter if some of those memories were now stored outside your own skull?

And for the Na’vi, united in Eywa, this may have the strange consequence that to some extent the spirits of the ancestors are stored in the brains of their living descendants.

Eywa as a computing system is worthy of deeper study, for it shows signs of great sophistication in her processing and decision-making. The biochemical communication of the tree roots cannot be terribly fast, so planetary-scale Eywa may have a distributed decision-making system. When the woodsprites first detect there is something special about avatar-Jake, a holding decision seems to be made about him—Neytiri is instructed to keep him from harm—while, perhaps, the news is passed to higher levels of the hierarchy, and a deeper decision made. Later, Eywa clearly responds to the mass appeals of the combined clan, but she has options; there are clearly occasions when she feels it right to promote an individual. This is the Toruk Macto phenomenon, culminating in the selection of Jake himself.

But however smart she is, where did Eywa come from? How did she evolve?

Eywa is central to the Na’vi and their world. Jake learns that the Na’vi see the world as a network of energy, flowing through all living things; the energy is only borrowed, and you have to give it back. Eywa, the great mother, is at the centre of all this; she protects the “balance of life.” As such, perhaps she is a sister to our own Gaia.

As we saw in Chapter 2, according to theories developed first by James Lovelock, we believe that the Earth—its crust, the atmosphere, the water in the oceans and rivers and suspended in the air, and the biosphere, the world’s great cargo of living things—is a single, complex, highly interconnected system, constantly in flux under the pressure of powerful forces: the sun’s radiant energy which produces wind and rain and feeds life through photosynthesis, and Earth’s internal engine, principally the movement of the great tectonic plates and the outgassing of volcanoes. These forces drive tremendous cycles of mass and energy. And these unending cycles keep Earth habitable.

The main long-term challenge faced by life on Earth is what astrophysicists call the “Young Sun Paradox.” The sun, like all similar stars, is slowly brightening as it ages. In Earth’s early history the sun’s power output was only some seventy per cent of its current value. But despite this, as far back as we can see, temperatures on Earth’s surface have stayed about the same. Yes, there have been Ice Ages, but we have evidence from geology that on the whole liquid water has been able to exist on Earth’s surface for almost all of its history. Faced with a relentlessly brightening sun, some mechanism seems to have maintained the mean surface temperature of Earth in a range suitable for liquid water, and thus equable for life.

The key turns out to be carbon dioxide, the notorious “greenhouse gas” largely responsible for our current pulse of global warming. Carbon dioxide is injected (naturally) into the air by outgassing from volcanoes and other tectonic phenomena. It is removed by weathering, as the gas combines chemically with surface rocks, and by living processes; the bulk of the carbon in a tree trunk is drawn down from the air.

The outgassing is more or less constant, but the weathering rate and the productivity of life change with temperature. And because of that temperature dependence a global feedback mechanism has been operating, apparently for aeons. As the sun heats up, the carbon dioxide concentration is reduced, so that less heat is trapped, and overall the surface temperature stays constant.

This, and a number of other biochemical and geochemical feedback cycles, led Lovelock to formulate his Gaia hypothesis, that life has the ability actively to control its environment on a planetary scale, and thus to cope with changes such as the heating up of the sun. And all this emerged through self-organisation, as a natural outcome of the general increase of complexity on the planet. Lovelock’s ideas were greeted by a storm of scepticism, but the records of the evenness of temperatures in the past, and similar data, seem unarguable.

(This can’t go on for ever, though. When there is no more carbon dioxide left to draw down, the warming will at last be uncontrollable and the biosphere will gradually collapse. This will happen in less than a billion years. And remember that life on Earth is already some four billion years old. Gaia is old, not young, and Earth is closer to becoming a Mars-like desiccated world, like Burroughs’ Barsoom, than you might think.)

In the case of Gaia as we understand her, there seems no need for mind to be involved, no intention. “Gaia” is not alive. But what of Eywa?

Consider this. Alpha Centauri is an older star system than the sun, by some two hundred and fifty million years. That is a long time—four times as long as the gap between us and the dinosaurs—long even compared to the time there has been multicelled life on this planet, nearly half of that great span. So Pandora is most likely an older world than Earth, and its biosphere that much older too. And so Eywa must be older than Gaia.

Eywa, meanwhile, in preserving Pandora as a habitable world, has had significantly greater challenges to face than Gaia had. As a hazard, the slow heating-up of the sun has been relatively easy for Gaia to deal with; Gaia has had to become no smarter than a vast natural thermostat. Alpha Centauri A is heating up just as the sun is. But Pandora also suffers the tectonic agony of Polyphemus’ tides, and the tumultuous radiative and magnetic environment caused by its own magnetosphere and Polyphemus’. So Eywa has had to become a good deal more complex than Gaia—but has had the time to evolve ways to face its tougher challenges.

And, in the end, perhaps there was a sparking of consciousness, in a global network of ten to the twelfth trees.

All this is just my speculation. Perhaps the truth is entirely different. We have much to learn of Eywa, her true nature, her origin, and her ultimate destiny.

To paraphrase the British biologist J. B. S. Haldane, the universe is probably not just stranger than we imagine, but stranger than we can imagine.

That is surely true of Pandora. And this strange and remarkable world, Pandora, these remarkable people, the Na’vi, are what Jake Sully encounters when he enters the avatar link unit—and, astonishingly, looks out through the eyes of a body not his own.

PART EIGHT

AVATAR

“Everything is backwards now, like out there is the true world, and in here is the dream.”

—Jake Sully

30

ANGELS AND DEMONS

Perhaps the single most complex element of the movie Avatar, both scientifically and mythologically, is the idea of the avatars themselves.

The avatars were originally created as a labour force adapted to conditions on Pandora, but proved too expensive for the purpose. Later, after pressure from the UN, scientists and the general public to establish fuller relations with the Na’vi, RDA changed the avatars’ mission; they became ambassadors for humanity among the Na’vi. Since this failed to have satisfactory outcomes the avatars have been redeployed for reconnaissance, field science and exploration—and, covertly, under Colonel Quaritch’s command, to gather military “intel” on the Na’vi. In future they could have other uses, such as supervisors if the Na’vi are ever made to labour in human mines…

The avatars look like Na’vi, more or less. Yet they are not Na’vi, and nor are they human. They are made things, grown in a tank from a mixture of human and Na’vi genetic material. In fine details they differ from the Na’vi: their human-like eyes, the number of their fingers.

And they are unlike Na’vi, and humans, in that they don’t have minds of their own. An avatar needs the consciousness of a “driver” to function.

As a driver, Jake Sully is joined to his avatar by a “psionic link.” Lying inert in his link tank, perhaps kilometres away, he can operate his avatar as if it were his own body. He sees and hears and feels through the avatar’s sense organs; his mind controls the avatar body’s movements. While he is linked to the avatar it is as if he is the avatar.

New technologies rarely find just one application. Aside from the application on Pandora, what else could you do with avatar technology? The ability to grow mindless bodies, including presumably fully human ones, itself offers possibilities, even without “driving” them. They could be used as banks of organs for donation, for instance, or test beds for medical advances, or they could be used to explore the tolerance of the body to various extremes, heat and cold, airlessness.

“Driven” avatar bodies could be used as soldiers in the battle-field, disposable cannon fodder controlled by trained operators from the safety of link tanks in bunkers far behind the lines. Avatars could also be used on such assignments as bomb disposal, or sent into hazardous environments such as future Chernobyls.

How about entertainment? You could stage fight-to-the-death gladiatorial contests with “nobody” getting hurt. And we can’t begin to discuss the opportunities for pornography in a book about a 12-rated movie!

All of this would depend only on the cost—as Jake says, the avatar programme has turned out to be “insanely expensive”—and on whether an avatar body really does have no mind of its own. You would have to be absolutely sure that it cannot feel, or grieve, no matter what you do to it, or make it do.

In the chapters that follow we will look at how an avatar could be built and operated. But avatars also carry an extraordinarily complicated mythological weight, a weight that surely shapes the Na’vi’s reaction to them. Remember, the warrior Tsu’tey accuses avatar-Jake of being “a demon in a false body.”

There have been many fictional portrayals of mind-links and mind-swaps before, from F. Anstey’s Vice Versa (1882) to the recent movie Freaky Friday. In the 1960s, the boy hero of Gerry Anderson’s TV puppet show Joe 90 became a special agent “thanks to a fabulous electronic device which can transfer the brain patterns of those who are the greatest experts in their field” (according to a publicity brochure of the time). Joe’s gadget, a limited precursor of the avatar link, was itself anticipated by the “Educator tapes” of James White’s many “Sector General” stories, and the idea has recently been revived in a more adult form in Joss Whedon’s TV series Dollhouse. The recent movie Surrogates saw an ageing Bruce Willis operate a young-looking robotic “avatar” of himself. But the concept has never been taken so far as in the movie Avatar.

And the concept has much deeper mythological roots.

To begin with, Tsu’tey is right: an avatar is a false body. It is a made creature: that is, made by humans, not by nature, or any god.

Avatars are like the golems of early Judaic legends, which were beings created from mud by rabbis who approached God closely enough to attain the power to create life. The most famous such story concerns the Golem of Prague, set in the sixteenth century. Golems crop up in popular culture, such as in the X-Files episode “Kaddish.” Typically a golem is a slave of its creator. And having been made by a mortal it is a lesser thing than any human, who is made by God. The Frankenstein monster is a descendant of the golem myth, the dead brought back to life through science.

But golems have minds. The avatars of the movie are like golems but without minds of their own: they are controlled by the consciousness of their human operators. As such the name “avatar” is apt. The word is used in computing to describe a user’s representation of herself in some computational world, a game or a shared space like Second Life. Thus Jake is the “user,” the avatar his representation in the world of the Na’vi. This usage of the word seems to date from the 1980s, and it was popularised in “cyberpunk” novels like Neal Stephenson’s Snow Crash (1992).

But the word “avatar” has much deeper roots. Ultimately it derives from the Hindu, from a word for “descent.” An avatar is a manifestation of a god on the Earth. This is not like the divinity of Christ in the Christian religion; through the Incarnation Christ was God made man, whereas a Hindu avatar is more literally a god walking the Earth. Perhaps an avatar is more like an angel of Christian, Jewish and Islamic traditions. Interestingly, avatars in Hinduism are often sent to Earth for a specific purpose, just as avatar-Grace is sent to educate the Na’vi, and avatar-Jake is sent to negotiate their evacuation from Hometree. And, incidentally, Hindu deities are often shown as blue-skinned, like the Na’vi in the movie.

The control of the avatars by minds outside their bodies is like demonic possession, in which a human is controlled by an outside force. So Tsu’tey is also correct to say that there is a “demon” inside that false body. In the Christian tradition, the Bible contains many references to demons being driven out of possessed people. But the oldest references in western culture appear to go back to the first civilisations; the Sumerians believed sickness was caused by possession by malevolent spirits. And shamanic cultures, like the Na’vi, often also believe in possession. Disease is caused by vengeful spirits, the spectres of animals or of wronged humans, that can be driven out by exorcism.

James Cameron’s avatars are thus a modern reworking of a whole set of very ancient mythic elements. And with such a background the reaction of the Na’vi to the avatars can only be complicated, depending on how they interpret the avatars in the precise traditions of their own culture. To the Na’vi, humans are “sky people,” tawtute, and the avatars “dreamwalkers,” uniltirantokx, bodies possessed by spirits from the sky. Maybe it’s no surprise that at the start of Jake’s adventure we learn that the avatars have been forbidden to come to the Omaticaya clan’s Hometree.

But how is an avatar body created in the first place?

31

A FALSE BODY

During Jake Sully’s trip out from Earth aboard Venture Star, his avatar is force-grown in an amnio tank for the specific purpose of hosting Jake’s consciousness (or rather his twin’s, who had an identical genetic profile).

The amnio tank is an extension of a technology used on Earth, a kind of artificial womb used to grow replacement organs and limbs, cloned animals, and sometimes cloned humans. It contains a suspension fluid with carefully monitored nutrients, growth stimulants and other materials. Alternatively a patient with serious injuries or organ failures—Jake Sully, perhaps, if Quaritch had fulfilled his promise of a cure for spinal injury—can be placed in a “cellular rebuilder,” a modified amnio tank. With the patient in an induced coma the damaged tissues are rebuilt at a cellular level under the control of nanotechnology.

In the specialised amnio tanks aboard Venture Star, nutrients and growth stimulants are supplied to the growing avatars, which are taken from childhood to young adulthood during the starship’s five-year flight. For human applications the fluid contains the salt balance of Earth’s oceans; for avatars a more alkaline solution like Pandora’s seas is used.

The growing avatars we see in their amnio tanks are unconscious, but evidently alive. Later in the movie, whenever we see Jake come out of the link, his avatar body falls, unconscious again, yet it clearly stays alive until the next link. So even without the psionic link to its operator the avatar body maintains autonomic functions; its heart beats, its lungs take in air, its blood flows (or at least the avatar’s equivalent of these structures and functions work).

This makes sense. Your mind has some conscious control over your body, at varying levels. You can will your hand to raise, and it rises; you can will yourself to run, and you run. But there is a whole set of neural subfunctions which translate your conscious command into the detailed operations required to fulfil that command. When running you don’t have to think about which leg to lift up next, let alone individually control the various muscle groups to achieve the lifting of that leg. All this interfacing is “downloaded” into the avatar. Driver Jake has to learn to use this interface as he trains with Neytiri; he says he has to “trust my body to know what to do.”

In addition your body has a suite of infrastructure-type functions that operate beyond your conscious control entirely, and many beyond your awareness: they keep your heart beating, your blood circulating, your food being digested. There are even operations going on at the level of the individual cell; bone marrow cells keep producing new blood cells at a rate of millions a minute, every minute. None of this stops working when you forget to think about it, happily. Again all this (or its equivalent) is evidently downloaded into the avatar body.

So the avatar body in the amnio tank is a living creature, with a set of necessary functions in place and operating, long before its first link. And it undergoes some basic “training” of its own during the star flight in support of these functions. In the scene when the new avatars, just off the Valkyrie, are inspected, avatar rider Norm Spellman notes that the bodies have undergone “proprioceptive sims” (that is, simulations) during the journey. As I noted in Chapter 25 proprioception, a sense of position, movement, locomotion, is surely especially important to a tree-climbing quasi-Na’vi like the avatar. And the sims, training these senses into the avatars in their tanks, have the added benefit of improving muscle tone, as Max Patel notes. The in-tank training is based on early, Earth-based experiences. Norm would have worked with his avatar when it was at the developmental stage of a child, playing games to develop motor control. (What fun that must have been!) The games are recorded and replayed to the growing avatar in its amnio tank as developmental exercises.

Perhaps the most revealing bit of dialogue in these scenes is when the techs remark that Jake’s avatar shows no “truncal ataxia.” Ataxia telangiectasia, or Louis-Bar Syndrome, is a rare inherited neurodegenerative disease that affects motor control and weakens the immune system. The first signs of the illness are often detected when the patient is a toddler. “Truncal ataxia” means difficulty with body posture and movement; the child may have difficulty learning to walk. The reference to ataxia reminds us that to the techs the force-grown avatars are indeed children, only a few years old, and they worry about their development like any anxious parent. (All this is impressive scriptwriting, by the way. The creators took care to make the science detail convincing, and to reflect it in the dialogue.)

But the avatars only exist at all because of some pretty advanced genetic engineering. In fact, as hybrids grown from a mix of human and Na’vi genetic material, the avatars may be the twenty-second century’s ultimate GMOs: genetically modified organisms.

In our century a GMO (also known as a GEO, genetically engineered organism) is an organism whose genetic material has been purposefully altered through what is known as “recombinant DNA technology,” in which DNA molecules from different sources are used to create a new set of genes. This material is then implanted into the organism to give it new or modified genes. A “transgenic” GMO takes genes from different species, while a “cisgenic” GMO takes genes only from the organism’s own species. The genes are transferred using viruses, or mechanical means like syringes—techniques used in the genetic therapy I mentioned in Chapter 19.

The first experimental GMO, produced in 1973, was an E. coli bacterium implanted with a salmonella gene. Today GMOs have wide applications, including medical research and the production of drugs. And GMO technology has become a multi-billion-dollar global industry through the use of GMOs in agriculture. Crop strains can be produced that, for example, naturally produce pesticidal proteins. By 2005 over eight million farmers throughout the world were using GMO crops. The controversy over the use of GMOs in agriculture derives partly from uncertainty about their long-term impact on humans, the food chain and indeed the biosphere as a whole, and also from their commercial nature; poorer populations may not derive the benefits of the new crops if they can’t afford the licence to use them. Certainly it is odd to think that we now share our world with life forms that are patent-protected for the benefit of companies like Monsanto of the U.S.

Transgenic animals have also been produced. In 2009 the U.S. Food and Drug Administration gave its first approval to a human-intended drug produced from such an animal: a goat, from whose milk the drug can be extracted. Other animals have been produced for the purpose of biomedical research, and to produce human hormones such as insulin. In 2009 a Japanese firm announced the first transgenic primate, a marmoset. Among the most spectacular applications of all is the Enviropig (the name is trademarked) produced by scientists at a university in Ontario, Canada in 1999, which is said to produce less phosphorus in its manure than unmodified animals.

From Enviropig to avatar! But they are both transgenic animals produced for a specific purpose.

And there’s more to an avatar than simple gene-swapping.

If it were an entirely terrestrial creation, say a mix of human with lemur traits, an avatar would still be an impressive enough application of genetic engineering—far beyond our capabilities today, but whose principles we can clearly grasp. But an avatar is more than this. Jake tells us that avatars are grown using a “mixture of human and native DNA.” A driver’s avatar is derived from his own DNA (or in Jake’s case, his identical twin brother’s). This is necessary to facilitate the synchronising of nervous systems between avatar and driver that makes the psionic link possible.

But the Na’vi are alien creatures, from another star system entirely! How can their “DNA” be “mixed” with ours? Why should they even have “DNA?”

Actually when Jake refers to “native DNA” he’s using the term more generally, to refer to “genetic material” rather than the specific molecule. (To be fair Jake is a Marine; his brother was the science guy…) The purpose of our DNA is to carry genetic information from one generation to the next, and then to use that information in the building of a new life form. “DNA” itself is a term for the specific molecule, deoxyribonucleic acid, that carries out that function for life on Earth. The Na’vi have a similar system but far from identical, based on a different biomolecular set and with a different logic to the coding. Their equivalent of DNA is called NVTranscriptase. (This is an example of how, while the Na’vi are similar to humans externally, they are quite different internally—as proven by the dissection of “specimens.”)

The “mixing” of human and Na’vi genetic material to create a hybrid avatar is done at a logical level. Information from both coding systems is extracted into a computer store, mixed using a translation table, and then downloaded into a third biochemical substrate, the genetics of the avatar.

The resulting hybrids are more Na’vi-like than human, though they have inherited some human features, such as smaller eyes, five-fingered hands. It remains to be seen whether the genetics will allow avatar-Jake and true-Na’vi Neytiri to have children…

However it’s done, growing an avatar in a tank is one thing. Now we must consider an even harder step: linking Jake Sully’s consciousness to it.

32

HACKING THE BRAIN

As a concrete example of the challenges involved in establishing a mental link between Jake and his avatar, let’s consider the scene in which avatar-Jake captures his great leonopteryx by falling down from the sky onto its back. As this is happening human-Jake is motionless in his tank. And yet Jake senses everything the avatar senses, and commands every aspect of its conscious movements. He feels the impact as the avatar lands on the creature’s back, feels the surge of acceleration as the indignant leonopteryx flies off.

How could you make this work?

To some extent Jake is like a player of a virtual reality (VR) system, with the “game” being Pandora as a whole. A virtual reality system feeds what is not real into our senses, well enough to enable us to believe that it is real—or at least well enough to suspend our disbelief.

And in some aspects existing systems do this pretty effectively. A music system is a VR system for the ears, fooling you into imagining there’s a rock band or a symphony orchestra in the room with you. The best modern high-fidelity systems have reached such a level of detailed simulation that the ear can’t tell the difference from the reality. For sight, too, watching the movie Avatar itself in 3-D gives you a flavour of what’s possible in delivering a convincing simulation.

So suppose you constructed an “avatar” like a high-tech robot, laden with cameras, microphones and other sensors. Jake meanwhile is in a wraparound suit with earphones, goggles and maybe with sense-stimulating plugs in his nose and mouth. He is in a motion-capture system of the type Quaritch uses to control his AMP suit, with the machine’s motions aping his own body’s gestures—or like the modern Wii game system. As the leonopteryx looms below the falling robot, you could imagine an all but perfect sensory simulation of the experience being relayed to Jake by all the little cameras and microphones and other sensors: he smells the leonopteryx’s leathery stink, an aroma simulated in some miniature chemical factory, and feels the rushing air of Pandora in his face, blown by tiny fans.

But this is a simulation which would end in dismal disappointment as soon as the robot hit the back of the animal with a shuddering crash—and Jake felt nothing of the impact.

Oh, you could provide human-Jake in his tank with some token jolt, like the little bumps you get in a fairground-ride flight simulator. But here we’ve reached the limit of modern VR technology. We don’t know any way to build systems external to the body to simulate the inner sense of the sharp deceleration that ends a fall, or indeed the acceleration that comes with a rocket launch, say. That’s why astronauts train for zero gravity by floating around in tanks of water, or in planes which make powered falls to provide the illusion of zero gravity for a few seconds: “Vomit Comets.”

You can list plenty of other “inner” sensations Jake needs to experience fully the avatar’s reality. He could be made to feel the Pandoran fruit in his hand, he could taste the juice in the avatar’s mouth—but how could he be made to feel hungry, when the avatar is hungry?

External VR systems of the kind we have today won’t be sufficient. Just as we see in the movie, it is necessary to hack into Jake’s brain to make this work.

In the link room we see Jake, preparing to drive his avatar, lie down in a “psionic link unit.” This has an architecture that looks similar to a modern medical scanner, like a magnetic resonance imager. With this, Max Patel and Grace Augustine are able to extract a three-dimensional image of Jake’s brain, complete with ongoing neural activity.

Then a data link is established between Jake’s brain and the avatar’s, as evidenced by similar-looking images in the scans. The techs speak of achieving “congruency,” as the brains are mapped one to the other. In mathematics, congruent triangles are the same shape and size; you could cut them out and overlay them exactly, though you might have to turn one over to do it. The word is also used in psychology to mean internal and external consistency of the mind. Ultimately “phase lock” is established between the two nervous systems.

What is happening is that the technology is hacking into the input-output systems of Jake’s brain. When he’s outside the link unit, Jake’s brain is connected to his body by a set of neural connections. Sensory information comes flowing into the brain through these connections, and Jake’s commands for his body—lift that arm, jump from that banshee—flow out of his brain. What the link technology has to do is hack into this flow of data, and into the similar flow of data in and out of the avatar’s brain. Sensory input coming in from Jake’s own body must be ignored, and replaced with the data flowing from the avatar’s body. Similarly Jake’s motor-control commands must be diverted from his own body, and transmitted to the avatar body. And all this is done “non-invasively,” in the jargon; the scanning machine manages all this without the need to stick wires into Jake’s skull.

This resolves the problem of inner sensation. It’s as if Jake’s brain has been physically implanted in the avatar’s body. Signals arising from the avatar’s inner proprioceptive senses of falling and then slamming to a halt aboard the leonopteryx are now sent direct to Jake’s brain, so that he “feels” the impact in a way he never could using an external suit.

So that’s the principle. What about the practice? Is this feasible?

Something like the avatar-link process has been studied in the context of “neuroinformatics.” “Mind uploading” is the process of scanning and mapping a biological brain in detail and transferring that data to a computer, or another machine. Clearly this is like half of an avatar link, with a link to a computer store rather than directly to another brain. And it is like the fate of Grace Augustine, when as her human body dies she passes through the “Eye of Eywa,” to become one with the Great Mother—that is, her consciousness is stored in Pandora’s great biological computer. (In this case Eywa was meant to be used as a temporary buffer; Grace’s mind was supposed to return through the Eye of Eywa and then enter her avatar body.)

We have taken some baby steps towards this kind of technology today. In “neuroprosthetics” the nervous system is connected directly to some device. And through a “brain–computer interface” (BCI—a variant is BMI, for brain–machine interface) the brain itself is connected to a computer. Researches in the field began in earnest in the 1970s at the University of California, where the term BCI was first coined.

The first neuroprosthetic applications have been medical, with the aim being the repair of damaged human sensory or motor functions. There have been some attempts to use this technology as an alternative way to treat spinal injuries, like Jake Sully’s. A non-profit consortium called the Walk Again Project has a five-year goal to help a quadriplegic paralysed by a spinal injury to walk again; the patient would use neuroprosthetic devices to control an exoskeleton, an interface reading control signals from the brain to pass to the hardware. The current leading BCI technology is called BrainGate, in which an array of microelectrodes is implanted in the primary motor centre of the brain. In 2008 researchers at the Pittsburgh Medical Center were able to show a monkey operating a robotic arm, with the relevant data being read from the animal’s brain with an invasive implant.

As for writing information to the brain, the most common neuroprosthetic device to date is the cochlear implant, in which deafness is alleviated by a device attached to the skull which directly stimulates the part of the cortex that controls hearing: “writing” a signal derived from auditory data to the appropriate part of the brain. There are also neuroprosthetic devices to restore vision, including retinal implants.

To be able to achieve such feats, you have to be able to understand the brain’s coding of the data it uses: how the firing of a particular set of neurons in a particular way is related to a particular movement of the arm, say. But experiments are proceeding worldwide on reading and understanding motor-control signals, and much more subtle signals, involving mental states associated with language, for example. These are still-tentative steps to something like true mind-reading.

The U.S. military is interested in this kind of technology; the defence research agency DARPA announced a research programme in March 2010. There are ethical concerns however about using such technologies to go beyond meeting clinical needs to enhancing human abilities beyond the natural limits.

Most of these experiments involve invasive procedures, in which the patient’s head is literally invaded by bits of wire. Jake’s scanning is non-invasive—no wires. Is this possible? We do have non-invasive neuroimaging technologies. Techniques include electroencephalography (EEG), the reading of brain waves (which dates back to the 1920s), and magneto-encephalography (MEG) and functional magnetic resonance imaging (fMRI), which are capable of producing three-dimensional images of the brain’s electrical activity. The latter techniques exploit the fact that charged particles, such as those passing between neurons in a brain, give off radiation when moving in a strong magnetic field: signals that can be picked up and analysed. Resolution is a problem; the skull itself dampens signals and blurs the neurons’ signals. Progress is being made. A company called G.Tec, based in Austria, already has a non-invasive system that allows users to control avatars in Second Life. Non-invasiveness only adds to the technical hurdles involved in hacking into the brain.

But even if Jake’s brain is read and written to non-invasively by scanners in the link unit, how is the avatar’s brain accessed? This is the other end of the link, after all, and data must be uploaded and downloaded to it at the same rate as to and from Jake’s brain. In this case the interfacing technology is contained inside the avatar’s brain. As the avatar body is being grown in its tank, the brain is grown with a reception node embedded in its cortex. We haven’t got this far in reality, but there have been experiments with “partially invasive BCIs,” where you lay a thin plastic pad full of sensors within the skull, but outside the brain.

Brain hacking is clearly a tremendous challenge, on which we’ve made barely a start. In the movie, the use of the word “psionic” in the description of the link technology is telling. “Psionics” is generally taken to mean the study of paranormal powers of the mind, such as telepathy, telekinesis, precognition and so forth. It seems to have been coined by science fiction editor John W. Campbell as a fusion of “psi” from psyche, and “onics” from words like electronics, to imply a more scientific framing of the subject. Perhaps we can infer from the use of that word that the science of the twenty-second century has advanced far beyond what is known now; perhaps there are principles at work in the link units of which we have no knowledge.

We can however assume that the link process will be mediated by a computer system vastly more powerful than either Jake’s brain or the avatar’s. The enormous artificial intelligences of the future, as predicted by Moore’s Law, will not be baffled by the computational size of the brain, nor, I would guess, by the challenge of decoding the brain’s many signals. It will be like managing the problem of interfacing an Apple Mac to a Microsoft PC by connecting them both up to that monster Chinese “Milky Way” supercomputer.

And if brain hacking does become possible many remarkable applications open up, beyond the driving of avatars. Fully immersive virtual reality, where we started this discussion, would become trivially easy. Roaming around inside the tremendous computer memories of the future, you could have any experience you want, real or fantastic, as richly detailed as the real world, and you could run them at any speed (compared to real life) as you liked: a twelve-year trip to Pandora and back crammed into a morning coffee-break. If you suffer from “Avatar withdrawal” after watching a mere movie, you might never want to come out of a simulation like that at all.

And VR might become so good that you couldn’t tell what is real and what is virtual, like the characters in the movie The Matrix. I’ve suggested myself that one resolution of the Fermi Paradox (see Chapter 26) is that we’re stuck inside a virtual reality suite run by the aliens, to hide the real universe. Oxford-based philosopher Nick Bostrom says that not only is it possible that we’re living in a virtual reality generated by some advanced culture, it is probable that we are—there are always going to be more copies than the original reality, so it’s more likely you’ll find yourself inside a copy than the original…

We’ve come a long way with this speculation, but we haven’t yet got to the bottom of the mystery of Jake’s mind-linking. For he is interfacing with a body quite unlike his own. And that presents yet more fascinating challenges.

33

WHAT IS IT LIKE TO BE A NA’VI?

There are lots of subtleties in the way Jake Sully’s mind would have to be mapped into the avatar’s brain, beyond the issues of coding, data transfer rates and all the other information-technology stuff we touched on in the last chapter.

An avatar body is more like a Na’vi’s than a human’s. So to run his avatar, Jake, a human being, has to learn how to be a Na’vi.

I find it a lot easier to imagine that I could drive a fully human avatar than that I could drive an avatar of a Na’vi. Or indeed, an avatar of my own little dog.

For one thing, I’m well aware that my dog doesn’t see the world as I do. This is evident when we watch TV, at least on an old analogue set. Such sets present a series of still images quickly enough to fool the human eye into thinking it’s seeing continuous motion. But my dog’s eyes were evolved for a subtly different purpose than mine, and their “flicker-fusion rate” is faster than mine. He can see the individual frames, and indeed the blanks between them, and so to him the TV screen is like a dance floor under a strobe light. That’s why an analogue TV never captures his interest (but digital sets remove the flicker-fusion problem, and the dog is fascinated, at least by programmes featuring other dogs).

If this is a challenge for my little dog and me, who as mammals are pretty close relatives in the grander scheme of Earth’s family of life, it’s going to be ten times more difficult for Jake and his avatar. After all, Jake and the Na’vi are from different worlds altogether.

The sensory functions of Jake and his avatar overlap, but not completely. For example a Na’vi’s sight goes beyond the human range, into the near infrared, to allow night vision. This provides input which has no analogue in the human sensorium. You could imagine transforming the input images somehow so that they map over the human range; it might be like wearing a soldier’s infrared vision enhancer in a combat zone, and having its images superimposed over the visuals in a heads-up display. But enhancements like that would provide an entirely artificial picture, and would be nothing like what the Na’vi actually sees. Jake has to learn to see like a Na’vi, not like a human with enhancing goggles.

What about hearing? Perhaps those mobile Na’vi ears give their hearing a three-dimensional quality like nothing in the human sensorium. There would be no mechanism in Jake’s head to process such information—no analogy in Jake’s sensory world to map onto.

With motor functions it’s a similar picture. It’s easy to imagine Jake’s brain running a fully human avatar. The region of Jake’s brain that “runs” his right hand can be made, through the link, to “run” the avatar’s right hand; there could be a one-to-one mapping between the driver’s brain and the avatar’s body functions.

But there are areas where a Na’vi’s body function doesn’t map perfectly onto a human brain. The most obvious is that prehensile tail. Jake has no subroutines in his head to work a tail (or if he does they are vestigial, relics of very ancient days when human forebears did have tails). More than that, he doesn’t know how it feels to work a tail. Another entirely nonhuman aspect of the Na’vi experience is the neural link to other animals through the queue. No human has ever experienced such a link; we have no neural subroutines in our brains to process the data coming into the avatar’s head from the direhorse or the banshee.

In 1974 an American philosopher called Thomas Nagel published a paper that has become a classic in its field, called “What Is It Like to Be a Bat?” Exploring issues of consciousness and the “mind-body problem”—how mind arises from the machinery of the body—Nagel was attacking what he called a “wave of reductionist euphoria.” Reductionism is the breaking-down of concepts into smaller pieces for the purpose of measurement and understanding. Nagel argued that consciousness must be tied to “the subjective character of experience,” and so, perhaps, can’t be broken down into little bits.

Nagel’s use of a bat as an example is instructive. A bat is a mammal, like me and my little dog, so pretty closely related to us both, but a bat experiences the world entirely differently from us, primarily through its sonar echolocation system. Its brain processes sound inputs into location and distance information. Inside its head, a bat must “see” the world as a kind of shadowy three-dimensional theatre, painted in auditory data.

Nagel argued that it’s impossible for us to imagine how it must be to be a bat. Even imagining a transition from one form to another—to lose your sight, to have leathery wings strapped to your body, to be hooked up to a sonar system—is an artificial exercise. And (though Nagel didn’t take his argument in this direction) the “reductionist” idea that you could brain-scan a bat and download it into a computer store, without it losing its sense of self as a bat, begins to look a bit silly. Maybe we aren’t just abstract information flows. Maybe everything about our cognition is shaped by the way that we’re embedded in our bodies, because that’s the way we apprehend the universe.

To restate Nagel’s question: what is it like to be a Na’vi? The mapping of Jake’s brain to a Na’vi’s body must require a lot of interfacing, beyond the basic spark-by-spark level of neural inputs and outputs, even beyond the higher-level mapping of Na’vi experience to a human mind. Somehow, the governing software must render the sensations of being a Na’vi into forms capable of being comprehended by Jake, at both sensual and inner levels.

However it works, evidently the psionic link does function in giving the driver a fully immersive experience, as we see from the scenes of Jake’s very first linking—his delight in his new body, and in the world he apprehends. And as the movie goes on we see Jake being drawn steadily into the new world at the expense of the old, almost like an addiction to a computer game, until, as he says, the dream of Pandora seems more real than his own humanity.

And ultimately, following the logic of his personal quest, Jake makes the final step: to leave his humanity behind altogether.

34

THE TRANSMIGRATION OF JAKE SULLY

In the final scenes of the movie Avatar, Jake Sully’s human body lies side by side with his avatar in the Tree of Souls.

This is the conclusion of the long journey Jake began when he left Earth on Venture Star. Like Grace Augustine before him, Jake is attempting to complete a full crossing from his broken human body into the avatar. He must pass through the “Eye of Eywa” to do this. The process failed for Grace, though she was preserved in the “buffer” of Eywa’s neural-net memory.

But, when his avatar’s eyes snap open, we see that Jake succeeds.

Once again these scenes in Avatar are reflections of very old myths, of the transference of souls from the body. The ancient Greeks believed in the transmigration of the soul: after death your shade drinks from the River Lethe, loses all memories of past lives, and moves into another human form and is reborn. Hinduism similarly contains a belief in transmigration.

Today we are still grappling with the implications of such ideas. Jake submits to Eywa, hoping she will choose to “save all that [he] is” in the avatar body. “All that he is”: a concise way to sum up the deepest mystery of human existence. The key questions are: is the copy of Grace inside Eywa really “Grace?” And is Jake in the avatar body really “Jake?”

Before the final transfer, it is evident from shots of Jake in the link tank as he drives the avatar body that there is something of him left behind in his human carcass. His closed eyes flicker, as if he is in “REM sleep” (rapid eye motion). Maybe avatar-driving is like an exceptionally vivid dream. Indeed, a good bit of what makes up Jake must remain in the human body, rather than be downloaded into the avatar’s head: his memories of Earth, for example. And memories from his avatar experiences are stored back in his own brain, for he remembers the experiences after the link is broken. (Transferring memories presents another technical issue for the link mechanism, incidentally. Your memory of the last sentence you read isn’t stored in one place in your head like a little photograph, but is held as a distributed pattern of neuron sparkings.) For Jake to complete the crossing into the avatar, all these memories must be ported over, along with everything else that is a part of his personality.

But even if the entire contents of Jake’s brain are read and downloaded successfully into the avatar, does “Jake” come with it too? What is “Jake?” That is, what is his consciousness, and how is it related to his brain and body?

We are now venturing into waters so deep they make quantum mechanics look like a Sudoku puzzle. Philosophical musings on the nature of the self date back to Plato. In the seventeenth century, Descartes, with his famous declaration “I think therefore I am,” was an early modern western thinker about what has come to be called the “mind-body problem,” the question of how something as ineffable as the human mind can be connected to the lump of meat that is the human body. But other cultures have considered the problem too. The Buddhists, it seems, believe that consciousness is the primary reality.

The position of many modern neuroscientists, as well as visionary futurologists like Ray Kurzweil, is that “Jake,” his mind, everything important about his essence—“all that he is”—derives from the patterns of activity in his brain. Consciousness is an “emergent” quality, and it arises the way a higher-order property like the temperature of a mass of gas “emerges” from the motion of the collection of individual molecules that make up the gas. And if you copy that brain pattern with perfect fidelity, and then if you download that pattern into another substrate, biological or artificial, then yes, that copy still “is” Jake in any meaningful sense.

But not everybody agrees. Philosopher Daniel Dennett has argued the whole Cartesian question of how the mind arises from the body, as if there is a conscious being riding around inside an unconscious carcass, is the wrong question to ask. The mind-body problem would melt away if we could see the workings of the brain closely enough, Dennett says. Consciousness must arise from a flow of information processing between different centres in the brain, so there is no single central consciousness. Consciousness is more like something you do than a thing you are. And if that’s so, is it meaningful to talk of transferring it from the brain at all?

I think it’s true to say that consciousness is still largely a mystery, about which the philosophers and neuroscientists find it difficult even to agree to definitions of terms. Maybe we’re going to have to learn a lot more about how the brain itself works first before we can produce a compelling theory. But new directions in consciousness studies are being followed, including the opening in April 2010 of the new Sackler Centre for Consciousness Science at the University of Sussex in England, which will bring together such disciplines as psychology, neuroscience, medial sciences, computer science and AI studies.

Perhaps in our analysis of mind uploading we have been too reductionist—too eager to break the notions of self down into little pieces. Maybe reality is more subtle. We have seen evidence that there is more to Eywa than the neural network that the great reductionist Grace Augustine was able to sample. Perhaps there is more to “Jake,” to the self, to “all that he is,” than a mere side-effect of neural networks. Maybe, somehow, Eywa really does welcome something like the souls of Grace and Jake into her care, and into the avatar.

And ultimately what Eywa offers Jake and Grace is immortality. If you can upload yourself to a computer store, just as Grace is uploaded to Eywa, then you need never die. Your logical essence has been detached from your physical body, and “you” need no longer be doomed by your body’s ageing process. As future generations of computer technology emerge, you could simply continue to upload yourself to the latest upgraded hardware. Some futurologists like to speak of the coming “singularity,” when thanks to the advance of technology we will merge with the artificial super-brains of the future, and intelligence will advance exponentially.

Perhaps Avatar’s Eywa is a “green” singularity, a merging that is the ultimate destination for all life.

In following the final step of Jake’s journey, from human to the non-human, Avatar has made us confront the deepest questions of our existence. But we have reached the limit of scientific speculation, and can see no further.

EPILOGUE

In this book we’ve followed Jake Sully’s journey from a ruined Earth to a new world, from a broken body to health and vigour, from human to the alien—from despair and cynicism, to redemption and even love. And in working through the science that might underpin Jake’s journey we’ve glimpsed a dark but realistic future for Earth, exotic but feasible technologies for crossing the gulfs between the stars, and a marvellous but not impossible living world and its people. As in all the best science fiction Avatar confronts us with the limits of the possible, and makes us consider what those limits tell us of our humanity.

But Jake gets to stay on Pandora. We have to come home now, just as Jake’s fictional predecessor John Carter was reluctantly brought back from Barsoom: “For ten years I have waited and prayed to be taken back to the world of my lost love. I would rather lie dead beside her there than live on Earth all those millions of terrible miles from her” (from Burroughs’ A Princess of Mars).

But if you still find yourself suffering from “Pandora withdrawal,” you might reflect on what Joe Letteri said in his acceptance speech for Avatar’s visual effects Oscar win: “Just remember the world we live in is just as amazing as the one we created for you.”

He’s right. As we’ve seen, there is a “Pandora” in our own solar system: a world orbiting a gas giant, with low gravity and a thick atmosphere, with lakes and mountains, and rain that falls in huge, slow-motion droplets… In the stars even further away than Alpha Centauri, we are discovering worlds without number… And we are learning how minds might be enhanced, joined, and maybe even projected into “avatars,” real and virtual.

And then there’s Earth.

When avatar-Jake first encounters the nature of Pandora, you can feel the wonder of a traumatised young man as he connects for the first time with a living world, and, maybe, discovering something inside himself he didn’t know was missing. Charles Darwin, arguably the first human being ever to really understand how life on Earth works, felt this wonder too: “It is interesting to contemplate an entangled bank, clothed with many plants of many kinds, with birds singing on the bushes, with various insects flitting about, and with worms crawling through the damp earth, and to reflect that these elaborately constructed forms, so different from each other, and dependent on each other in so complex a manner, have all been produced by laws acting around us… There is grandeur in this view of life, with its several powers, having been originally breathed into a few forms or into one; and that, whilst this planet has gone cycling on according to the fixed law of gravity, from so simple a beginning endless forms most beautiful and most wonderful have been, and are being, evolved” (from Origin of Species (1859)). It’s almost as if Darwin’s Beagle took him to Pandora.

You can’t get to Pandora, not yet. But you can visit “climax ecosystems” like the forest of the Na’vi here on Earth, such as coral reefs and rain forests. You don’t even have to go as far as that to find the wonders of our world. Looking out of my window as I write this, at a scrap of lawn on an English early summer day, I see the chaffinches busily hunt for food amid the celandines, and the swallows whizz overhead like Scorpion gunships. The wild, right outside my window. The Na’vi are thoroughly embedded in the ecology of their world. But so are we—even if we don’t always remember it.

Avatar was wonderful, and reality is pretty wonderful too. And, to me, the more we understand it, the more wonderful it becomes.

RESOURCES

PROLOGUE

James Cameron’s screenplay copyrighted 2007 is available for download (see www.foxscreenings.com/media/pdf/JamesCameronAVATAR.pdf). The online “Pandorapedia” encyclopaedia (www.pandorapedia.com) contains a wealth of background material. James Cameron’s Avatar: An Activist Survival Guide by Maria Wilhelm and Dirk Mathison (HarperCollins), The Art of Avatar by Lisa Fitzpatrick (Abrams) and The Making of Avatar by Jody Duncan and Lisa Fitzpatrick (Abrams), all drawing on material provided by the creators, are richly recommended. But note that these sources derive from different points in a still-continuing development process and aren’t always consistent.

Hollywood Science: Movies, Science and the End of the World by Sidney Perkowitz, Columbia University Press, 2010. On the fraught but productive relationship between movies and science.

PART ONE: EARTH

“Planetary Boundaries: Exploring the Safe Operating Space for Humanity” by J. Bockstrom et al., Ecology and Society vol. 14 p32ff, 2009. (Preprint available online.) Defining nine planetary “life support systems” and their safe boundaries.

Nature (vol. 465 pp34–5, 2010) published an interesting twenty-fifth anniversary retrospective on the discovery of the ozone hole by one of the researchers involved.

Climate Wars by Gwynne Dyer, One World, 2010. Grim projections of a future world battered by climate collapse.

“An Abrupt Climate Change Scenario and its Implications for United States National Security” by Peter Schwartz and Doug Randall, 2003. Report commissioned by the Pentagon, available online.

The Revenge of Gaia by James Lovelock, Allen Lane, 2006. An apocalyptic vision of the climate-change future from the author of the Gaia theory.

Living Through the End of Nature by Paul Wapner, MIT Press, 2010. A future in which we live sympathetically with nature.

The Vertical Farm by Dickson Despommier, Thomas Dunne Books, 2010. Moving farming into the cities and freeing up the countryside.

“Geoengineering and Climate: Science, Governance and Uncertainty,” The Royal Society, September 2009 (http://royalsociety.org/Geoengineering-the-climate/). Prestigious survey of a controversial subject.

The Wildlife of Our Bodies by Rob Dunn, Harper, 2011. On how our bodies have been shaped by a connection with nature.

The World Without Us by Alan Weisman, Virgin, 2007. How the Earth would recover if humans vanished.

PART TWO: RDA

The NASA websites (start at www.nasa.gov) are a terrific resource on past, current and future U.S. space projects. www.history.nasa.gov, NASA’s official history website, is an excellent resource on Project Apollo. You can find Lunar Reconnaissance Orbiter images of the Apollo landing sites: www.nasa.gov/mission_pages/LRO/multimedia/lroimages/apollosites.html. For NASA’s Near Earth Object programme, see http://neo.jpl.nasa.gov/index.html.

A Man on the Moon by Andrew Chaikin, Michael Joseph, 1994. Still probably the best popular account of the Apollo missions.

Voyage by Stephen Baxter, HarperCollins, 1996. My fictional account of how we could have gone on after Apollo to reach Mars in the 1980s.

Information on the Skylon project is available at www.reactionengines.co.uk.

Mining the Sky by John S. Lewis, Addison Wesley, 1996. Off-Earth resources and how to prospect them.

The High Frontier: Human Colonies in Space by Gerard K. O’Neill, William Morrow, 1977. Dated but still visionary prospectus for humanity’s expansion beyond the Earth.

The Millennial Project by Marshall T. Savage, Little, Brown, 1992. A mind-blowing prospectus for the human colonisation of space, starting with baby steps in Earth’s oceans and finishing up by turning the Galaxy green.

Titan Unveiled: Saturn’s Mysterious Moon Unveiled by Ralph Lorenz and Jacqueline Mitton, Princeton University Press, 2008. A post-Huygens survey of the solar system’s own Pandora.

Life As We Do Not Know It by Peter Ward, Viking, 2005. Recent review of possibilities of exotic forms of life, on Titan, in the solar system and beyond.

PART THREE: VENTURE STAR

Project Icarus, the starship study by the British Interplanetary Society and the Tau Zero Foundation, is at www.icarusinterstellar.org.

The Starflight Handbook by Eugene Mallove and Gregory Matloff, Wiley, 1989. Still an essential reference to the theory and practice of star travel. Warning: contains equations.

Centauri Dreams by Paul Gilster, Springer, 2004. A less technical overview of the prospects for interstellar exploration.

How to Build a Time Machine by Paul Davies, Allen Lane, 2001. A very accessible guide to Einstein’s relativity theory.

Antimatter by Frank Close, Oxford University Press, 2010. A recent study of the mysteries of mirror matter.

The Physics of Star Trek by Lawrence Krauss, Basic Books, 1995. Contains a discussion on antimatter as used in the TV show.

The Journal of the British Interplanetary Society, vol. 61 no. 9, September 2008, contains a write-up of a recent seminar on progress in warp-drive theory.

The Roth Lab, researching into suspended animation, is at http://labs.fhcrc.org/roth.

PART FOUR: PANDORA

Extrasolar Planets Encyclopaedia, http://exoplanet.eu, a fascinating resource run out of the Paris observatory.

The Crowded Universe by Alan Boss, Basic Books, 2009. A good recent review on exoplanets.

What If the Earth Had Two Moons? by Neil F. Comins, St. Martin’s Press, 2010. Contains useful speculation on conditions on a Pandora-like moon of a giant planet.

The Anthropological Cosmological Principle by John Barrow and Frank Tipler, Oxford University Press, 1986. Contains an interesting discussion of the effects of gravity (and other basic physical forces) on the size of living things.

“The Limits to Tree Height” by George Koch et al., Nature, vol. 428, pp851–4, 2004. A recent study of the subject.

The Encyclopaedia of Science Fiction (Orbit, 1993) to which David Langford contributes, is currently undergoing a revision. A public website where progress can be viewed is at http://sfe3.org. Check out the “elements” entry for a discussion of unobtanium.

Borderlands of Science by Charles Sheffield, Baen, 1999. An excellent review of current science developments, meant as a crib for science-fiction writers. Chapter Two contains a discussion of superconductivity.

“Superconductivity Gets an Iron Boost” by Igor Mazin, Nature, vol. 464, pp183–6, 2010 (www.nature.com/reprints). A recent review of developments in the field.

Rising Force by James D. Livingston, Harvard University Press, 2011. A recent study of maglev technologies.

PART FIVE: HELL’S GATE

The Case for Mars by Robert Zubrin, Free Press, 1996. Closely argued and detailed proposal for a feasible and relatively inexpensive way for humans to reach Mars.

Project Boreas: A Station for the Martian Geographic North Pole, ed. Charles S. Cockell, British Interplanetary Society, 2006. Our Mars polar base study. The Mars Society is at www.marssociety.org. A good study on heavy-duty drilling on Mars is B. Frankie et al., “Drilling Operations to Support Human Mars Missions,” in Proceedings of the Founding Convention of the Mars Society, ed. R. Zubrin et al., San Diego, 1998 (MAR 98-061).

“The Intellectual Property Implications of Low-Cost 3D Printing” by S. Bradshaw, A. Bowyer and P. Haufe, (2010) 7:1 SCRIPTed 5, http://www.law.ed.ac.uk/ahrc/script-ed/vol7-1/bradshaw.asp. Extensive discussion of the exploitation of this new manufacturing technique.

Medicine by Anne Rooney, Heinemann, 2005. A lively and accessible review of recent advances in medicine.

The Stem Cell Hope by Alice Park, Hudson Street Press, 2011. A recent review of an exciting area of medicine.

Handbook for Human Computer Interaction by Andrew Sears and Julie Jacko (eds), CRC, 2007. A handbook on this interesting field.

Guns For Hire: The Inside Story of Freelance Soldiering by Tony Geraghty, Portrait, 2007. The modern private military contractors.

Jane’s All the World’s Aircraft by Susan Buishell et al., Jane’s Information Group, 2010. Essential resource on military aircraft and others.

The mecha fan community is at www.armoredcoreonline.com.

PART SIX: LIVING WORLD

The Deep by Claire Nouvian, University of Chicago Press, 2007. A beautiful photographic essay on Earth’s deep oceans—including many examples of bioluminescence.

The Ancestor’s Tale by Richard Dawkins, Weidenfeld and Nicolson, 2004. A compelling account of evolution—told backwards.

The Book of Life, ed. Stephen Jay Gould, WW Norton, 2003. Pictorial guide to the evolution of life on Earth.

Evolving the Alien by Jack Cohen and Ian Stewart, Ebury, 2002. Excellent discussion of the possibilities of alien biologies.

At Home in the Universe by Stuart Kauffman, Oxford University Press, 1995. The origin and development of life through autocatalytic chemistry.

The Fifth Miracle by Paul Davies, Allen Lane, 1998. Panspermia: how Earth life might have originated on Mars.

Life’s Solution: Inevitable Humans in a Lonely Universe by Simon Conway Morris, Cambridge University Press, 2003; Wonderful Life by Stephen Jay Gould, Hutchinson, 1989. The case for and against convergent evolution.

Mendel’s Demon by Mark Ridley, Weidenfeld & Nicolson, 2000. Argument that the evolution of multicellular life was improbable.

PART SEVEN: NA’VI

Late Stone Age Hunters of the British Isles by Christopher Smith, Routledge, 1992. Study of the hunter-gatherers of Britain’s Mesolithic.

The Music Instinct by Philip Ball, Bodley Head, 2010. Recent work on the biology of music.

In the Land of Invented Languages by Arika Okrent, Spiegel and Grau, 2009; The Klingon Dictionary by Mark Okrand, Simon and Schuster, 1992. Two references on artificial languages. A guide to the Na’vi tongue is at www.learnnavi.org.

Open Skies, Closed Minds by Nick Pope, Simon & Schuster, 1996. Entertaining perspective on the UFO controversy by the man once in charge of Britain’s “X-Files.”

The Eerie Silence by Paul Davies, Allen Lane, 2010. Excellent recent review of the status of the search for life beyond Earth.

The SETI League (www.setileague.org) is a non-profit organisation established by SETI enthusiasts in 1994 following the cancellation of NASA’s SETI programme. David Brin has contributed some of the best academic work on the subject (www.davidbrin.com).

Where is Everybody? by Stephen Webb, Praxis, 2002. Fifty solutions to the Fermi Paradox.

1491 by Charles Mann, Knopf, 2005. Eye-opening account of the first contact between the Old World and the New, and what followed.

Guns, Germs and Steel by Jared Diamond, Chatto & Windus, 1997. A striking study of the interrelation between geography and history.

Second Nature: The Inner Lives of Animals by Jonathan Balcombe, Palgrave Macmillan, 2010. Do Fish Feel Pain? by Victoria Braithwaite, Oxford University Press, 2010. Recent works on animal consciousness and the challenge of inter-species empathy. James Anderson’s work on chimp mourning was reported in Current Biology vol. 20, p351.

Brian J. Ford’s holistic theories about cells are reported in New Scientist, 24 April 2010.

Between Earth and Sky by Nalini Nadkarni, University of California Press, 2008. Up-to-date study of trees in all their aspects.

PART EIGHT: AVATAR

World Mythology ed. Roy Willis, Duncan Baird, 1993. A useful source regarding the mythic background of avatars.

The New Scientist link www.newscientist.com/channel/life/gm-food is a good place to start on the mass of literature on GMOs and their application, and the controversy surrounding their use.

The Fabric of Reality by David Deutsch, Allen Lane, 1997. Contains thoughtful speculations on the limits of virtual reality and mind-machine interfaces.

“The Planetarium Hypothesis: A Resolution of the Fermi Paradox” by Stephen Baxter, Journal of the British Interplanetary Society, vol. 54, pp210–16, May/June 2001 (revised version in Exploring the Matrix, ed. Karen Haber, Byron Preiss Visual /ibooks, 2003). How we might be living in a computer simulation. See also “Are you living in a computer simulation?” by Nick Bostrom, Philosophical Quarterly vol. 53 pp243–55, 2003; www.simulation-argument.com.

Inside of a Dog by Alexandra Horowitz, Simon & Schuster, 2009. Very accessible account of a doggy sensorium and how it differs from ours.

“What Is It Like to Be a Bat?” by Thomas Nagel, The Philosophical Review vol. 83, pp435–50, 1974; http://members.aol.com/neonetics/nagel-bat.html. Classic paper on the mind-body problem.

Consciousness Explained by Daniel Dennett, Little, Brown, 1991. Dennett’s widely-discussed non-Cartesian theory of consciousness.

My Brain Made Me Do It by Eliezer Sternberg, Prometheus Books, 2010. A recent and provocative look at the lessons of the latest neuroscience concerning consciousness and free will.

The Age of Spiritual Machines by Ray Kurzweil, Viking, 1999. A vision of a future of enhanced human and artificial intelligence.

ACKNOWLEDGEMENTS

I’m very grateful to James Cameron, Jon Landau and their team for sharing their work with me for the purposes of this book and, still more precious, giving up some of their own time. It has been a privilege to get to know them and their work in some depth, and this book would not have been possible without their generosity. This book is a tribute to their exercise of disciplined imagination.

Thanks too to my publishers at Orion Books, including Paul Bulos, Malcolm Edwards and Rowland White, for a bright idea in the first place, and for hard work above and beyond the call of duty in making it happen.

I’m deeply grateful to the members of my Critical-Readers Clan who kindly donated their time and expertise in reviewing drafts of the book; without them the text would have been even more riddled with howlers. Thanks to: technology lawyer Simon Bradshaw; Malcolm Burke of Sharperton Systems; Dr. David L. Clements, lecturer in astrophysics at Imperial College London; evolutionary biologist Dr. Jack Cohen (www.drjackcohen.com); David Langford, author, critic and publisher of the newsletter Ansible (http://ansible.co.uk); and our good friends Alison and Nick Smart. Any misunderstandings, errors or ambiguities are of course my sole responsibility. And to you, the reader of this book: Irayo, Eywa ngahu.

Stephen Baxter

Summer 2011 (Earth timeframe)

PHOTO INSERT

Na’vi bow and arrows. Evidence of high intelligence among the natives of Pandora and a striking example of cultural convergence.

Jake Sully’s Earth. Only glimpsed in the movie, future Earth is a world of high technology but of ecological collapse, social division and conflict.

A concept design for the Valkyrie shuttle. An example of a craft capable of reaching orbit from the surface of a planet without the need for throwaway boosters: a key step in gaining access to space.

The ISV Venture Star. One of mankind’s first starships. Note the forward shields for protection against erosion by interstellar matter, the engine stack at the rear, and the long spine to separate the habitable compartments from the engine stack and its damaging radiation leakage.

The Hallelujah Mountains. Tremendous masses of rock suspended in the air by magnetic forces, with the aid of the superconducting unobtanium.

A concept design for the Scorpion gunship. Human war-making technology exported to Pandora, proven in the field on Earth and adapted to Pandoran conditions.

A banshee. An example of the fauna of Pandora: an invented alien creature that is part of a consistent ecology and extrapolated from parallels on Earth.

Tsu’tey, a Na’vi warrior. The Na’vi: humanoid but taller than humans, and with technology roughly corresponding to our New Stone Age period.

A concept design for an avatar. An artificial life form mixing human with Pandoran biological structures: able to host a human mind and survive the physical conditions of Pandora.

Neytiri. Behold the alien.

MEET THE AUTHOR

STEPHEN BAXTER is the pre-eminent science fiction writer of his generation. Published around the world, he has also won major awards in the UK, U.S., Germany and Japan. Born in 1957, he has degrees from Cambridge and Southampton Universities. He lives in Northumberland with his wife. To find out more about Stephen Baxter, go to www.stephen-baxter.com.

ALSO BY STEPHEN BAXTER:

NON-FICTION

Deep Future

Revolutions in the Earth

FICTION

Mammoth

Longtusk

Icebones

Behemoth

Reality Dust

Evolution

Flood

Ark

Xeelee: An Omnibus

Stone Spring

Bronze Summer

THE WEB

Gulliverzone

Webcrash

DESTINY’S CHILDREN

Coalescent

Exultant

Transcendent

Resplendent

A TIME ODYSSEY

(with Arthur C. Clarke)

Time’s Eye

Sunstorm

Firstborn

TIME’S TAPESTRY

Emperor

Conqueror

Navigator

Weaver

Copyright Notice

In accordance with the U.S. Copyright Act of 1976, the scanning, uploading, and electronic sharing of any part of this book without the permission of the publisher constitute unlawful piracy and theft of the author’s intellectual property. If you would like to use material from the book (other than for review purposes), prior written permission must be obtained by contacting the publisher at permissions@hbgusa.com. Thank you for your support of the author’s rights.

Copyright

Copyright © 2012 by Stephen Baxter

Photos © 2012 Lightstorm Entertainment

Avatar motion picture elements and “James Cameron’s Avatar”™ © 2009 Twentieth Century Fox Film Corporation

All rights reserved. In accordance with the U.S. Copyright Act of 1976, the scanning, uploading, and electronic sharing of any part of this book without the permission of the publisher constitute unlawful piracy and theft of the author’s intellectual property. If you would like to use material from the book (other than for review purposes), prior written permission must be obtained by contacting the publisher at permissions@hbgusa.com. Thank you for your support of the author’s rights.

Orbit

Hachette Book Group

237 Park Avenue, New York, NY 10017

www.orbitbooks.net

orbitshortfiction.com

First e-book edition: May 2012

Orbit is an imprint of Hachette Book Group, Inc. The Orbit name and logo are trademarks of Little, Brown Book Group Limited.

The publisher is not responsible for websites (or their content) that are not owned by the publisher.

The Hachette Speakers Bureau provides a wide range of authors for speaking events. To find out more, go to www.hachettespeakersbureau.com or call (866) 376-6591.

ISBN 978-0-316-22401-7

Content

Stephen Baxter
THE SCIENCE OF AVATAR

PROLOGUE

PART ONE EARTH

1 THE GREEN APOCALYPSE

2 ECOCIDE

3 GREEN SHOOTS OF HOPE

PART TWO RDA

4 DREAM WORLDS

5 A RIDE ON A VALKYRIE

6 FOLLOW THE WATER

7 THE WONDERS OF THE WORLDS

PART THREE VENTURE STAR

8 A SHIP TO SAIL

9 TWINS AND TIME

10 THE ULTIMATE ROCKET

11 STARS TO SAIL BY

PART FOUR PANDORA

12 FIRST PORT OF CALL

13 FINDING NEW WORLDS

14 THE CASE OF THE CYLINDRICAL BIOLOGIST

15 OBTAINING THE UNOBTAINABLE

16 MOUNTAINS IN THE SKY

17 A DANGEROUS MOON

PART FIVE HELL’S GATE

18 DISTURBING THE WORLD

19 COPIES, CELLS AND COMPUTERS

20 APOCALYPSE SOON

PART SIX LIVING WORLD

21 A CLIMAX ECOSYSTEM

22 WARM LITTLE PONDS

23 FOUR LEGS GOOD, SIX LEGS BETTER

PART SEVEN NA’VI

24 HUNTERS OF THE FOREST

25 OTHER BODIES

26 OTHER MINDS

27 FIRST CONTACT

28 MIND TO MIND

29 EYWA

PART EIGHT AVATAR

30 ANGELS AND DEMONS

31 A FALSE BODY

32 HACKING THE BRAIN

33 WHAT IS IT LIKE TO BE A NA’VI?

34 THE TRANSMIGRATION OF JAKE SULLY

EPILOGUE

RESOURCES

ACKNOWLEDGEMENTS

PHOTO INSERT

MEET THE AUTHOR

ALSO BY STEPHEN BAXTER:

Copyright Notice

Copyright